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{{toc_right}}<onlyinclude>The [[Vulpkanin]] (pronounced Vuhlp - can - ain) are a canine humanoid race that possess dog-like features. The Vulpkanin hail from [[Archiki Kosmo system]], a solar system of 5 planets with 3 of them habitable, the home planet [[Archiki Kosmo]] is an arid planet with a 6 seasons, the home world is fairly open and contains very few industrialized cities, while the other two planets [[Archiki Kosmo Dyo]] and [[Archiki Kosmo Tria]] are covered in modern cities, rumours says that Tria is actually a planet ship, no evidence of this exists.</onlyinclude>
{{Rewrite|reason=Under review by lore team, slated to be rewritten completely}}
<div style="display: grid; float: right;">
{{JobLore}}
{{SpeciesInfo
| name      = Vulpkanin
| image      = Vulp4.png
| homeworld  = Altam
| system    = Vazzend
| language  = Canilunzt (:7)
| height    = 172cm
| lifespan  = 80 years
| breathes  = Oxygen
}}
{{SpeciesMechanics
| features =


'''Additional Information:''' [[Archiki Kosmo]], [[Vulpkanin Culture]]
* Can consume tiny animals.


== Mechanics ==
| boons    =
* Vulpkanin speaks Canilunzt, a language based on growls and body language, they speak rather with their body then with words, thus a non-Vulpkanin would be hard to understand due to the context that bodylanguage gives. use :7 to speak it.


* All Vulpkanin have claws, and will scratch with them instead of punching, dealing extra damage.
* Claws (unarmed is sharp).


* Vulpkanin can see much better in the dark than humans.
* Low-light vision (4m).


* Vulpkanin are less vulnerable to harm from cold due to their fur, but more vulnerable to harm from heat.
| maluses =


* Vulpkanin cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear hardsuits and hardsuit helmets designed/modified for their Tajaran anatomy. They are able to wear 'softsuits' (such as non-hardsuit space suits, biosuits, and fire suits).
* Flashes incur extra eye damage.


* Vulpkanin are able to wear human gloves but a wirecutter must be used on them beforehand to make them fit on Tajaran hands
* +10% hunger.


== Overview ==
}}
=== Naming ===
</div>
In order to communicate with multi-species crews better, most Tajaran have taken arabic first and last names to allow for better communication. Most Tajaran clans and given names tend to have a distinct east asian slant to them as to begin- Due to their facial anatomy, sharp lip-based mora tend to be less present.


===Biology===
The '''Vulpkanin''' (vulp-ka-nin) are a species of humanoid canine-like beings. The Vulpkanin hail from the Vazzend binary system, and originally from its second planet, Altam.
The Vulpkaninare a species of omnivorous, bipedal mammals with features that strongly resemble Terran canine in structure. Their body is covered almost entirely with a thick fur coat, the only exceptions being the palms of their hands and the soles of their feet, directly around their various orifices, and their eyes. On many individuals the fur near their neck and head grows into a shaggy "mane", not unlike a lion or horse's mane, which is made of extremly fluffy hair, thus good hair care is important for an Vulpkanines hair to not fluff out too much as it speaks of excitement. Vulpkanin fur colors appears in every color. Vulpkanin males on average range between 145 cm and 210 cm in height and 35 kg to 140 kg in mass, while females on average range between 160 cm and 240 cm in height and 55 kg to 200 kg in mass.
==Vulpkanin and YOU==
Greetings, esteemed crewmember!


The Vulpkanin have two fairly large and well-developed eyes set above a slightly elongated "muzzle". Their pupils are generally large, but can contract significantly faster than most other species. Vulpkanin teeth are sharp and needlelike in the front and slowly grow thicker towards the back. The closest analogous animal to their tooth structure would be a terran raccoon. On the top of their head Vulpkanin possess two large fluffy ears. Vulpkaninears have a wide range of motion, and moves much like a toungue can. Due to their large ears Vulpkanin have a extremly range of hearing compared to other crew species.
In order to promote synergy and create a harmonious, productive work environment, NanoTrasen has compiled a series of helpful guides on the various species that you may be working with!


