Implants

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Implants come as one of a variety of types, from the loyalty-inducing to more destructive types, and they are generally used to control subjects somehow.

Loyalty Implants

Those with loyalty implants are unable be brainwashed by the Cult of Nar-Sie, Revolutionaries or turned into a trall by a Vampire

Forcing a loyalty implant on someone is only legal if they have committed a capital crime.

The following jobs mandate loyalty implants, to ensure security.

Do not force loyalty implants for people signing up for jobs unless there's extreme suspicion involved, or they're signing up as one of the following jobs:

Important Tidbit: People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative.

Note
  • Cultists: Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe.
  • Revolutionaries: Loyalty implants de-convert them. Revolution Heads, however, cannot be loyalty implanted: "(Name) resists the loyalty implant!". This is known, and proves they are a rev head.
  • Vampire thralls: Loyalty implanted personnel can not be enthralled by vampires.
  • Traitors: or Changelings: can be implanted and still go after and or complete their objectives. The implant only prevents brainwashing!


Remember, if in doubt, adminhelp.