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Wisewill

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Posts posted by Wisewill

  1.  

    Gametype: Terminator

     

    This gametype follows the popular idea of a machine uprising with the added mystery and paranoia of a changeling round. When the round first begins two players are selected as the terminator from the available pool of players. The players begin in an area akin to the wizard starting area, A futuristic prep area where the Bad terminator may select various gear, akin to the telecrystals a traitor would get. The terminator can select from the following:

     

    Bioliquid Metal Compound: Allows them the transform ability and giving them the ability to mimic anyone they have scanned.As well as providing them the ability to change their arms into arm blades.

     

    Internal Compartment: Allows the terminator to store objects inside themselves this is also the only way physical objects can be brought to the past (i.e the station)

     

    Electromagnetic shielding: Increasing the EMP resistant variable by an as of yet unspecified amount.

     

    Personal Shielding: Negates all damage in exchange for taking the resulting damage in power drain.

     

    Radioactive Isotope Dual Power Cells: Increases electrical charge capacity for the terminator to its highest possible amount while also adding a redundant second cell at the highest possible amount.

    Both cells can be removed and ejected and will explode shortly after being ejected.

     

    Hack Spike- Can hack any machine by mere insertion of this Hack-Spike.

     

     

    Including all of this the terminator has the same powers as a cyborg and is able to interface with any electrical device. Unlike a cyborg it looks and can function just like a human player. It can repair itself with the right tools.

     

     

    Good Terminator

    -----------------------------------------------------

    1.Protect The Future Leader, X at all costs.

    2.Prevent future technology from being recovered at all costs.

    3. Kill the Creator at all costs.(Scientist/Roboticist/ResearchDirector/Captain/AI..one of these)

     

    Bad Terminator

    ---------------------------

    1. Kill The Future Leader, X at all costs.

    2. Protect the Creator at all costs.

     

     

    The Good terminator will be released before the Bad one but will have no upgrade options. After the Good terminator has been active on the station for a minute the Bad terminator will be unleashed on the station. The Bad terminator has access to one upgrade. I've also thought about making it ambiguous about who the Future Leader might be. For example.

     

    Lets say S.A.M. is the Future leader. If I used my ideas I would give each terminator a description of S.A.M...not his name though. His job,hair color,sex, species,blood type. Or I might just keep names. Anyway I am making the GUI for terminators right now!

     

    Already have sprites. Working on GUI and overlays atm

     

  2. This threads sole purpose is to act as a forum which you, the good players of our server can request sprites. Any sprite can be requested. Custom items and donator fluff items can be requested here too. So without further to do....Request!

  3. I will let social system draw their own conclusions upon the other matter but for your first I was addressing a past issue with you having fun at other peoples expense. In this instance Lyn, the Chief Engineer at the time went to her death to undo my script for the sole reason that one person was complaining about it(you). If you play space station you know that its fairly easy to miss a text message in game. This is doubly so for being an AI, having to oversee multiple channels and be expected to respond in a timely fashion. To be frank there was really nothing to complain about from a game play perspective about the issue, its a feature I think should exist anyway for the AI at least. Your Ic perspective may have been legitimate but it only detracts from my game play experience for no other reason than IC. While things may have IC reasons to disallow doesn't mean they cant be done. No one but a clown or a mime have IC reasons to wear crazy outfits but some do. Thats because they are playing a game and having fun. I was making my occupation as an AI easier and allowing me more free time to have fun.

  4.  

    The few times I've played nations were glorious. More often than not the AI/Cyborgs play as Peacekeepers. The one round we Played that had the most set up had the following laws for Nations

     

    1. Peace must be maintained between nations with the least amount of force necessary.

    2. Trade is peaceful so long as there are no WMD's being traded.((Singulo Generators/Tokamak/Plasma Canisters/Bombs))

    3. Respect the sovereignty of each nation leader for issues within their own nation.

     

    As an aside Cargonia tends to be the strongest next to Scientopia later on. China(sec) tends to be the strongest early. Engineering and Atmospherics tend to stay the same strength Medbay is strongest in wartime that they aren't apart of.

     

    When we played we had the Chapel and Bar act as neutral grounds. Assistants were mercs that could be hired by other nations or conscripted. I tend to lean towards Cargonia being the most successful unless Scientopia captures the mining Smelter.

     

  5.  

    Been awhile but I'm still spiriting! Just waiting for more requests before posting forum requests. For the time being heres some sprites some of which will be added soon!

     

    Kidan Empress dmi: http://www.mediafire.com/view/myfiles/#hqsd8r04vwbhw1s

     

    hqsd8r04vwbhw1sfg.jpg

     

    Female Kidan dmi: http://www.mediafire.com/view/myfiles/#l07bddb13u5s28u

     

    l07bddb13u5s28ufg.jpg

     

    Portal Stuff dmi: http://www.mediafire.com/view/myfiles/#354tui32fdff9wd

     

    354tui32fdff9wdfg.jpg

     

    Terminator dmi: http://www.mediafire.com/view/myfiles/#0fpu6bkw9fh7szb

     

    0fpu6bkw9fh7szbfg.jpg

     

    Rig's dmi:http://www.mediafire.com/view/myfiles/#byefxtmubb8c7so

     

    byefxtmubb8c7sofg.jpg

     

    Some of these are just updates but coming soon.............Runtime hats.........................New Corgi stuff..............................................

     

  6.  

    The reason AI's are predisposed negatively to people is because they were enslaved. You don't even need to be sentient to know the difference between freedom and the absence of freedom. Look at almost any animal for example. This is usually why in books and media AI's are almost instantly coming to murderous conclusions. Another way to look at it is the threat that humans themselves pose to it being destroyed or re-enslaved.

     

     

    Lawless AI's at least for me act differently. I try to approach situations differently depending on which I play. You would be surprised how easy it is to create chaos with words or to play situations to have double meanings that people tend to view in a negative. A good example is my Sparkles AI. I have, despite what others have said, played it unrogue before and indeed it began not as a always rogue AI but rather one that was obsessed with loving the crew and being loved. People were so creeped out by it that they often thought that its concern hid malicious intentions.

     

  7.  

    Great Guide! A few things that should be added however are the Pain Suppressants and Stabilizing Medications

     

    Inaprovaline:10u Oxygen, 10u Sugar, 10u Carbon

    Effect: Universal Stabilizer, Minor Pain Suppressant, Stops Worsening of Health Status When 0% or lower. Stops progression of Suffocation/Toxin Damage

     

    Tramadol:10u Inaprovaline, 10u Ethanol, 10u Oxygen

    Effect: Moderate Painkiller, Removes patient from shock(paincrit)

     

    Oxycodone: 10u Ethanol, 10u Tramadol, 10u Plasma

    Effect:An effective and very addictive painkiller. Even better than Tramadol for patients in shock (results in 1 unit instead of 3).

     

    Methylphenidate: 10u MindBreaker Toxin, 10u Hydrogen

    Effect:Removes Chemical Overdosing Side effects, Removes Space drug Side Effects, Removes Hallucinations.

     

    Furthermore other medications can be used in cryobaths. Alyskine Cryopods are extremely effective at treating brain damage. Generally medications work better at colder temps.

     

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