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fludd12

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Posts posted by fludd12

  1. How did none of you bring up the glory that was IPCs not processing reagents, meaning any IPC with a syringe had a 300u beaker on hand. I'd fill myself with tricordrazine and go around making medical an afterthought.

    That and Potassium Chlorophoride being intended to cause heart attacks, but heart attack code was unfinished and nonfunctional, so the chemical just permanently stunned you for as long as it was in your body above 10u.

  2. Hello, wiki/lore-team. I've been in touch through discord, but figured I should compile a list of changes I have made to Greys in my first of many PRs which will make your lives harder (Sorry.) In this PR, not too many changes should affect the wiki or the lore of the Greys, but I'll put the ones that do in bold.

    1. Remote talk can now be used on creatures in a radius of two screens from the grey, removing the line of sight restriction, but not buffing it to its previous capabilities.
    2. Psionic Hivemind (the Grey language) is now Z-level wide, but requires at least one hand to be able to hold an item, justified IC-ly by having them press their finger to their temple.
    3. Greys are once again allergic to water, but not water derivatives, such as Holy Water. Fire extinguishers and showers are now deadly weapons.
    4. Greys treat sulfuric acid as if it were water, taking no damage from it at all.
    5. Remote Talk can now be formatted slightly, allowing for slightly better usability in the consistently blue notification chat.

    Notably, there is one final change I'd like to make, but it will not be included in the current Grey Rework PR. I intend to give Greys the ability to create illusions which living humans can see, but not interact with, giving them more mental control over a situation to build upon their lack of physical strength.

    • Like 1
  3. Odd, it didn't used to do that, and I can't find any PRs that modified that intentionally. Shouldn't be a terribly hard code change for anyone who's willing to pick it up - I've got essays to write and code on my plate, unfortunately.

  4. Notably, the Tribal tab is based around objects which could reasonably be produced in Lavaland, at least going by /tg/'s standards (where we adopted the crafting system from). This will be fleshed out as we port over more Lavaland changes, but likely not in the way you'd want. Give a bit more in-depth examples of how things would work, and coding might happen.

  5. I'm working on this right now. All races will get a complete overhaul, starting with the Greys. You can track the progress and changes I've made on Github, and if I recall correctly, there is a post in the code discussion forum about discussing the code.

  6. Rather than limit it's - er - limitless shot capability and range, I suggest changing the effect of being hit with it; Maybe even nullifying it. There's no point to having a portal gun if you can't actually use it as a portal gun, but if you're using it as a weapon without doing cool and interesting things like shooting one below and above a person and laughing at their pain, you're using it wrong.

  7.  

    With my work on the Grey Rework in its final stages, I was wondering if anyone had any other ideas they'd like to see considered for Grey species differentiation. Following by my design doc, here's the intended goal of the changes:

     

    Greys are a frail but mentally apt race who treasure efficiency and sterility above all else. They must pick their fights carefully and use intelligence more than direct combat, as what they lack physically, they make up for with mental fortitude.

     

    If you have any suggestions that follow this, or any arguments that changes I'm currently making go against this, please discuss!

     

    • Like 1
  8. Sounds are handled by a really horrifyingly bad .ogg system which requires a separate .ogg for each note, sharp/flat, and octave combination. Godspeed. As for soundfont, there's Boy Band for male "do's" (think Temmie) Can't find a female version, but other races will be slightly easier. I imagine bird chirping for Vox, bubble popping for Slimes, etc.

  9.  

    Preface

    I'm sure I've beat this lich-horse back to dust several times before, but I realized a few things which have recently tinted my point of view on species differentiation in a different way; something many suggestions do not appear to take into account. I guess this is a sort of open letter to suggestion-makers and such on how I personally believe racial abilities and species differentiation should work. Take it with a grain of salt, I suppose, since I haven't done any true studying into the topic of game design at any school, but I've been attempting to hone my talent in the field with textbooks and such.

     

    The Problem

    Currently, the general term used for how our race system works is "Human+," or the dreaded label of "Humans with Gimmicks". Each race is a subset of the base human, but with certain traits, such as telepathy, or needing nitrogen instead of oxygen. This is very easy to design for, and makes sense with how our code works - each species is a subset of the human class. However, you all seem to be unhappy with this arrangement - indeed, there's been several complaints about how species should be more than just humans with traits. Some of those complaints have come even from me.

