Magistrate

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ADMINISTRATIVE

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Magistrate

Superiors: CentComm. Supreme Court.
Difficulty: Hard, Highly Roleplay Based
Guides: Standard Operating Procedure, Space Law, Internal Affairs, Guide to Paperwork and this page.
Access: Brig, Security, Maintenance, Prison
Duties: Ensure Space Law is upheld, coordinate Internal Affairs


Summary

The Magistrate and his underlings, the IA Agents, are impartial and independant from the rest of the station, and are not part of the station's 'security team' and do not report to the Warden, the HoS or the Captain. The Magistrate reports to Central Command High Court, and is supervised by Head of Internal Affairs Simon Black.

The Magistrate is a Karma role, costing 45 Karma Points. It has such a hefty cost because, although it has an RP role, it is the kind of role that can save or break a person's round. Whereas the IA Agents are meant (and often fail) to be impartial, professional arbiters of the law, Magistrates must have a comprehensive understanding of Space Law, how to apply it, must be unbiased and have unimpeachable character. Why? Simply put, a good Magistrate can single-handedly curtail poor security, and a bad Magistrate can cripple good Security. The Magistrate is in charge of sentencing, and can overrule the Warden, Head of Security and even the Captain on all sentences regarding Space Law.

Not to mention they are also directly responsible for the Internal Affairs Agents, who have Centcomm's ear. Template:Jobs