Difference between revisions of "Guide to Combat"

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==Combat==
==Combat==
Combat can be defined as the tools you have, and how good you are when using them to kill.
So. You're ready to hone your skills and get into the nitty gritty of combat to green/redtext. Well, you've landed on the right page!


Your day to day combat is quite simple. Whenever you start a fight at the bar, or is getting abused by security, or is joining any social fight on your day to day life on the station.  
===Shoving===
Shoving is arguably one of the most important skills to learn. A well timed shove can turn the tide in a fight. This section will try to explain the intricacies of shoving, and how to effectively use it in combat.
A shove looks very simple from the outside, which it is. It is however a very useful environmental tool that can double as an equalizer against a better armed opponent.
Shoving someone once will slow them for a few seconds. If you shove them again while they are slowed, they will drop the items they are holding in their active hand. Very useful if you want to disarm an opponent.


Your built-in tools are: Help, Disarm, Grab & Harm.
A list of shoving interactions:
[[File:Intent cycle.gif|64px]]
*Onto a table. This will knock the shovee prone, and stun them for ~2 seconds. This will not work if they are already lying on a table. See the paragraph below on how to stun someone with just a table.
*You use HELP (green)  to help people up, if you're fighting with a partner that comes in handy.
*Against a vendor. This will stun the shovee and knock them prone, and will also inflict a notable amount of brute damage onto them. '''WARNING: this can cause injury ranging from some damage to deleting someone's head.'''
*You use DISARM (blue)  to shove people into things, like tables for example.
*Against a wall. Arguably the most well known interaction. This will knock down your target for a few seconds.
*You use GRAB (yellow)  to throw people on things or other people, and to strangle.
*Into a disposals bin. The target will be put into the bin. The bin will not flush itself.
*You use HARM (red)    to beat people with your fists or with weapons, like toolboxes, pickaxes, fire extinguishers, and so on.
*Into an open locker. This will put the person in the locker, after which the locker will close itself. This will not lock it.
*If your target is currently buckled to something, shoving them will immediately unbuckle them and do the appropriate interaction with any object they are shoved into.


If you are COMPLETELLY new to the game, dont worry, all these things will be explained better further down, but if you are truly truly completely new it is recommended you get a sense of these tools by playing the game and learning naturally, remember, you are playing to have fun!
Note: if you shove someone onto a table, and then try to attack them with a sharp weapon on help intent, it will initiate surgery on them.


==The complexity of combat==
===Shooting===
Like it was said before, your day to day combat is quite simple, if you want to kill someone, pickup a weapon and apply to head. If you want to not get killed, take what you can, apply to the head and scream your lungs out for help.
Shooting a gun is quite simple, just click on your screen, and the gun will shoot at your cursor. Hitting your shots is another issue entirely however.<br>
There is no 100% shortcut to hitting your shots. Enemies can use the environment against you, by using walls, objects and sometimes even other people as cover.<br>
This obviously also goes the same for you! Luring your enemy into 1 tile wide hallways where your shots will be almost guaranteed to hit is your best bet.<br>
The next best way to hit your shots, is to lead them, meaning that instead of clicking where your enemy is right now, you click the place where you think they will be when your bullet arrives.<br>


If combat is so simple, what is the complexity of combat?
One lesser known thing is how bullets interact with prone players. If they are crawling by choice, the bullet will hit them as if they were standing up, without much difference.<br>
If they are prone from, for example, a stunbaton, however...the bullet will instead pass over them, '''unless''' you directly click on their specific sprite when shooting.<br>


When we are not talking about your average combat interaction, and start to talk about veterans with thousands of hours across multiple stations, the combat skills of an individual are defined by:
===Parrying===
 
Some weapons on examine say that they can parry, but what does that mean exactly?<br>
1. Capacity of estrategizing and planning, having in mind your weakenesses;
If you hold such a weapon in your active hand, you can press the parry keybind, (spacebar by default) to parry incoming attacks for a short amount of time, depending on the weapon used.<br>
2. Capacity to restrategize and react to events on the spot;
For any attack that would connect during this parrying window, all the damage is negated, and you'll take a small amount of stamina damage instead; a good tradeoff if you were going to be hit by a high damage attack.<br>
3. Capacity to properly click a pixel if needed;
Most items can only parry melee attacks, but some can even parry projectiles. Some examples are the riot shield, and the Vortex arm Implant.
 
= 1. Capacity of estrategizing and planning. =
When you have group or individuals of veterans that are playing to win, for example the security force and a traitor, it wont be a case of the traitor getting a double e-sword and go clicking everybody on the medbay to get his CMO target, neither will be a veteran Head of Security walking around aimlessly.
 
An experienced combatent understands that he is his tools, and will have this in mind and be prepared:
 
1.1 Always have a backup plan, if you're getting your ass whooped, GTFO AND FAST!! or you will die.
This backup can be a bluespace cristal for quick teleport, a backup partner standing by, strong drugs, starting the fight in a place where you know you have an easy way out, and so on.
 