     

    How it is now

    The current strategy people are using is developing abilities or traits. Giving slime people the ability to regrow limbs. Giving Kidan the trait of more armor. These are all easy suggestions to think of, provide for more varied racial code, and yet are easy to code for. And, in most cases, they're not particularly bad ideas! However, this is not the answer you are looking for. Giving species more abilities and more debuffs, or even less debuffs, will never make species truly different from humans. They'll always be humans with traits and abilities, which, to be fair, is what we know. We know what humans are, so it's easy to extrapolate "That, but different."

     

    Now, his is a bit of a strange thing to bring up in a species topic, but you'll see why in a moment. The other big complaint I see popping up with increasing regularity is the slow but sure loss of character species variety on the station, as well as the progressive decline of the 'medium' in our purported Medium Roleplay, which our staff has been trying pretty hard to maintain.

     

    Form follows function

    My personal view on this subject has changed a bit, but here's how I see it: Roleplay starts with how one plays their character. This is fairly obvious at face value, but it goes a bit deeper. Your character is defined by the ideas you have for it, yes, but also by the way your character plays in the game. It's why there are character archetypes for different playstyles; why the bulkier, heavier looking races are generally better fighters in fantasy games. Part of this is design affecting gameplay, but another part is gameplay affecting design. It's the latter topic we want to look at here - because, what better way to get someone to roleplay as an alien, than to get them to feel less human.

     

    We need to stop thinking of species as having buffs or debuffs. This will make balance much harder, but it will result in a much, much more rewarding experience for players. The species you play should influence the decisions you make, resulting in a change to the way you behave, resulting in a change to how you play your character. A Grey, currently, could go the whole round acting exactly like a human, and nobody'd bat an eye. In fact, so long as their needs are met, most species can do this, with exceptions being IPCs to some extent, and Diona.

     

    What we do right

    What we want to ensure this changes, and that races feel truly alien, is to change this. Have a race play so radically differently from human, that your instincts to how to play the character changes. Not only that, but everyone else's instincts will also have to change regarding your character. This is part of why I support the idea of vulpkanin/tajaran colorblindness, though perhaps I don't 100% agree with the way the current PR handles it. Suddenly, your perspective of the game changes RADICALLY. At a glance, you can no longer tell some things that you used to, while other things stand out surprisingly more. For IPCs, it's a little bit less pronounced, but still there. You no longer care about the same materials or supplies humans do, but care a lot more for basic tools. A lack of a chef means lack of food for a human, but a power outage threatens your ability to move at full speed in a fight. Diona also have this concept - a blow from an energy sword would spook any other species to running to the medbay, but you can walk it off - in fact, you're forced to walk it off, making you put a lot more consideration into where you're going and how.

     

    What I can do

    I'll be doing my very best to release pull requests following this sort of design logic, but it'll be a long road - both because of my [lack of] coding prowess, and due to the sheer intensity of the task I am undertaking. I'm sure my opinion is not a universal one; any changes I make according to this, I'll take some extra consideration into public concern over, so if you want a say in how this goes, a Github account is free and will let you make comments directly on the code I change.

     

    Feel free to post thoughts, suggestions, or complaints - this is one massive text wall I wrote while sleep deprived at 12:50 AM.

     

  10.  

    I hate to Thread Necromancer, but

     

    shows off how I think races should be balanced. Not that it'll be an easy change, but this is a good explanation of what I was vying for when I said not everything needs to be balanced.
  11.  

    I don't think there's much potential in this idea. Somehow, players being in larger groups of the same species seem to change their behaviour to a degree. It's not strictly 'metabuddying', but it's definitely closer to it than regular gameplay.

     

    I'd rather we didn't encourage that.

     

    I consider this an interesting form of emergent gameplay - I don't have an issue with people feeling kinship among their race, but I think there should be incentive for people to play races to a certain equal degree.

     

    Alternatively, we could provide ways to disrupt the usual banding together, to form even more diverse groups - for example, the little-if-ever-roleplayed fact that Unathi have an immense divergence between tribal and technological culture, and how females are generally considered property, or how administrative bickering and paperwork - with a bit of world war involved - nearly caused the extinction of the Vulpkanin species.

     

  12.  

    To clarify, what I said earlier was not to imply that racial strengths shouldn't exist, just that they shouldn't completely offset their weaknesses without very clever play. For example, if Greys had the ability to make illusions of objects, but took more brute damage and dealt less melee damage, they could, with preparation and circumstance, seem far more well equipped to handle a situation than they are, providing a cover for their weaknesses without actually minimizing them.

