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!'''Aiding and Abetting''' | !'''Aiding and Abetting''' | ||
| To knowingly assist a criminal. | | To knowingly assist a criminal. | ||
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of ether). | | Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of ether). If the aided prisoner ends up receiving no charges, this modifier still applies. | ||
| The original criminal's sentence | | The original criminal's sentence, plus 5 minutes. | ||
|- | |- | ||
!'''Refusal to Cooperate''' | !'''Refusal to Cooperate''' |
Revision as of 08:53, 10 June 2018
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. This means that any individuals that forcefully board the station are not protected by Space Law.
Central Command can authorize pardons for crimes as they see fit.
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you will get fired for it if you can't cover it up. The threat of a ban still applies.
Interpretation of the Law ![Documents.png](/wiki/images/thumb/6/6a/Documents.png/32px-Documents.png)
In order to ensure stability of the workplace, a working knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge and interpretative capability of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.
For certain crimes, the intention of the accused is important. The difference between Murder and Manslaughter can be hard to ascertain. When in doubt, you should default to the less serious crime.
Stacking crimes is expressly forbidden. Do not sentence someone for the same crime more than once, or sentence someone with similar crimes simultaneously (such as Petty Theft and Theft, or Assault and Aggravated Assault). Even if someone steals every single multitool in the station, it is still only a single count of Petty Theft. When two similar crimes are present, apply only the more severe one. Multiple dissimilar crimes may be stacked, such as Breaking and Entering and #Theft.
Knowingly aiding a criminal makes you an accomplice. You can, and will, be charged with the same crime(s) as the person you aided.
Brig Procedures ![Handcuffs.png](/wiki/images/thumb/1/14/Handcuffs.png/32px-Handcuffs.png)
See Legal Standard Operating Procedure.
Special precautions are to be taken aside from Standard Brigging Procedures:
- Ask Vox or Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case as their clothes have to be changed, expedience is mandatory.
- All Contraband is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are not to be returned.
- Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.
Legal Representation and Trials ![Gavel.png](/wiki/images/thumb/9/97/Gavel.png/32px-Gavel.png)
See Legal Standard Operating Procedure.
While prisoners are permitted to seek legal representation, Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the judicial process. However, Internal Affairs Agents have zero authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.
- Disruptive IAA - If an Internal Affairs Agent continuously acts as a disruptive influence, Security is permitted to confiscate their access and remove them from the Brig. If no Magistrate is present, the HoS is permitted to demote a disruptive IAA with the Captain's approval.
- Sentencing Conflicts - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.
Use of Deadly Force File:Laser.png
As a member of the station's Security force, you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal weaponry.
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are many times more effective than lethal options, to diffuse a situation.
There are however certain circumstances where deadly force is permissible:
- Non-Lethal Weapons Ineffective - Targets impervious to non-lethal weapons, such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
- Severe Personal Risk - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category. Petty criminals met with lethal force in this manner are to be given medical attention when captured.
- Armed and Dangerous - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
- Posthumous Revival - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible.
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired, and Administrators to not be Jobbanned.
Enemies of the Corporation ![Emag.png](/wiki/images/thumb/2/2d/Emag.png/32px-Emag.png)
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.
- Execution/Imprisonment - If the Enemy of the Corporation has not committed any Capital Crimes (see below), they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
- Uncontainable EoCs - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
- Changelings/Testimony - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed, and attempted murder if it is not.
- Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment assuming they aren't impossible to contain. Such defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle. They are to be treated as dangerous enemies, but also protected from retribution and provided for.
- Parole for EoCs - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.
Additional Clarifications ![Filingcabopen.png](/wiki/images/thumb/4/47/Filingcabopen.png/32px-Filingcabopen.png)
Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See Legal Standard Operating Procedure for more information regarding executions.
In cases where the final sentence is equal to, or greater than, 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
The greater good of the station should be considered when sentencing. If someone breaks into the AI Core in order to destroy it when it is Malfunctioning, there is no need to charge them. The intent of Space Law is to protect the station and the crew, not to hinder them.
