User:Shadeykins

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Useful Resources

Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.

Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. This means that any individuals that forcefully board the station are not protected by Space Law.

Central Command can authorize pardons for crimes as they see fit.

Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you will get fired for it if you can't cover it up. The threat of a ban still applies.

Interpretation of the Law Documents.png

In order to ensure stability of the workplace, a working knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge and interpretative capability of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.

For certain crimes, the intention of the accused is important. The difference between Murder and Manslaughter can be hard to ascertain. When in doubt, you should default to the less serious crime.

Crime Stacking - Stacking crimes is expressly forbidden. Do not sentence someone for the same crime more than once or sentence someone with similar crimes simultaneously. Crimes of the same code level (IE: 102 (Battery), 202 (Assault), 302 (Aggravated Assault), etc.) can not be stacked with one another whatsoever (02 is the crime code, in this case).

  • Even if someone steals every single multitool in the station, it is still only a single count of Petty Theft.
  • When two similar crimes are present, apply only the more severe one. Dissimilar crimes may be stacked, such as Breaking and Entering and #Theft.
  • Knowingly aiding a criminal is Aiding and Abetting. Offenders are to be charged with the same sentence as the person they helped, with an additional five minutes.

Brig Procedures Handcuffs.png

See Legal Standard Operating Procedure.

Special precautions are to be taken aside from Standard Brigging Procedures:

  • Ask Vox or Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case as their clothes have to be changed, expedience is mandatory.
  • All Contraband is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are not to be returned.
  • Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.

Legal Representation and Trials Gavel.png

See Legal Standard Operating Procedure.

While prisoners are permitted to seek legal representation, Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.

Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the judicial process. However, Internal Affairs Agents have zero authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.

  • Disruptive IAA - If an Internal Affairs Agent continuously acts as a disruptive influence, Security is permitted to confiscate their access and remove them from the Brig. If no Magistrate is present, the HoS is permitted to demote a disruptive IAA with the Captain's approval.
  • Sentencing Conflicts - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.

Use of Deadly Force File:Laser.png

As a member of the station's Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal weaponry.

Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are many times more effective than lethal options, to diffuse a situation.

There are however certain circumstances where deadly force is permissible:

  • Non-Lethal Weapons Ineffective - Targets impervious to non-lethal weapons, such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category. Petty criminals met with lethal force in this manner are to be given medical attention when captured.
  • Armed and Dangerous - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
  • Posthumous Revival - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible.

In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired, and Administrators to not be Jobbanned.

Enemies of the Corporation Emag.png

Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.

Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.

  • Execution/Imprisonment - If the Enemy of the Corporation has not committed any Capital Crimes (see below), they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
  • Uncontainable EoCs - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
  • Changelings/Testimony - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed, and attempted murder if it is not.
  • Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment assuming they aren't impossible to contain. Such defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle. They are to be treated as dangerous enemies, but also protected from retribution and provided for.
  • Parole for EoCs - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.

Additional Clarifications Filingcabopen.png

Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See Legal Standard Operating Procedure for more information regarding executions.

In cases where the final sentence is equal to, or greater than, 60 minutes, it is to be changed to a Permanent Imprisonment sentence.

The greater good of the station should be considered when sentencing. If someone breaks into the AI Core in order to destroy it when it is Malfunctioning, there is no need to charge them. The intent of Space Law is to protect the station and the crew, not to hinder them.

Space Law File:SpaceLaw.png

Crime Codes Quick Reference

Use this to quickly find the Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.

Crime codes are made up of a Category Code (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).

Code 1XX - Minor 2XX - Medium 3XX - Major 4XX - Exceptional 5XX - Capital
00 Damage to Station Assets Workplace Hazard Sabotage Grand Sabotage
01 Kidnapping Kidnapping of an Officer Manslaughter
02 Battery Assault Aggravated Assault Attempted Murder Murder
03 Drug Possession Narcotics Distribution
04 Possession of a Weapon Possession of a Restricted Weapon
05 Indecent Exposure Rioting Inciting a Riot Mutiny
06 Abuse of Equipment Abuse of Confiscated Equipment Possession of Contraband
07 Petty Theft Robbery Theft Grand Theft
08 Trespass Breaking and Entering Major Trespass
09 Resisting Arrest Assault of an Officer

Minor Crimes


All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.

Code Image Crime Description Notes
100 SL Damage to Station Assets.png Damage to Station Assets To deliberately damage the station or station property to a minor degree with malicious intent. Departmental Pets, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage.
102 SL Battery.png Battery To use minor physical force against someone without intent to seriously injure them. Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, or stunning are all considered battery. For serious harm, see Assault.
103 SL Drug Posession.png Drug Possession To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel. Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.
105 SL Indecent Exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked or otherwise unclothed.
106 SL Abuse of Equipment.png Abuse of Equipment To utilize security/non-lethal equipment in an illegitimate fashion. The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
107 SL Petty Theft.png Petty Theft To take items from areas one lacks access to, or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft.
108 SL Trespass.png Trespass To be in an area which a person does not have access to. This counts for general areas of the ship. Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespassing and theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
109 SL Resisting Arrest.png Resisting Arrest To resist an officer who attempts a proper arrest. Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.