     

    Races that are intended to be more human can still be quite human without losing this weakness/benefit balance. For example, the mostly-human Vulpkanin could have a similar colourblind overlay to the detective's glasses, but without blood highlighting. Otherwise the same as humans. This gives them a weakness, technically without a benefit, but this weakness isn't nearly as pronounced as, for example, a 2.5x damage multiplier on IPCs - Not only that, but it gives some interesting roleplay/gameplay interactions, such as a vulpkanin not being able to tell from what species a blood pool comes from.

     

  13. I take the exact opposite perspective, Dadols. The primary diversity of races, in my opinion, should come from their debuffs, not their buffs. I'd be fine with IPCs taking damage like wet tissue paper, taking the multiplier to insane levels like x3, but being able to be put back together fairly easily like they are now. Just because a race has a downside without a balancing upside does not mean it is a bad race, it just forces players who use that race to adopt a different playstyle to compensate - thus giving the player a bit of a subconscious sway to act occasionally wildly different from humans.

  14.  

    When I play Captain, I do what someone in a high-up bureaucratic position should do.

    Absolutely nothing, looking pretty for the public while designating tasks for lesser peons.

    If I have to do something important as the captain, I generally consider it a failure on my part.

     

    ...That's just my playstyle, though, not saying this is or should be the norm.

     

  15.  

    Figure I should make one of these, given how insanely large my character list is, and how I don't get to play many of them that often...

    Without further ado, my list of characters I have played / do play with semi-regularity. I'm sure there's a forum thread for a few of them, but I should just compile 'em all in one place.

     

    N.O.V.A

     

    Sec and Medical records are Sec/Medical clearance.

     

    Name: N.O.V.A

    Age: 4

    Gender: Female

    Race: IPC

    Blood Type: N/A

    General Occupational Role(s):

    !!SCIENCE!!

     

    Biography: "It's science as long as you write it down! Hehee!"

    [CLEARANCE: SYNDICATE]: [spoilertext]A salvaged chassis carrying an illegally modified positronic brain, originally unfit for possessing a personality. As a result of the jury-rigged personality matrix, she is incapable of emotion beyond giddy - almost insane - joy, as well as some minor processing issues detailed below.[/spoilertext]

    A very excitable and energetic IPC whose mind seems dedicated solely to the advancement of science... Or, at least, whatever she thinks is science at the time. Despite this, she seems to encounter major processing lag and stalling when confronted with a large quantity of miscellaneous information - something which can be extremely detrimental to her health, if taken advantage of.

     

    Qualifications:

    A dishonorary degree in general and applied science.

     

    Employment Records:

    Takes almost any work in the Science department.

     

    Security Records:

    Follows most laws, but will pursue scientific advancement with reckless abandon.

    Note, partial match between this IPC's positronic brain and a rogue positronic brain detected. Potential suspect for unregistered personality development.

     

    Medical Records:

    Please direct medical treatment to Robotics.

    Frequently discovered nearly completely nonfunctional due to self-experimentation.

     

    Personnel Photo (Appearance text):

    A generic IPC chassis, though of a lighter, less dense metal. Her screen is nearly always depicting a rainbow television color-test panel.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    Yes, I will roleplay her stalling, even in critical situations. No, do not expect this to happen all of the time, as I forget about it sometimes.

     

     

    To Walk Beneath the Void

     

    Name: To Walk Beneath the Void

    Age: 137

    Gender: Plant

    Race: Diona

    Blood Type: Plant

    General Occupational Role(s):

    Just about anything, really.

     

    Biography:

    A diona, whose wandering nature began as a nymph, determined to wander the endlessness of space and all of its opportunity - walking beneath the void, if you will.

     

    Qualifications:

    None, though it frequently seems to know what it's doing thanks to years of experience.

     

    Employment Records:

    It will take jobs without much pattern or reasoning.

     

    Security Records:

    It will frequently do as it believes needs to be done, whatever the cost. It may run into problems with security, but the majority of the time, its interests align with Nanotrasen, possibly by sheer coincidence at times.

     

    Medical Records:

    Trusts its natural healing to almost obsessive levels, and so will frequently refuse care unless something it cannot fix is encountered.

     

    Personnel Photo (Appearance text):

    A tangled mass of vines and plantlike eyes, forced into something vaguely resembling a humanoid. It is a dark green color, with what can be assumed to be its functional eyes set deep inside its mock-head. Your standard diona.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    I don't play it often... Honestly, Dionae are difficult to get into character with, for me.

     

     

    Case Mod

     

    Name: Case Mod

    Age: 13

    Gender: Male?