Space Law File:SpaceLaw.png
Crime Codes Quick Reference
Use this to quickly find the Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.
Crime codes are made up of a Category Code (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
Code | 1XX - Minor | 2XX - Medium | 3XX - Major | 4XX - Exceptional | 5XX - Capital |
---|---|---|---|---|---|
00 | Damage to Station Assets | Workplace Hazard | Sabotage | Grand Sabotage | |
01 | Kidnapping | Kidnapping of an Officer | Manslaughter | ||
02 | Battery | Assault | Aggravated Assault | Attempted Murder | Murder |
03 | Drug Possession | Narcotics Distribution | |||
04 | Possession of a Weapon | Possession of a Restricted Weapon | |||
05 | Indecent Exposure | Rioting | Inciting a Riot | Mutiny | |
06 | Abuse of Equipment | Abuse of Confiscated Equipment | Possession of Contraband | ||
07 | Petty Theft | Theft | Grand Theft | ||
08 | Breaking and Entering | B&E of a Restricted Area | |||
09 | Trespass | Robbery | Major Trespass | ||
10 | Resisting Arrest | Assault of an Officer |
Minor Crimes
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.
Code | Image | Crime | Description | Notes |
100 | ![]() |
Damage to Station Assets | To deliberately damage the station or station property to a minor degree with malicious intent. | Departmental Pets, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage. |
---|---|---|---|---|
102 | ![]() |
Battery | To use minor physical force against someone without intent to seriously injure them. | Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, or stunning are all considered battery. For serious harm, see Assault. |
103 | ![]() |
Drug Possession | To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel. | Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution. |
105 | ![]() |
Indecent Exposure | To be intentionally and publicly unclothed. | Running around the station naked or otherwise unclothed. |
106 | ![]() |
Abuse of Equipment | To utilize security/non-lethal equipment in an illegitimate fashion. | The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. |
109 | ![]() |
Trespass | To be in an area which a person does not have access to. This counts for general areas of the ship. | Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespassing and theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass. |
110 | ![]() |
Resisting Arrest | To resist an officer who attempts a proper arrest. | Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer. |
Medium Crimes
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.
Code | Image | Crime | Description | Notes |
200 | ![]() |
Creating a Workplace Hazard | To endanger the crew or station through negligent but not deliberately malicious actions. | Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter. |
---|---|---|---|---|
201 | ![]() |
Kidnapping | To hold a crewmember under duress or against their will. | Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer. |
202 | ![]() |
Assault | To use excessive physical force against someone without the apparent intent to kill them. | To cause serious but non-critical harm to another crewmember. For life-threatening harm, see Aggravated Assault. |
203 | ![]() |
Narcotics Distribution | To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. | Forcing or tricking someone to consume substances such as space drugs is Assault. For non-distributed drugs used for recreation, see Drug Possession. |
204 | ![]() |
Possession of a Weapon | To be in possession of a dangerous item that is not part of one's job. | Items capable of a high level of damage, such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties, they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon. |
205 | ![]() |
Rioting | To partake in an unauthorized and disruptive assembly of crewmen. | It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot. |
206 | ![]() |
Abuse of Confiscated Equipment | To take and use equipment confiscated as evidence. | Evidence is not to be used for anything but evidence. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment. |
207 | ![]() |
Petty Theft | To take items from areas one lacks access to, or to take items belonging to others or the station as a whole. | Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft. |
208 | ![]() |
Breaking and Entering | Forced entry to areas where the subject does not have access to. This counts for general areas. | Actual entry needs to occur for this law to apply. Simply destroying windows, grilles or walls, or hacking open doors, is to be considered Damage to Station Assets. Does not stack with Trespassing. For secure areas, see B&E of a Restricted Area. |
209 | ![]() |
Robbery | To steal items from another's person. | Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. |
Major Crimes
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.