Medium Crimes


All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.

Code Image Crime Description Notes
200 SL Creating A Workplace Hazard.png Creating a Workplace Hazard To endanger the crew or station through negligent but not deliberately malicious actions. Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter.
201 SL Kidnapping.png Kidnapping To hold a crewmember under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer.
202 SL Assault.png Assault To use excessive physical force against someone without the apparent intent to kill them. To cause serious but non-critical harm to another crewmember. For life-threatening harm, see Aggravated Assault.
203 SL Narcotics Distribution.png Narcotics Distribution To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. Forcing or tricking someone to consume substances such as space drugs is Assault. For non-distributed drugs used for recreation, see Drug Possession.
204 SL Weapon Posession.png Possession of a Weapon To be in possession of a dangerous item that is not part of one's job. Items capable of a high level of damage, such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties, they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon.
205 SL Rioting.png Rioting To partake in an unauthorized and disruptive assembly of crewmen. It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot.
206 SL Abuse of Confiscated Equipment.png Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Evidence is not to be used for anything but evidence. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
208 SL Breaking & Entering.png Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas. Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Major Trespass.
209 SL Robbery.png Robbery To steal items from another's person. Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed.

Major Crimes


All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.

Code Image Crime Description Notes
300 SL Sabotage.png Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage.
301 SL Kidnapping of an Officer.png Kidnapping of an Officer To hold a member of Command, Security, or any Central Command VIP under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping.
302 SL Aggravated Assault.png Aggravated Assault To use excessive physical force resulting in severe or life-threatening harm. Breaking bones, disfiguring, causing internal bleeding, or otherwise beating someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder.
304 SL Posession of a Restricted Weapon.png Possession of a Restricted Weapon To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc. Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage.
305 SL Inciting a Riot.png Inciting a Riot To attempt to stir the crew into a riot. The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see Mutiny.
306 SL Posession of Contraband.png Possession of Contraband To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. For information on what items are contraband see Contraband. Contraband items from the Gateway are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
307 SL Theft.png Theft To steal restricted or dangerous items. Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks.
Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft. For theft of minor valuables, see Petty Theft.
308 SL Major Trespass.png Major Trespass Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. To enter an area one does not have access to through an existing opening such as an open door. For non-restricted areas, see Trespass.
309 SL Assault of an Officer.png Assault of an Officer To use excessive physical force against a member of Command or Security without the apparent intent to kill them. To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest.

Exceptional Crimes


All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.
Code Image Crime Description Notes
400 Compromising Station Integrity.PNG Grand Sabotage To engage in maliciously destructive actions which endanger the crew or station. Releasing damaging/lethal viruses, hotwiring the electrical grid, destroying the AI, opening several holes in the station hull, setting fire to large areas, or detonating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage.
401 SL Manslaughter.png Manslaughter To cause death to a person via negligence or injury without apparent intent to kill. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
402 Attempted Murder.PNG Attempted Murder To use excessive physical force with intention to cause death. Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter.
409 SL Grand Theft.png Grand Theft To steal items of high value or sensitive nature. Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, the Captain or HoP's ID cards, and Mechs. For theft of less important property, see Theft or Petty Theft.

Capital Crimes


All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.
  • Any prisoners that escape from an Execution sentence are to be killed on sight.
Code Image Crime Description Notes
502 Murder.PNG Murder To deliberately and maliciously cause the death of another crewmember via direct or indirect means. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter.
505 SL Mutiny.png Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.

Modifiers & Special Situations


Situation Description Notes Modifier
Hostile Brainwashing To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances. Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. Immediate Release
Surrender Willfully surrendering to Security. Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without a fuss is not surrender. Brig time should be reduced by 25%, up to a maximum of 15 minutes. 0-15 minute reduction
Parole To be released, under parole, before the allotted sentence for a crime is up. For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see Enemy of the Corporation. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. Parole Until Release
Cooperation with Prosecution or Security Being helpful to the members of security, revealing things during questioning. Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. Brig time should be reduced by 25%, up to a maximum of 15 minutes. 0-15 minute reduction
Immediate Threat to Prisoner A severe threat to a prisoner's person. The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. Immediate Release/Relocation
Medical Attention A sick or injured prisoner requires medical aid. Prisoners are entitled to medical attention if sick or injured. Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time. No Modification
Self Defense Acting to protect one's self, coworkers, or workplace. Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. Immediate Release
Escape from Brig To flee successfully or unsuccessfully from a lawful sentence. If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment. Reset Timer
Aiding and Abetting To knowingly assist a criminal. Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of ether). If the aided prisoner ends up receiving no charges, this modifier still applies. The original criminal's sentence, plus 5 minutes.
Refusal to Cooperate Non-cooperative behaviour/repeated attempts to escape. While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. This modifier almost entirely refers to repeated attempts to unbuckle or escape from cuffs. Brig time should be increased by 25%, up to 15 minutes. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. 0-15 minute addition
Repeat Offender To be brigged for the same offense more than twice. Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their sixth same-crime offense), the perpetrator is to be permabrigged. 5 minute addition