    Race: IPC

    Blood Type: N/A

    General Occupational Role(s):

    Science, Medical, Service

     

    Biography:

    [CLEARANCE: SYNDICATE]: [spoilertext]Created NOVA's chassis and jury rigged her personality matrix. Treats her like a child, if a little bit distantly.[/spoilertext]

    He frequently skirts the law, especially with drug-like synthetic substances. He is mostly a laid-back, punny, begrudgingly helpful person, to the point where one would think he is a sociopath if not for the fact that he'll drag you to medbay while insulting your intelligence for getting injured the entire way there.

     

    Qualifications:

    Downloaded training in Chemistry and R&D. Shown that he is able to cope with the interesting situations that arise as a member of the service staff - See redacted incident #119 - "A Nukie, a Wizard, and a Changeling Walk Into a Bar" ERR:404 File not found.

     

    Employment Records:

    As an IPC, fit for the majority of available employment. Refuses to take security-oriented jobs, and attempts to avoid engineering due to fear of EMP emission.

     

    Security Records:

    Follows orders seemingly at random, and frequently disputes security.

     

    Medical Records:

    Frequently found addicted to a wide variety of synthetic oriented drugs.

     

    Personnel Photo (Appearance text):

    A fairly average IPC, with a bit of a lighter grey paint job. He frequently displays a faked "Blue Screen of Death" on his monitor as a sort of practical joke to people unfamiliar with IPCs.

     

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    Inevitably, when I join the round as Case, I will announce over comms, "Heya." I've been doing this since before the release of Undertale. Don't think I'm enough of a meme to base an entire character around it. [spoilertext]Even though I totally am, and just have self-restraint.[/spoilertext]

     

     

    Nagi Masa

     

    Name: Nagi Masa

    Age: 24

    Gender: Female

    Race: Grey

    Blood Type: B-

    General Occupational Role(s):

    Science, Medical, Command

     

    Biography:

    A both physically and mentally mute Grey - though, she is able to talk with telepathy. She talks very clinically and professionally, but secretly is very insecure with her appearance, and tries to cover up some of her more obvious inhuman details, such as using a beret to lessen the effect of her baldness. She wants to be thought of as cute, but is secretly a very hard drinker at times, and occasionally lapses back into smoking in stressful situations.

     

    Qualifications:

    Medical Degree

    Degree in Bluespace and Chemical Sciences

     

    Employment Records:

    Takes low-physical-effort jobs due to general lack of muscle, as a result of her race.

     

    Security Records:

    Is generally a rule-following person, with few exceptions.

     

    Medical Records:

    Has jagged scars along her neck, which seem to persist after cloning.

     

    Personnel Photo (Appearance text):

    A rather average Grey, with large, solid black eyes. Frequently seen wearing a skirt and beret.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    Nagi is my cute Grey child and she is wonderful

     

     

    Chakiyayahakithahakita (AKA Chaki)

     

    Name: Chakiyayahakithahakita / "Chaki"

    Age: 22 in current body. Stack is over 300 years old.

    Gender: Female...?

    Race: Vox

    Blood Type: AB+

    General Occupational Role(s):

    Science, Medical, Cargo

     

    Biography:

    An ex-raider era Vox Primalis, who was part of a crew following a particularly strict Inviolate, involving avoiding the destruction of anything at all costs, with careful deconstruction being the only way to dismantle physical barriers. Needless to say, the raider crew was not particularly effective, leading to her return to the Arkship.

     

    Qualifications:

    Is good at pressing of the buttons yaya

     

    Employment Records:

    Generally works where needed, but tends towards science or medicine.

    Note: After the Power Storage Unit incident, they are no longer allowed to deconstruct PSUs without supervision.

     

    Security Records:

    Due to security's tendency to remove the nitrogen tank they possess, they have shown extreme verbal hostility towards security.

     

    Medical Records:

    No special medical files detected.

     

    Personnel Photo (Appearance text):

    A light green Vox Primalis with a slightly angular beak and darker, crested quills. Her feathers extend down the sides of her arms and back, covering her slightly longer than average tail. Frequently seen wearing large hats, due to her origin in the raider crews, and their emphasis on large, fancy hats.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    You have permission to boop me on the nose if I don't follow my inviolate.

     

     

    Spirit

     

    Name: Spirit

    Age: 26

    Gender: Female

    Race: Plasmaperson

    Blood Type: N/A

    General Occupational Role(s):

    Science, Security, Command

     

    Biography:

    A plasmawoman who, disillusioned to the religious dominance of her society, boarded a Nanotrasen vessel to learn the sciences of other, more advanced races. She learned much of her Galactic Common from the onboard computer interfaces, leading to a rather clinical form of speech, and a lack of understanding of deep metaphors or puns. She has, over time, developed a deep fear of fire, which unfortunately clashes with her desire for fashion outside of her containment suit.