Code | Image | Crime | Description | Notes |
300 | ![]() |
Sabotage | To hinder the work of the crew or station through malicious actions. | Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage. |
---|---|---|---|---|
301 | ![]() |
Kidnapping of an Officer | To hold a member of Command, Security, or any Central Command VIP under duress or against their will. | Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping. |
302 | ![]() |
Aggravated Assault | To use excessive physical force resulting in severe or life-threatening harm. | Breaking bones, disfiguring, causing internal bleeding, or otherwise beating someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder. |
304 | ![]() |
Possession of a Restricted Weapon | To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc. | Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage. |
305 | ![]() |
Inciting a Riot | To attempt to stir the crew into a riot. | The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see Mutiny. |
306 | ![]() |
Possession of Contraband | To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. | For information on what items are contraband see Contraband. Contraband items from the Gateway are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law. |
307 | ![]() |
Theft | To steal restricted or dangerous items. | Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft. For theft of minor valuables, see Petty Theft. |
308 | File:SL B&E Into A Restricted Area.png | B&E of a Restricted Area | Breaking into any Security area, Command area (including EVA), the Engine Room, Atmos, or Toxins research. | Actual entry needs to occur for this law to apply. This law does not stack with Major Trespass. For destruction of external surfaces or hacking doors without entering, see Damage to Station Assets. |
309 | ![]() |
Major Trespass | Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. | To enter an area one does not have access to through an existing opening such as an open door. This law does not stack with B&E of a Restricted Area. For non-restricted areas, see Trespass. |
310 | ![]() |
Assault of an Officer | To use excessive physical force against a member of Command or Security without the apparent intent to kill them. | To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. |
Exceptional Crimes
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.
- Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
- If a prisoner requests an Execution or Cyborgization, they may be given one.
- Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.
Code | Image | Crime | Description | Notes |
400 | Grand Sabotage | To engage in maliciously destructive actions which endanger the crew or station. | Releasing damaging/lethal viruses, hotwiring the electrical grid, destroying the AI, opening several holes in the station hull, setting fire to large areas, or detonating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. | |
---|---|---|---|---|
401 | ![]() |
Manslaughter | To cause death to a person via negligence or injury without apparent intent to kill. | Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder. |
402 | Attempted Murder | To use excessive physical force with intention to cause death. | Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. | |
409 | ![]() |
Grand Theft | To steal items of high value or sensitive nature. | Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, the Captain or HoP's ID cards, and Mechs. For theft of less important property, see Theft or Petty Theft. |
Capital Crimes
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.
- Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
- Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
- If a prisoner requests an Execution or Cyborgization, they may be given one.
- Any prisoners that escape Permanent Imprisonment may be detained or killed on sight, at the discretion of Security.
- Any prisoners that escape from an Execution sentence are to be killed on sight.
Code | Image | Crime | Description | Notes |
502 | Murder | To deliberately and maliciously cause the death of another crewmember via direct or indirect means. | Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter. | |
---|---|---|---|---|
505 | ![]() |
Mutiny | To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. | Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion. |
Modifiers & Special Situations
Situation | Description | Notes | Modifier |
Hostile Brainwashing | To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances. | Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. | Immediate Release |
---|---|---|---|
Surrender | Willfully surrendering to Security. | Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without a fuss is not surrender. Brig time should be reduced by 25%, up to a maximum of 15 minutes. | 0-15 minute reduction |
Parole | To be released, under parole, before the allotted sentence for a crime is up. | For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see Enemy of the Corporation. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. | Parole Until Release |