Contraband


  • It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
Code Explanation Description
NC Non-Contraband items. These items are not to be charged as Contraband. The Contraband charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.
C Standard Contraband items. These items are chargeable as Contraband. These items are to be confiscated and the owner is to be charged for Contraband. If used in a Major Crime, the owner is to be charged as an Enemy of the Corporation. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.
S Dangerous Contraband items. The owner is to be charged as an Enemy of the Corporation. Any person caught with a S-Grade contraband item is to be immediately charged as an Enemy of the Corporation. These items are considered to be highly dangerous, and are to be immediately confiscated. The origin of the item is irrelevant.
Non-Contraband Items (NC)
DonksBox.png

Donk Pockets

SyndicateSoap.png

Syndicate Soap

Smuggler's Satchel.png

Smuggler's Satchel

SyndicateShoes.png

No-Slip Shoes

Syndicate Smoke.png

Syndicate Cigarettes

SyndicateSuit.png

Space Suit

SyndicateBalloon.png

Syndicate Balloon

Securebriefcase.png

Briefcase Full of Cash

DuffleSyndiMed.png

Surgery Duffelbag

Syndicate Playing Cards.png

Sharpened Playing Cards

SyndicateToolbox.png

Suspicious Toolbox

Contraband Items (C)
Implant.png

Adrenal Implant

Pinpointer.png

Advanced Pinpointer

Multitool.png

AI Detector

Ammo.gif

All Ammunition

Grenade.png

Banana Grenade

SyndiKey.png

Binary Translator Key

SyndicateBox.png

Boozy Shotgun Shells

Chameleon jumpsuit.gif

Chameleon Jumpsuit

Chameleon Stamp.png

Chameleon Stamp

DNA Scrambler.png

DNA Scrambler

Implant.png

Freedom Implant

Militarybelt.png

Military Belt

Black Gloves.png

Pickpocket's Gloves

Poison.png

Poison Bottle (Non-Lethal)

Stimulants.png

Stimulants

Implant.png

Storage Implants

Sunglasses.png

Thermal Imaging Glasses

Gas mask.png

Voice Changer

UniversalSuppressor.png

Universal Supressor

Atmosjumpsuit.png

Contortionist's Jumpsuit

Ambrosiavulgarisseed.png

Ambrosia Cruciatus

Camera Bug.png

Camera Bug

Flashlight.png

EMP Flashlight

Cardboard Cutout.png

Adaptive Cardboard Cutout

FoamPistol.png

Foam Force Pistol

Dangerous Contraband Items (S)
File:Id card.png

Agent ID Card

Syndi Hardsuit.png

Blood Red Hardsuit

Chainsaw.gif

Syndicate Chainsaw

Chameleon projector.gif

Chameleon Projector

MiscCondiment.png

Chef's Excellence Special Sauce

Emag.png

Cryptographic Sequencer (Emag)

PlushieCarp.png

Dehydrated Space Carp

Pda cartrige.png

Detomatix Cartridge

SyndicateBox.png

EMP Kit

Energy crossbow.png

Energy Crossbow

Edagger.gif

Energy Dagger

Sword.gif

Energy Sword

Uploadmodule.png

Hacked AI Upload Module

Combathypo.gif

Holoparasites

Implant.png

Mindslave Implant

Scroll1.png

Mysterious Scroll (Sleeping Carp)

PizzaBomb.gif

Pizza Bomb

Poison.png

Poison Bottle (Lethal)

SingularityBeacon.gif

Power Beacon

Yellowgloves.png

Power Gloves

Powersink.gif

Powersink

WetFloorSign.png

Proximity Mine

Healthanalyzer.png

Radiation Laser

SyndiRevolver.png

.357 Revolver

Pen.png

Sleepy Pen

SyndiKey.png

Syndicate Encryption Key

Syndicate Bomb.png

Syndicate Bomb

SyndiMinibomb.png

Syndicate Minibomb

SyndiPDA.png

Syndicate Uplink

Rawtelecrystal.png

Raw Telecrystal

Artistic Toolbox.png

Artistic Toolbox

MMI empty.png

Syndicate MMI

GunTele.png

Telegun

Implant.png

Uplink Implant

Grenade.png

Feral Cat Grenade

SecHud.png

Chameleon Security HUD

Rjammer.png

Radio Jammer

Mindbatterer.png

Mind Batterer

Powerfist.png

Powerfist

Pda cartrige.png

F.R.A.M.E Cartridge

GunContra.gif

Syndicate Long Arms

Clustergrenade.png

Atmos Grenades

Godstaff blue.png

Missionary Starter Kit

Nanocalciuminjector.png

Nanocalcium Injector

Fingerless.png

Gloves of the North Star