Vox Raider (Game Mode)

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Natural

Vox f stealth.png
Vox Raider

Superiors: The Shoal
Difficulty: Very Hard
Guides: Vox
Access:
Duties: Steal from the station, make fun of stupid meat, Kikikikiki!


Vox Raiders are members of the species Vox, a race of lizard-reptile, nitrogen breathing (thieves that board NT stations to, well, steal valuable items and commodities) merchants that rarely leave their home spess... SKREEE!

Vox Raiders must secure resources from the station, by gifts, trades, or theft and then make a quick getaway in their shuttle. The list includes but is not limited to:

  • Resources (E.G Metal, Glass, Plasteel, etc.)
  • Engineering equipment
  • High tech weapons
  • Persons of interest


The Vox, despite being good merchants (thieves) are generally peaceful because of their Inviolate which requires them to not be wasteful with resources or lives. It also requires them to not leave behind their crew (alive or dead) and to cause as little damage as possible.

Vox also have their own language which can be used by typing say :v

The Inviolate

A central tenant of Vox philospohy is to not be wasteful with regards to resources or lives. A Vox raiding party should take special care to not overly damage the station, nor kill any crew unless there are no other options. Violence is a means to an end, and is something to be avoided as much as possible. If you piss off a crew that outnumbers you and is composed of species that are bigger and stronger than you, you will probably die.

The Heist

What the Shoal has tasked you to steal will vary from round to round, but it will likely include some high tech items and maybe even crew members, in order to steal these things from the filthy meat bags...

Gear

Your ship comes loaded with equipment that favors Vox tactics of running and hiding. In short, syndicate equipment when there were in their first steps like:


Dart Gun- Comes loaded with tranquilzer darts loaded up with drugs (space drugs, Ether and a random uplink poison-should at least..) Valuable tool in incapacitating and capturing crew. The dosage is only enough to knock out the unfortunate meat for a minute or so. there's also a healing dart gun that shoots darts with a universal healing properties (because of the drugs inside). Useful for trading and shooting injured fellow Vox... because you don't have a medi-kit with you.

Powered Crossbow- Fires superheated metal rods and is much more effective after being charged up fully, which takes around five or six seconds. In space it is an incredibly potent tool, able to fling off targets into space at pretty fast speeds. Also comes with the added bonus of pinning people to walls if they happen to be within a tile or so of them.

Pneumatic Cannon- The fire-anything gun, literally, it can fire anything at targets. Useful if you're running from crewmember and just grab any nick nacks as you high tail it outta the hot zone. Needs to be connected to a tank of gas to be useful at all, the pressure can be set to make it more or less lethal.

Chameleon Projector- Exactly like the traitor item, allows a cunning Vox to hide in plain sight as the scanned object that you scanned.

Armor- Heavy duty protection that is pretty well suited to keeping a Vox unharmed while they flee and live to steal another day. *Note that you'll need to take off the armor in-order to get treatment. so use the healing dart gun if you're lazy... or in a hurry

The Skipjack

The greatest asset at the Vox's disposal is their ship, a small yet durable skipjack. The ship has the ability to travel to various parts of the station z-level as well as mining, allowing the raiders to keep on the move and avoid capture by the crew. There is a cool down period in between each jump. The central room of the skipjack is the Vox storeroom, racks filled with various weapons and suits, the port wing of the craft houses tanks of various gasses and the starboard wing is home to a crude medbay. The two wings are connected to airlocks which allow entrance and exit.

Roleplaying Information

Common insults - humans are 'meat', unathi are 'rotten' (due to their colour). Skrell are 'leaking' or 'slippery'. Tajarans are 'mouldy'.

Vox tend to jeer a lot about how their victims are treeless, that their lungs are full of dust, and such. People usually have no idea what the Hell they're on about which is fine because the vox don't put much thought into it either.

They quite like darkness and hiding in lockers.

Vox are very tight-knit. Betraying a crewmember or leaving one behind, living or dead, is a very shameful and destructive thing in vox culture.

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