Cooperation with Prosecution or Security | Being helpful to the members of security, revealing things during questioning. | Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. Brig time should be reduced by 25%, up to a maximum of 15 minutes. | 0-15 minute reduction |
Immediate Threat to Prisoner | A severe threat to a prisoner's person. | The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. | Immediate Release/Relocation |
Medical Attention | A sick or injured prisoner requires medical aid. | Prisoners are entitled to medical attention if sick or injured. Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time. | No Modification |
Self Defense | Acting to protect one's self, coworkers, or workplace. | Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. | Immediate Release |
Escape from Brig | To flee successfully or unsuccessfully from a lawful sentence. | If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment. | Reset Timer |
Aiding and Abetting | To knowingly assist a criminal. | Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of ether). If the aided prisoner ends up receiving no charges, this modifier still applies. | The original criminal's sentence, plus 5 minutes. |
Refusal to Cooperate | Non-cooperative behaviour/repeated attempts to escape. | While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. This modifier almost entirely refers to repeated attempts to unbuckle or escape from cuffs. Brig time should be increased by 25%, up to 15 minutes. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. | 0-15 minute addition |
Repeat Offender | To be brigged for the same offense more than twice. | Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their sixth same-crime offense), the perpetrator is to be permabrigged. | 5 minute addition |
Contraband
- It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
Code | Explanation | Description |
NC | Non-Contraband items. These items are not to be charged as Contraband. | The Contraband charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime. |
---|---|---|
C | Standard Contraband items. These items are chargeable as Contraband. | These items are to be confiscated and the owner is to be charged for Contraband. If used in a Major Crime, the owner is to be charged as an Enemy of the Corporation. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. |
S | Dangerous Contraband items. The owner is to be charged as an Enemy of the Corporation. | Any person caught with a S-Grade contraband item is to be immediately charged as an Enemy of the Corporation. These items are considered to be highly dangerous, and are to be immediately confiscated. The origin of the item is irrelevant. |
Non-Contraband Items (NC) | ||||||
---|---|---|---|---|---|---|
![]() Donk Pockets |
![]() Syndicate Soap |
![]() Smuggler's Satchel |
![]() No-Slip Shoes |
![]() Syndicate Cigarettes |
![]() Space Suit |
![]() Syndicate Balloon |
![]() Briefcase Full of Cash |
![]() Surgery Duffelbag |
![]() Sharpened Playing Cards |
![]() Suspicious Toolbox |
|||
Contraband Items (C) | ||||||
![]() Adrenal Implant |
![]() Advanced Pinpointer |
![]() AI Detector |
![]() All Ammunition |
![]() Banana Grenade |
![]() Binary Translator Key |
![]() Boozy Shotgun Shells |
![]() Chameleon Jumpsuit |
![]() Chameleon Stamp |
![]() DNA Scrambler |
![]() Freedom Implant |
![]() Military Belt |
![]() Pickpocket's Gloves |
![]() Poison Bottle (Non-Lethal) |
![]() Stimulants |
![]() Storage Implants |
![]() Thermal Imaging Glasses |
![]() Voice Changer |
![]() Universal Supressor |
![]() Contortionist's Jumpsuit |
![]() Ambrosia Cruciatus |
![]() Camera Bug |
![]() EMP Flashlight |
![]() Adaptive Cardboard Cutout |
![]() Foam Force Pistol |
|||
Dangerous Contraband Items (S) | ||||||
File:Id card.png
Agent ID Card |
![]() Blood Red Hardsuit |
![]() Syndicate Chainsaw |
![]() Chameleon Projector |
![]() Chef's Excellence Special Sauce |
![]() Cryptographic Sequencer (Emag) |
![]() Dehydrated Space Carp |
![]() Detomatix Cartridge |
![]() EMP Kit |
![]() Energy Crossbow |
![]() Energy Dagger |
![]() Energy Sword |
![]() Hacked AI Upload Module |
![]() Holoparasites |
![]() Mindslave Implant |
![]() Mysterious Scroll (Sleeping Carp) |
![]() Pizza Bomb |
![]() Poison Bottle (Lethal) |
![]() Power Beacon |
![]() Power Gloves |
![]() Powersink |
![]() Proximity Mine |
![]() Radiation Laser |
![]() .357 Revolver |
![]() Sleepy Pen |
![]() Syndicate Encryption Key |
![]() Syndicate Bomb |
![]() Syndicate Minibomb |
![]() Syndicate Uplink |
![]() Raw Telecrystal |
![]() Artistic Toolbox |
![]() Syndicate MMI |
![]() Telegun |
![]() Uplink Implant |
![]() Feral Cat Grenade |
![]() Chameleon Security HUD |
![]() Radio Jammer |
![]() Mind Batterer |
![]() Powerfist |
![]() F.R.A.M.E Cartridge |
![]() Syndicate Long Arms |
![]() Atmos Grenades |
![]() Missionary Starter Kit |
![]() Nanocalcium Injector |
![]() Gloves of the North Star |