The Vulpkanin hands and feet both have five digits and are somewhat stubby and thick compared to human extremities. A set of claws originate from the third knuckle are always visible and are always visible oddly enough they are rather blunt, and is more used for better grip of things. Vulpkanin are digitigrade, and most equipment that interacts with the feet requires modification to fit. All Vulpkanin also possess a poffy flexible tail. This limb is like their ears and is capable of back wrenching motion
(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)


The Vulpkanin sleeping cycle is a form of Polyphasic Sleep, where they sleep fort short amounts several times a day, Vulpkanin are also able to store the regenerative effect of sleeping in case they need to stay up for a prolonged time, this effect is collected from over-sleeping.
This particular guide refers to the species known as the Vulpkanin (singular and plural).


The Vulpkanin body is generally puffy, fluffy, and extremely cuddly. They procreate like any other mammal. Internally they can vary in structure as there is a caste of sub-species within the Vulpkanin society, different caste has different organ structure, but overall their organs are almost human in nature while their DNA shares very little with Human DNA, Vulpkanin are very adaptable, thus can take human organ transplant without any negative effect.
===Vulpkanin Naming Schemes===
Traditionally, Vulpkanin names typically follow the conventions of their spoken language. They  tend to sound harsh and guttural, and many a scholar has compared them to the names found in ancient Germanic and Semitic languages. However, with vast immigrant populations having grown in other systems since their contact with the wider Galaxy, you can expect to hear some familiar sounding names among your Vulpkanin crewmembers.


All medical equipment aboard NanoTrasen vessels will be compatible with Vulpkanin biology with only minimal modifications.
===Vulpkanin Physiology===
Vulpkanin bear a superficial resemblance to Earth’s canines in both appearance and sound, and traditionally favor diets high in protein. However, structurally they possess many differences from anything found on Earth. Their rib cage extends in a web-like lattice over their upper organs, and their tails share more in common structurally with limbs than the vertebrate appendages more typically seen in other species. However, - unlike a usual limb - it does not possess enough strength or flexibility to be used in a prehensile manner. Their fur consists of fibroin, rather than the keratin of Earthly hair, though the difference is hard to see without a microscope. Of particular interest is their stomach, which features two chambers, believed to be an adaptation for omnivorous diet from carnivorous ancestors. Finally, most are born with Deuteranopia, also known as red-green colour blindness, though it is often corrected with modern science.


=== Behaviour ===
Their superficially canid features - particularly their large ears and tail - appear to have evolved into their present forms mainly for the purposes of social display and communication. While retaining their original functions, these features have far more nerve endings and much finer muscle control than in their ancestral forms, vastly increasing the range of expression. Their tails possess much longer fur and more striking patterns than in their more primitive relatives, enhancing their visibility. Paleontologists believe that the variable blood flow in their large ears helped their species spread to more diverse environments, due to improved thermal regulation.
Vulpkanin have a strong tendency towards loyalty and cooperation from living in what was overall a collectivist society. Younger Vulpkanin tend to be significantly more forward and expressive than older adults as the world and education have expanded for most Vulpkanin - The current generational gap in education and so forth is fairly enormous. Overall, however, they have been observed to have as wide an emotional range as humans, by extensive neurological investigation, although some reports from dubious sources state otherwise. Stimuli may vary compared to humans.


It is advisable for staff to make use of this mindset. It is said that a Vulpkanin friend is a friend made for life in many circles. NanoTrasen does not openly advocate for non-human command staff, although often times workers from Archiki Kosmo System are enticed with the prospect of upward mobility, as it is not a full lie - there are no direct regulations that prevent this. However, such is heavily frowned on as a corporate liability and PR move.
Vulpkanin are typically slightly smaller than humans on average, but well within the variations accounted for by commonly available clothing. Their feet and hands, though clawed, are compactly shaped and can thus fit comfortably into the gloves and footwear favored by other crew members.


=== Clothing ===
===The Canilunzt Language===
While uniform is an important part of employee unity, Vulpkanin are authorised to forgo the need of shoes and gloves in most cases, due to physiological differences. Sandals and Fingerless gloves are also acceptable alternatives for Vulpkanin crewmembers. Many ear mounted items also prove difficult, for reasons that should not need explanation.  
Scholars have often compared the Vulpkanin language - Canilunzt - to Semitic and Germanic languages found in old Earth texts, due to its grammatical structure, harsh consonants, and a guttural/throaty enunciation; however, the language also differs greatly from those of humanity, with strange, upward-pitching vowels. These vocalizations are often likened to the baying, whining, and yipping sounds of Earth canids, with many vowels sitting just above the range of human hearing. Interestingly, the term “Vulpkanin” is not the self-proclaimed name of the species, but a term coined by Sol immigration officials in 2480, due to the native term being inaudible to human ears. Fortunately they have little difficulty speaking Galactic Common.