((CONTINUING LATER))
 
===Shoving===
You disarm someone into an object and he falls down. yeah, thats about it. The objects can be tables, walls, vending machines, other people.. go try it. Very efficient at making people mad.


===Shooting===
Special cases, and things to keep in mind:
You grab a loaded gun in your hand, click on someone and you SHOOT THEM!! no fken way!!
* CQC users get a special slapper that can parry.
 
* All weapons and shields that can parry can also be used to parry while they are held in your off-hand!
===Parrying===
* Energy swords can reflect energy projectiles, and block ballistic projectiles on parry.  
Some weapons can parry, basically you get it in your hand, activate the parry hotkey in  the options, and press it in a parry way like any other game. Dont work half of the time, and the other half of the time makes people invincible. Maybe it got removed or changed and i'm being dumb someone please put this in
* The riot shields and Vortex arm Implant can block all projectiles on parry.


==Security==
==Security==
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==Martial Arts==
==Martial Arts==
''See: [[Martial Arts|Martial Arts]] to learn more. </div>''
-Insert Judo noises here-
-Insert Judo noises here-


==Improvised combat==
==Improvised combat==
See that toolbox over there? Wanna know what happens when you bash it on someone's head?
See that toolbox over there? Wanna know what happens when you bash it on someone's head?

Latest revision as of 16:05, 4 December 2023

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This article or section is a Work in Progress.
Assigned to:
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Useful Resources

Combat

So. You're ready to hone your skills and get into the nitty gritty of combat to green/redtext. Well, you've landed on the right page!

Shoving

Shoving is arguably one of the most important skills to learn. A well timed shove can turn the tide in a fight. This section will try to explain the intricacies of shoving, and how to effectively use it in combat. A shove looks very simple from the outside, which it is. It is however a very useful environmental tool that can double as an equalizer against a better armed opponent. Shoving someone once will slow them for a few seconds. If you shove them again while they are slowed, they will drop the items they are holding in their active hand. Very useful if you want to disarm an opponent.

A list of shoving interactions:

  • Onto a table. This will knock the shovee prone, and stun them for ~2 seconds. This will not work if they are already lying on a table. See the paragraph below on how to stun someone with just a table.
  • Against a vendor. This will stun the shovee and knock them prone, and will also inflict a notable amount of brute damage onto them. WARNING: this can cause injury ranging from some damage to deleting someone's head.
  • Against a wall. Arguably the most well known interaction. This will knock down your target for a few seconds.
  • Into a disposals bin. The target will be put into the bin. The bin will not flush itself.
  • Into an open locker. This will put the person in the locker, after which the locker will close itself. This will not lock it.
  • If your target is currently buckled to something, shoving them will immediately unbuckle them and do the appropriate interaction with any object they are shoved into.

Note: if you shove someone onto a table, and then try to attack them with a sharp weapon on help intent, it will initiate surgery on them.

Shooting

Shooting a gun is quite simple, just click on your screen, and the gun will shoot at your cursor. Hitting your shots is another issue entirely however.
There is no 100% shortcut to hitting your shots. Enemies can use the environment against you, by using walls, objects and sometimes even other people as cover.
This obviously also goes the same for you! Luring your enemy into 1 tile wide hallways where your shots will be almost guaranteed to hit is your best bet.
The next best way to hit your shots, is to lead them, meaning that instead of clicking where your enemy is right now, you click the place where you think they will be when your bullet arrives.

One lesser known thing is how bullets interact with prone players. If they are crawling by choice, the bullet will hit them as if they were standing up, without much difference.
If they are prone from, for example, a stunbaton, however...the bullet will instead pass over them, unless you directly click on their specific sprite when shooting.

Parrying

Some weapons on examine say that they can parry, but what does that mean exactly?
If you hold such a weapon in your active hand, you can press the parry keybind, (spacebar by default) to parry incoming attacks for a short amount of time, depending on the weapon used.
For any attack that would connect during this parrying window, all the damage is negated, and you'll take a small amount of stamina damage instead; a good tradeoff if you were going to be hit by a high damage attack.
Most items can only parry melee attacks, but some can even parry projectiles. Some examples are the riot shield, and the Vortex arm Implant.

Special cases, and things to keep in mind:

  • CQC users get a special slapper that can parry.
  • All weapons and shields that can parry can also be used to parry while they are held in your off-hand!
  • Energy swords can reflect energy projectiles, and block ballistic projectiles on parry.
  • The riot shields and Vortex arm Implant can block all projectiles on parry.

Security

Equipment

Antagonists

Escalation

Antagonists

Traitor

Vampire

Changeling

The rest of the bunch

Am I overdoing it?

Yes. Killing the GAMMA ERT that was sent for you is indeed overdoing it.

Martial Arts

See: Martial Arts to learn more.

-Insert Judo noises here-

Improvised combat

See that toolbox over there? Wanna know what happens when you bash it on someone's head?