Jump to content

fludd12

Retired Admins
  • Posts

    277
  • Joined

  • Last visited

Posts posted by fludd12

  1.  

    Purpose, I submitted a few suggested changes, hope you like them.

     

    Holyass, please try to avoid instantly shutting down people who contribute balance changing ideas to Dionae. People are allowed to suggest changes to races, and not all debuffs need a buff - we are, after all, a roleplay server, no matter what the de-facto situation is at the moment.

     

  2.  

    For context, I did a fake admin PM using global-narrate, and played a bwoink message. Instead of a link to respond, it was a link to a youtube video. To my knowledge, youtube has strict advertising policy to ensure this does not happen, and I never intend to give anyone a virus.

     

    I, once again, apologize for the practical joke, but removing an important feature for administrative dealings is a bad idea. With this, how would we link to the wiki, or direct people to server websites, or such. Not to mention, the server already has links to several other websites, even without adminhelp. Take, for example, the donate button, changelog github button, wiki button, and forum button.

     

  3.  

    Ooh, stationwide telepathy with restriction based on restrained/incapacitated status sounds nice. It'd also give my cute mute grey characters more of a reason to glare at nerds cuffing them, removing their only source of communication.

     

    If I may make another suggestion, change the color, and potentially allow papercode formatting for grey telepathy?

     

  4.  

    *that I may try to code on my own but we all know how good that turned out. The past three times. That I gave up.

     

    Let's see...

     

    Reincarnation Machine - Something like /tg/'s lavaland respawn points, except it's literally just a machine that, when clicked by a ghost, teleports the ghost to the position of the machine and does the same thing as player panel reincarnation. Admin spawn only, but I've wanted an easy way to make an observer bar when long rounds get a high death count, and spawning new bodies for everyone who wants to join gets bothersome at best.

     

    Grey Wingdings Option - From what I can tell, the only reason wingdings were removed from Greys was because the Grey players didn't like being understood. I know for a fact, quite a few did, though obviously not a majority. This'll give Greys an option in the character creator to speak wingdings or normally. Finally, I can bring back my adorable wingding child without having to makeSound wingding text on an object under her.

     

    Grey Telepathy Change - I might also make Grey telepathy happen in text that is not every-single-action-in-the game-blue. I *sort of* want Grey telepathy to not have HTML restriction like it was about a year ago, but that sounds like it would be very rejected very quickly. And also be hazardous to server thanks to html exploits.

     

    Diona Can Kick Nymphs Out - Being a Diona botanist and growing Nymphs can get annoying, since you can pick up an infinite amount, but never drop one of your own free will. This would simply add the 'diona' tab to Dionae, much like Nymphs have it, and put a "Reject Nymph" verb that lets them remove a nymph from themselves, and put it on the ground.

     

    Thoughts? If you have any suggestions, keep them relatively easy, because if I do try to actually code this, I have a highly notorious reputation of completely giving up on ss13 coding projects that I start.

     

  5.  

    We've lost almost all of the difficulty to the game. Races which were designed to be un-revivable are now swooped up in 2 minutes, defibbed, and let on their way. If it's too late for a defib, strange reagent.

     

    Level 5 biohazard? It's a blob, hunt through maintenance with an X-ray laser gun, go back to pretending to roleplay.

     

    Who needs the unstable, potentially hazardous Singularity when instead you can get the literally zero-maintenance Tesla?

     

    Actually planning on dealing with a specific race is gone, everything except for IPCs can be killed in just about the same way, unless it's one of the overwhelmingly large population of people who don't care about the air content.

     

    Genetics is just praying to the Random Number God for something that makes you unkillable.

     

    There's no strategy, no conflict, no insane what-the-hell-is-going-on anymore. See an antagonist? Kill it. Incinerate it in the chapel "just to be safe." Piss on the ashes, go back to being half AFK in the bar. If you didn't manage to kill it, and you die? It's not like you're gonna be dead for long. Either wait a minute to be cloned, or respawn as one of many different get-out-of-deadchat-free cards.

     

    Nobody is allowed to make mistakes, roleplay consists of "fit to my standards, or be excluded from the group," and the brig is used maybe once a shift, otherwise antagonists are killed, made into cyborgs, or just incinerated.

     

    I'm guilty of essentially everything I said here, and all of this stuff applies to SS13 in general, but we've been descending into an ordered pattern, when the true glamour of SS13 was that everything was chaos and you're just another redshirt spaceman among it, doomed to die unless you're very lucky.

     

  6.  

    Is there any way to check which variables are modified by the UI of a machine/computer?

     

    Also, is there any way to add UI elements to an existing UI.

     

    In the above case, I mean, for a specific instance of machine/computer. For example, giving one door an extra wire in its wire panel, or something.

     

  7.  

    So, mayyyyybe I've been playing a bit too much goonstation for my own good, but here goes nothing.

     

    Basically, how feasible would it be to port a lot of the differences between goonstation and paradise? Goongenetics is AMAZING. Interesting powers AND a reason not to OD on power. Mechanic is cool. Mechanic being able to replicate stuff? Why not - it's basically R&D without the ability to make new things. Mining having cool ores that they can smelt together, Artifacts existing for Science again, freaking stock markets and economy systems, imagine adding even more interesting complexity to the game.

     

    Talk about a coding mess, though. I don't think our poor coders could survive it.

     

  8.  

    Tablecrafting is complete, at least. Don't worry about the recipes, just add the system, so people can eventually get around to adding tablecraft recipes.

     

    In the same line of thought, the cooking system for /tg/ is more fun in my opinion, though it'd be nice to move recipes around to the oven and such.

     

  9. Resleeving honestly sounds like a tedious system, really. Also, enforced CMD has never really worked for this server, and I doubt many people would be willing to go along with it.

  10. Chains of Light and Litany of Sloth are really the only two I can see as being griefy - Oath of Peace doesn't actually stop you from being able to fight, it just forces you to help intent, which is the intent with which I carry out most of my fights anyway. Even if it did, that particular spell affects the chaplain as well. The main intent of almost all of the spells is to heal and protect, rather than enable solo validhunting.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use