Tail accessories tend to be used by individuals within a relationship. Several sorts of ribbons bestowed by a significant other is considered as showing a status of being in a committed relationship, with marriage in Vulpkanin society primarily being reserved for legal bloodlines. Traditionally it was made of childhood garments offered to one's significant other, to signify giving away a piece of yourself and your past, although naturally in the modern day a Vulpkanin  would buy such from clothing shops, the more elegant and intricate ones having price tags akin to the inflation of plain diamond rings in human society.
A fascinating feature of Canilunzt is that it is traditionally bereft of inflection, relying on the use of their ears, tails and hands in order to indicate tone. The written form even preserves keys denoting certain body language. However, the necessities of early telecommunication called for developing a purely spoken language, and subsequently the full scope of Canilunzt is now reserved for more formal or personal settings.


=== Language ===
Crew members of species with more nuanced non-verbal expressions should note that Vulpkanin can have trouble recognizing intent in spoken language. In order to effectively convey intent, it is recommended to use exaggerated facial expressions when speaking to a Vulpkanin coworker.
All alien races in active employment must have passed a prerequisite test of Common fluency to allow them to converse at a minimum level with other crewmembers, as required by HR due to corporate hiring standards. However, use of their own language has been shown to be used to communicate in private with others of their race. The primary language spoken is Canilunzt.


Canilunzt is a fairly simple language oral wise, with body language creating the context. The language is highly evolved in regards to science, where Galactic Common appears primitive in comparison. It originates as a language that was made for three things, sex, food and danger.
===The Vulpkanin Homeworld===


Their alphabet is in the style of the Greek Alphabet, with 68 different letters, it has evolved along with the culture starting out with only 12 letters.Cyrillic/latin characters are the most common in use as a transcription of spoken Siik'tajr and Siik'mas, rather than the old Siik alphabet.
Altam is a once-verdant planet orbiting the binary stars of the Vazzend system. Formerly a temperate world rich with life, its biosphere was destroyed by a stellar disaster in 2189, which stripped much of the planet’s atmosphere, scouring its surface with cosmic radiation and solar winds. While plans are currently underway to try and restore the planet's habitability, the core population of the species lives on several other worlds within their system. In particular, Kelune and Dalstadt.


== Background ==
Kelune is the large moon of a gas giant, further from the star but kept at an ideal temperature by tidal heating and a thick atmosphere. At around 0.3 times the size of Earth, the initial colonists were able to terraform the atmosphere within a century and move out of sealed cities.
The Vulpkanin is a species that has existed for over 500 000 years, starting out at Archiki Kosmo, and managed space travel within a thousand years, the population was low as the female usually had a harem of 8 to 30 males in the beginning, while polygamy is still allowed, a male with a harem of women has been a topic of controversy for thousands of years, after they landed on Archiki Kosmo Dyo, where monogami was practiced for an unknown amount of time, causing a great population growth, covering the world in large modern cities, there are no records available of when Archiki Kosmo Tria became habited. Vulpkanin as a species have always been friendly, but very self sufficient, their scientific knowledge appears to have few bounds, as they claim to have more evidence of what caused the universe to exist then any other species.


It was not until as recent as 150 years ago, that the Vulpkanin started to travel between galaxies, and started working for NanoTrasen.
Dalstadt is a nearly Venus-sized planet. It used to be a cold desert world, with any water or other volatiles bound up as ice at the poles. However, after the stellar disaster, the temperature of the world began to rise, causing these polar deposits to start melting and helping make the planet more habitable. While far from ideal for its Vulpkanin settlers, it still boasts and supports a large population.


=== Culture ===
Today, these and many of the other smaller colonies have formed independent governments, but still take part in a cooperative federation.
The arts are held highly in Vulpkanin culture, with music being the most prominen. Older Archiki Kosmoare generally more accomplished in the multidimensional art, created as a combination of visual, audible and smellable combination, making the art unique for them, while the younger Archiki Kosmo tend to use classical painting of the past, using only visual indicators of the art.