     

    Qualifications:

    Self-taught science and chemistry, well-read on the topic of law.

     

    Employment Records:

    N/A

     

    Security Records:

    N/A

     

    Medical Records:

    N/A

     

    Personnel Photo (Appearance text):

    An average Plasmaperson, bearing few definable features on her skeleton. She bears the religious moniker Eternal Soul, the only thing she kept from her home.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    I don't play her often, though, at one point, I planned on having a relationship between her and Elysian_Prince's Leaflet.

     

     

    Mari Fraise

     

    Name: Mari Fraise

    Age: 19

    Gender: Female

    Race: Slimeperson

    Blood Type: H2O

    General Occupational Role(s):

    Service, Civilian

     

    Biography:

    A slimegirl who, thanks to her diet, has obtained a rather heavy scent and taste of sugar. She loves chocolate most of all, but enjoys anything with any amount of sweetness to it. She tends to wear pajamas to highlight her rather laid back lifestyle.

     

    Qualifications:

    Two-time winner of the Plasteel Chef Pastry Competition.

     

    Employment Records:

    She tends to be either a chef, botanist, or civilian.

     

    Security Records:

    Fairly carefree and cooperative when needed.

     

    Medical Records:

    Species cannot be cloned. In the event of death, the body must be quickly retrieved and defibrillated, or Strange Reagent must be used.

     

    Personnel Photo (Appearance text):

    A bright pink slimegirl, with long, waist-length hair. She is constantly dripping a sweet slime from any area on her body.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    oh my god she is so cute

     

     

    Lael Rook

     

    Name: Lael Rook

    Age: 19

    Gender: Female

    Race: Human

    Blood Type: AB+

    General Occupational Role(s):

    Science, Medical, Command (Aspiring)

     

    Biography:

    The younger sister of Central Command Ensign Marie Rook. Wants desperately to follow her sister's footsteps, but unfortunately is far too shy and bashful to do so - frequently being brought to tears from the hectic activity on the station. At an early age, she had a knack for science, but a telescience accident resulted in the loss of her right arm, left leg, and eyes, as well as permanently affected her heart rhythm. Thanks to Nanotrasen's partnership with Ward-Takahashi, her normally highly expensive prosthetics were free.

     

    Qualifications:

    Honorary degree in General Science, Medical Degree, Masters Degree in Clerical Duties - Tharsis Polytech

     

    Employment Records:

    She has scientific and medical training, but enjoys working in almost any field involving paperwork.

     

    Security Records:

    Cooperative in general.

     

    Medical Records:

    Lost her right arm, left leg, eyes, and independant heart functionality in an incident involving a telepad and two bluespace bags of holding. Treat using a welding tool and wires, in the case of the limbs, and note this if an EMP activates near her.

     

    Personnel Photo (Appearance text):

    An extremely shy human with a very light skin tone, and gentle, black hair. Her eyes are mechanical, but still require external correction in the form of prescription glasses.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    Paperwork Child 2, the Electric Boogaloo.

     

     

    Lawrence Hassium

     

    Name: Lawrence Hassium

    Age: 28

    Gender: Male

    Race: Human Nucleation

    Blood Type: AB+

    General Occupational Role(s):

    Engineering, Service

     

    Biography:

    An ex-engineer/scientist who evidently worked with supermatter crystal shards a bit too often. He is rather softspoken, and does not tend to bring up his condition besides asking for radium to calm himself down.

     

    Qualifications:

    Engineering and General Science degrees.

     

    Employment Records:

    Takes low-prestige jobs.

     

    Security Records:

    Cooperative.

     

    Medical Records:

    Tends to request radium for calming himself.

     

    Personnel Photo (Appearance text):

    At one point, perhaps a slightly dashing young human. Now, a yellowish humanoid with inert supermatter shards embedded in his flesh, growing from his cranium in shard-like protrusions.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    I don't play him often, for obvious reasons.

     

     

    Hansa Primpiyat

     

    Name: Hansa "Prim" Primpiyat

    Age: 24

    Gender: Female

    Race: Human

    Blood Type: B-

    General Occupational Role(s):

    Chaplain

     

    Biography:

    A worshiper of ATUN, a religion praising YISUN and his 777,777 children. She tends to read verses about her namesake in her bible.