=== Ethnicities ===
==A Brief History [[file:Vulpflag.png|32px]]==
Much like humans, Vulpkanin have various "sub-species" or a caste system, this system is not known.
{| class="wikitable" style="float:right; margin-left:10px;"
|[[File:Altam.png]]
|-
|style="text-align:center;"|<font size="2">Altam</font>
|}Little of Vulpkanin history is known to outsiders due to the loss of many records and artifacts during the Exodus, but thanks to a strong oral tradition, an overarching narrative has been pieced together from the accounts assembled by Vulpkanin archivists. As can best be gathered, their civilization formed from the conglomeration of innumerable smaller tribes into larger nations.


=== Home Planet ===
During the early industrial age of their civilization, the Vulpkanin learned of a stellar event that would dramatically increase the output of their binary stars, leading to the loss of their planet’s habitability. Scientists quickly reached worldwide consensus on the certainty of this event, but opinions on how to utilize Altam’s resources remained divided across the tribal nations. Wars broke out, but as the disaster loomed, a solution appeared that enough of the planet’s divided tribes could get behind. This was The Assembly, a massive cooperative body formed to develop interplanetary travel as soon as possible.
Vulpkanin originates from Archiki Kosmoc, a grassy world with mountains, jungles, forests, a world for adventure, there are very few cities on this planet.


=== Current Day ===
Formed in 2130, The Assembly tirelessly worked on a solution to Altam’s woes, starting with only existing communication satellites and the infrastructure for manned repair flights. It took several decades, and the massive industrial expansion caused further strain on an already burdened and dying world, but eventually they were able to send a few million colonists to begin settling the other worlds of Vazzend. Tragically, there was not nearly enough time nor resources to evacuate the entire planet, and billions were left behind to perish, but those who escaped preserved a diverse sampling of the Vulpkanin cultural and genetic heritage.
Vulpkanin was quickly accepted due to their fluffy tails, and friendly disposition, they are somewhat loved, and are very helpfull, few knows about their origins and history due to them being new, and tend to not to brag, and are more interested in learning.
 
Over the next three centuries, the Vulpkanin labored diligently to rebuild their species, making the two most promising worlds in their system habitable. At first they worked together under The Assembly, but as the respective populations boomed, the two planets soon developed their own governments. The need for emergency power waned, and The Assembly diminished from the ultimate authority of the Vulpkanin to a loose federal alliance, an organization for determining how best to use the resources of Vazzend for the entire species. While there have been some disputes over control of smaller colonies and allocations of asteroid mining rights, the people of Vazzend on the whole have been shy of conflict since their brush with extinction.
 
In 2474, the Vulpkanin made first contact with a human exploration vessel, the FSS Calypso, which had journeyed to the Vazzend system to investigate reports of unusual broadband radio signals. At this point in history, the Vulpkanin had not yet developed FTL technology, and were subsequently unable to enter the political scene of the galaxy as a major actor. After a brief year of diplomatic talks resulting in the recognition of the Vulpkanin as a species and The Assembly as a galactic actor, The Assembly entered trade talks with NanoTrasen with hopes of gaining further legitimacy in galactic affairs, as well potential access to its lucrative market share of plasma. Whilst some aspects of the trade agreements are still being discussed to this day, Vulpkanin have enjoyed access to many new technologies as well as access to the galactic labour market.
 
===Vulpkanin Culture===
Having become widely dispersed in recent times, Vulpkanin culture has greatly diversified, though each facet of it still bears the memories of their common roots. While tendencies towards larger families with many children are still prevalent (a remnant of official mandates established shortly after their exodus and near-extinction) Vulpkanin are known to integrate the traditions of the communities they migrate into after a generation or two, and back in Vazzend there are long-standing movements to revive or reinvent the family traditions of old Altam.
 
Despite their past calamity, a great variety of classical Vulpkanin religion survives to this day, preserved both by archives sent into space and the descendants of living practitioners who escaped. There are the several tribal pantheons of various old nations of Altam, a faith worshiping the binary stars as the supreme God and Goddess, as well as a Monist tradition centered around an all-infusing universal will called “Racht.” Additionally, a number of new religious movements have emerged since, often inspired by historical events that have occurred since their exodus. Of particular note is a new astrological faith which worships the galactic core, which has a tense relationship with the traditional “Binarists.”
 
There is also a sort of secular spirituality, found even amongst some Vulpkanin far removed from Vazzend, which places emphasis on one’s roots, and regards their homeworld (and the lost generation who rest there) with great respect and awe.
 
In Vazzend, Vulpkanin philosophers traditionally describe two forces in their society, both born from their species’ Exodus. These are Kelebunzt, or “Wanderlust,” and Yalshampt, or “New Foundation.” Kelebunzt is described as the feeling of lost homeland which drives people to seek new homes, or to never settle at all in one place. Yalshampt is described as pride in a newfound homeland, a sentiment most commonly found on Kelune and Dalstadt.
 
However, having all descended the population bottleneck of Altam’s survivors, the people of Vazzend possess a strong sense of unity and solidarity, born from their mutual hardship and will to survive. The Vazzendim are often regarded as isolationist, being cautious of alien interference in the development of their system, and reluctant to allow entry to non-Vulpkanin. However, even Yalshampt-minded Vulpkanin are known to set out into the galaxy at large, given the vast opportunities available.
 
Outside of Vazzend, there are two main Vulpkanin cultural groups. The first are the Kelebunztim, nomadic bands who wander the galaxy, much like the spacefaring wanderers of Vazzend before the days of first contact. The second are the immigrant populations of Sol, who have grown large and gone through several generations over the past eighty years.
 
===Present Day===
Even after more than 300 years of development and expansion, the Vulpkanin are still in many ways a race in recovery. While altogether they are estimated to number up to 20 billion, it is believed that even the most highly developed regions of Kelune have yet to reach the standard of living of Altam’s height, and Kelune remains the only world in their system fully habitable without sealed environments. They are subsequently behind the technological standard of the rest of the galaxy, and compared to other galactic powers like the SCC, their unambiguous holdings are miniscule.
 
However, the Vulpkanin are nothing if not tenacious. With their persistence in the face of calamity, and now widely dispersed population, the Vulpkanin are likely to leave their mark upon the galaxy.
 
'''Remember, crewmember, solidarity and teamwork will overcome any obstacle!'''
 
==Gallery==
[[File:Vulp4.png|frameless|250x250px]]


{{Species}}
{{Species}}


[[Category:Fluff]][[Category:Species]]
[[Category:Lore]][[Category:Species]]

Latest revision as of 13:11, 3 April 2024

This page needs to be rewritten
REASON:
Under review by lore team, slated to be rewritten completely
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Vulpkanin
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Vulp4.png
Basic Information
Homeworld: Altam
Language: Canilunzt (:7)
System: Vazzend
Physiology
Height: 172cm
Lifespan: 80 years
Breathes: Oxygen
Game Mechanics
  • Can consume tiny animals.
Boons
  • Claws (unarmed is sharp).
  • Low-light vision (4m).
Maluses
  • Flashes incur extra eye damage.
  • +10% hunger.

The Vulpkanin (vulp-ka-nin) are a species of humanoid canine-like beings. The Vulpkanin hail from the Vazzend binary system, and originally from its second planet, Altam.

Vulpkanin and YOU

Greetings, esteemed crewmember!

In order to promote synergy and create a harmonious, productive work environment, NanoTrasen has compiled a series of helpful guides on the various species that you may be working with!

(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)

This particular guide refers to the species known as the Vulpkanin (singular and plural).

Vulpkanin Naming Schemes

Traditionally, Vulpkanin names typically follow the conventions of their spoken language. They tend to sound harsh and guttural, and many a scholar has compared them to the names found in ancient Germanic and Semitic languages. However, with vast immigrant populations having grown in other systems since their contact with the wider Galaxy, you can expect to hear some familiar sounding names among your Vulpkanin crewmembers.

Vulpkanin Physiology

Vulpkanin bear a superficial resemblance to Earth’s canines in both appearance and sound, and traditionally favor diets high in protein. However, structurally they possess many differences from anything found on Earth. Their rib cage extends in a web-like lattice over their upper organs, and their tails share more in common structurally with limbs than the vertebrate appendages more typically seen in other species. However, - unlike a usual limb - it does not possess enough strength or flexibility to be used in a prehensile manner. Their fur consists of fibroin, rather than the keratin of Earthly hair, though the difference is hard to see without a microscope. Of particular interest is their stomach, which features two chambers, believed to be an adaptation for omnivorous diet from carnivorous ancestors. Finally, most are born with Deuteranopia, also known as red-green colour blindness, though it is often corrected with modern science.