     

    Qualifications:

    A trained scholar and chaplain.

     

    Employment Records:

    She is a chaplain by profession.

     

    Security Records:

    A martial pacifist, who resorts to violence rarely and kills almost never. Otherwise, generally follows rules.

     

    Medical Records:

    Notably albino, but otherwise healthy.

     

    Personnel Photo (Appearance text):

    An albino, yet fairly attractive woman. She is commonly seen wearing simple clothing and carrying prayer beads.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    Read a webcomic called "Kill Six Billion Demons." Her religion and name are based around this.

     

     

    Aril Rose

     

    Name: Aril Rose

    Age: 20

    Gender: Female

    Race: Grey

    Blood Type: B-

    General Occupational Role(s):

    Medical, Science

     

    Biography:

    A grey who unfortunately is bound to restrictions that cause her vocal speech to be incomprehensible to most people. She counters this with semi-proficient use of her own telepathy, though can be overwhelmed when trying to use it in crowded areas.

     

    Qualifications:

    Training in medical and scientific work.

     

    Employment Records:

    She prefers medical and scientific work, but is unafraid of expanding her horizons.

     

    Security Records:

    She seems rather quiet, but generally well-intentioned.

     

    Medical Records:

    Past eye trauma has led to retinal replacement, and an odd discoloration of her eyes.

     

    Personnel Photo (Appearance text):

    A fairly average Grey with dark, solid-color eyes. Thanks to eye trauma as a child retinal overlays have dyed her normally black eyes a darkish pink.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    My adorable wingding child, soon you will be resurrected from the ashes of the wingding PR

     

     

    Mishi Traxu

     

    Name: Mishi Traxu

    Age: 17

    Gender: Female

    Race: Grey

    Blood Type: AB+

    General Occupational Role(s):

    N/A

     

    Biography:

    A Grey, displaced from her mothership due to unknown causes. She is incapable of speaking or understanding Galactic Common, and frequently ends up in the Permabrig despite her pacifistic nature - sometimes, even before the crew arrive on the station.

     

    Qualifications:

    [CLEARANCE: GREY RACE]: [spoilertext]Highly proficient in advanced teleportation science, given proper equipment.[/spoilertext]

     

    Personnel Photo (Appearance text):

    An average Grey with solid-color purple eyes. She seems a bit lost, though at least she is wearing her Grey-standard holographically modifiable clothing.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    I legitimately variable edit away her ability to speak common, be warned.

     

     

    Nano

     

    Name: Nano

    Age: 2

    Gender: Female

    Race: Human IPC

    Blood Type: N/A

    General Occupational Role(s):

    Any, but only one at a time. Frequently civilian.

     

    Biography:

    A hard drinking party girl of an IPC, who likes to try to fit in with human society by looking as close to human as possible. This would work rather well - and does, sometimes - if not for her green ear-antennae and metal seams.

     

    Qualifications:

    IPC Knowledge Database, accessible depending on ID card access.

     

    Employment Records:

    She tends to take a wide variety of jobs, but specializes in the job she chooses, almost to the exclusion of knowledge of others.

     

    Security Records:

    Very rarely found committing crimes.

     

    Medical Records:

    Despite her human-looking appearance, she is an Integrated Positronic Chassis.

     

    Personnel Photo (Appearance text):

    She looks very human, with the only distinguishable features excepting her from one are her ear-antennae and glowing blue eyes, as well as metallic seams which are easily covered by clothing. She is also rather flat-chested, though calling her out on it may force her to dent her knuckles against your skull a few times.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    Man, I really like IPCs and Greys, huh?

     

     

    Marie Rook

     

    Name: Marie Rook

    Age: 27

    Gender: Female

    Race: Human

    Blood Type: A+

    General Occupational Role(s):

    Central Command Ensign and Clerical Worker

     

    Biography:

    Trained at the Canaan University of Technology for a six year degree in [CLASSIFIED]. Quickly climbed the ranks of general station workers to become an Ensign, and while she doesn't regret the choices that got her there, she does regret the amount of paperwork she must do on a day to day basis. She has sort of adopted the Cyberiad, and occasionally BS-Warps in a few lunchbags between paperwork.

     

    Qualifications:

    [CLASSIFIED}

     

    Personnel Photo (Appearance text):

    She would look fairly nice, were it not for the usual bags under her eyes and mildly frizzled Fringe haircut.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    The true paperwork child.

     

     

    Phew, that was a lot of writing. Hope you enjoy!

     

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