Their superficially canid features - particularly their large ears and tail - appear to have evolved into their present forms mainly for the purposes of social display and communication. While retaining their original functions, these features have far more nerve endings and much finer muscle control than in their ancestral forms, vastly increasing the range of expression. Their tails possess much longer fur and more striking patterns than in their more primitive relatives, enhancing their visibility. Paleontologists believe that the variable blood flow in their large ears helped their species spread to more diverse environments, due to improved thermal regulation.

Vulpkanin are typically slightly smaller than humans on average, but well within the variations accounted for by commonly available clothing. Their feet and hands, though clawed, are compactly shaped and can thus fit comfortably into the gloves and footwear favored by other crew members.

The Canilunzt Language

Scholars have often compared the Vulpkanin language - Canilunzt - to Semitic and Germanic languages found in old Earth texts, due to its grammatical structure, harsh consonants, and a guttural/throaty enunciation; however, the language also differs greatly from those of humanity, with strange, upward-pitching vowels. These vocalizations are often likened to the baying, whining, and yipping sounds of Earth canids, with many vowels sitting just above the range of human hearing. Interestingly, the term “Vulpkanin” is not the self-proclaimed name of the species, but a term coined by Sol immigration officials in 2480, due to the native term being inaudible to human ears. Fortunately they have little difficulty speaking Galactic Common.

A fascinating feature of Canilunzt is that it is traditionally bereft of inflection, relying on the use of their ears, tails and hands in order to indicate tone. The written form even preserves keys denoting certain body language. However, the necessities of early telecommunication called for developing a purely spoken language, and subsequently the full scope of Canilunzt is now reserved for more formal or personal settings.

Crew members of species with more nuanced non-verbal expressions should note that Vulpkanin can have trouble recognizing intent in spoken language. In order to effectively convey intent, it is recommended to use exaggerated facial expressions when speaking to a Vulpkanin coworker.

The Vulpkanin Homeworld

Altam is a once-verdant planet orbiting the binary stars of the Vazzend system. Formerly a temperate world rich with life, its biosphere was destroyed by a stellar disaster in 2189, which stripped much of the planet’s atmosphere, scouring its surface with cosmic radiation and solar winds. While plans are currently underway to try and restore the planet's habitability, the core population of the species lives on several other worlds within their system. In particular, Kelune and Dalstadt.

Kelune is the large moon of a gas giant, further from the star but kept at an ideal temperature by tidal heating and a thick atmosphere. At around 0.3 times the size of Earth, the initial colonists were able to terraform the atmosphere within a century and move out of sealed cities.

Dalstadt is a nearly Venus-sized planet. It used to be a cold desert world, with any water or other volatiles bound up as ice at the poles. However, after the stellar disaster, the temperature of the world began to rise, causing these polar deposits to start melting and helping make the planet more habitable. While far from ideal for its Vulpkanin settlers, it still boasts and supports a large population.

Today, these and many of the other smaller colonies have formed independent governments, but still take part in a cooperative federation.

A Brief History Vulpflag.png

Altam.png
Altam

Little of Vulpkanin history is known to outsiders due to the loss of many records and artifacts during the Exodus, but thanks to a strong oral tradition, an overarching narrative has been pieced together from the accounts assembled by Vulpkanin archivists. As can best be gathered, their civilization formed from the conglomeration of innumerable smaller tribes into larger nations.

During the early industrial age of their civilization, the Vulpkanin learned of a stellar event that would dramatically increase the output of their binary stars, leading to the loss of their planet’s habitability. Scientists quickly reached worldwide consensus on the certainty of this event, but opinions on how to utilize Altam’s resources remained divided across the tribal nations. Wars broke out, but as the disaster loomed, a solution appeared that enough of the planet’s divided tribes could get behind. This was The Assembly, a massive cooperative body formed to develop interplanetary travel as soon as possible.

Formed in 2130, The Assembly tirelessly worked on a solution to Altam’s woes, starting with only existing communication satellites and the infrastructure for manned repair flights. It took several decades, and the massive industrial expansion caused further strain on an already burdened and dying world, but eventually they were able to send a few million colonists to begin settling the other worlds of Vazzend. Tragically, there was not nearly enough time nor resources to evacuate the entire planet, and billions were left behind to perish, but those who escaped preserved a diverse sampling of the Vulpkanin cultural and genetic heritage.

Over the next three centuries, the Vulpkanin labored diligently to rebuild their species, making the two most promising worlds in their system habitable. At first they worked together under The Assembly, but as the respective populations boomed, the two planets soon developed their own governments. The need for emergency power waned, and The Assembly diminished from the ultimate authority of the Vulpkanin to a loose federal alliance, an organization for determining how best to use the resources of Vazzend for the entire species. While there have been some disputes over control of smaller colonies and allocations of asteroid mining rights, the people of Vazzend on the whole have been shy of conflict since their brush with extinction.

In 2474, the Vulpkanin made first contact with a human exploration vessel, the FSS Calypso, which had journeyed to the Vazzend system to investigate reports of unusual broadband radio signals. At this point in history, the Vulpkanin had not yet developed FTL technology, and were subsequently unable to enter the political scene of the galaxy as a major actor. After a brief year of diplomatic talks resulting in the recognition of the Vulpkanin as a species and The Assembly as a galactic actor, The Assembly entered trade talks with NanoTrasen with hopes of gaining further legitimacy in galactic affairs, as well potential access to its lucrative market share of plasma. Whilst some aspects of the trade agreements are still being discussed to this day, Vulpkanin have enjoyed access to many new technologies as well as access to the galactic labour market.

Vulpkanin Culture

Having become widely dispersed in recent times, Vulpkanin culture has greatly diversified, though each facet of it still bears the memories of their common roots. While tendencies towards larger families with many children are still prevalent (a remnant of official mandates established shortly after their exodus and near-extinction) Vulpkanin are known to integrate the traditions of the communities they migrate into after a generation or two, and back in Vazzend there are long-standing movements to revive or reinvent the family traditions of old Altam.

Despite their past calamity, a great variety of classical Vulpkanin religion survives to this day, preserved both by archives sent into space and the descendants of living practitioners who escaped. There are the several tribal pantheons of various old nations of Altam, a faith worshiping the binary stars as the supreme God and Goddess, as well as a Monist tradition centered around an all-infusing universal will called “Racht.” Additionally, a number of new religious movements have emerged since, often inspired by historical events that have occurred since their exodus. Of particular note is a new astrological faith which worships the galactic core, which has a tense relationship with the traditional “Binarists.”

There is also a sort of secular spirituality, found even amongst some Vulpkanin far removed from Vazzend, which places emphasis on one’s roots, and regards their homeworld (and the lost generation who rest there) with great respect and awe.

In Vazzend, Vulpkanin philosophers traditionally describe two forces in their society, both born from their species’ Exodus. These are Kelebunzt, or “Wanderlust,” and Yalshampt, or “New Foundation.” Kelebunzt is described as the feeling of lost homeland which drives people to seek new homes, or to never settle at all in one place. Yalshampt is described as pride in a newfound homeland, a sentiment most commonly found on Kelune and Dalstadt.

However, having all descended the population bottleneck of Altam’s survivors, the people of Vazzend possess a strong sense of unity and solidarity, born from their mutual hardship and will to survive. The Vazzendim are often regarded as isolationist, being cautious of alien interference in the development of their system, and reluctant to allow entry to non-Vulpkanin. However, even Yalshampt-minded Vulpkanin are known to set out into the galaxy at large, given the vast opportunities available.

Outside of Vazzend, there are two main Vulpkanin cultural groups. The first are the Kelebunztim, nomadic bands who wander the galaxy, much like the spacefaring wanderers of Vazzend before the days of first contact. The second are the immigrant populations of Sol, who have grown large and gone through several generations over the past eighty years.

Present Day

Even after more than 300 years of development and expansion, the Vulpkanin are still in many ways a race in recovery. While altogether they are estimated to number up to 20 billion, it is believed that even the most highly developed regions of Kelune have yet to reach the standard of living of Altam’s height, and Kelune remains the only world in their system fully habitable without sealed environments. They are subsequently behind the technological standard of the rest of the galaxy, and compared to other galactic powers like the SCC, their unambiguous holdings are miniscule.

However, the Vulpkanin are nothing if not tenacious. With their persistence in the face of calamity, and now widely dispersed population, the Vulpkanin are likely to leave their mark upon the galaxy.

Remember, crewmember, solidarity and teamwork will overcome any obstacle!

Gallery

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Species on Paradise Station