Difference between revisions of "Implants"

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{{OutOfDate
<div style="float: right;">
|reason = Missing many other implants.}}
{{JobScience}}
'''Implants''' come as one of a variety of types, from the loyalty-inducing to more destructive types, and they are generally used to control subjects somehow.
{{JobMedical}}
</div>
'''Implants''' are prosthetic device implanted into crew-members. They require surgery and can be printed at [[Research Division|research and development]].  


== Loyalty Implants ==
==Cybernetic Implants==
These Implants can be manufactured at any [[Exosuit Fabricator]] or Protolathe at high levels of research. Some of them provide permanent bonuses when implanted, while others serve as cheap and easy, but [[EMP effects|EMP]]-vulnerable replacements. Some, such as toolset and anti-drop implants, are activated with HUD buttons.


Those with loyalty implants are unable be brainwashed by the [[Cultist|Cult of Nar-Sie]], [[Revolution|Revolutionaries]] or turned into a trall by a [[Vampire]]
These are implanted surgically, and can be divided into five categories: cranial, visual, mouth, thoracic, and arm implants.
{|class="wikitable sortable mw-collapsible" width:"100%": style="background-color:#E6F3E7;margin:10pt;"
! style='background-color:#2A9633' width='130px;                  |Name
! style='background-color:#2A9633' width='1000px;color: white;    |Description
! style='background-color:#2A9633' width='100px;                  |Body part
|-
![[File:Antidrop.png]] {{Anchor|Antidrop}}
'''Anti-Drop Implant'''
| When activated, locks your active hand so that whatever item is held in it cannot be dropped or removed, even when stunned, short of manual deactivation of the implant, removal of the implant, or, in extreme cases, removal of the appendage.
|Head
|-
![[File:CNS rebooter.png]] {{Anchor|CNS Rebooter}}
'''CNS Rebooter'''
|Short for Central Nervous System Rebooter, this implant lowers stamina regeneration when entering stamina crit.
|Head
|-
![[File:Neural_Jumpstarter.png]] {{Anchor|Neural_Jumpstarter}}
'''Neural Jumpstarter'''
|This implant attempts to wake you up back up if you've been slept or paralyzed, but has a cooldown on how often and quickly it can wake you up. Cannot be installed alongside the CNS Rebooter
|Head
|-
![[File:CNS rebooter.png]] {{Anchor|Wire Interface}}
'''Wire Interface'''
|This implant allows the user to see the purpose of wires when hacking, similar to the Abductor multitool.
|Head
|-
![[File:Cybernetic_Ears.png]] {{Anchor|Cybernetic_Ears}}
'''Cybernetic Ears'''
|These work like normal ears, but are heavily damaged by EMP.
|Head
|-
![[File:Cyber eyes.png]] {{Anchor|Cyber Eyes}}
'''Cybernetic Eyes'''
|These work like normal eyes, but are damaged by EMP. They are also not affected by genetic effects, such as colorblindness.
|Head
|-
![[File:Cyber eyes.png]] {{Anchor|Shielded Robotic Eyes}}
'''Shielded Robotic Eyes:'''
|Provides protection against eye damage caused by welding, as well as bright flashes.
|Head
|-
![[File:Cyber eyes.png]] {{Anchor|Meson Eyes}}
'''Meson Eyes'''
|Grants you meson vision (can see walls and floors regardless of light or line of sight, useful for engineers to see the station's layout).
|Head
|-
![[File:Cyber eyes.png]] {{Anchor|Thermal Eyes}}
'''Thermal Eyes'''
|Grants you thermal vision (can see mobs through walls and other vision-obstructing objects).
|Head
|-
![[File:Cyber eyes.png]] {{Anchor|X-Ray Eyes}}
'''X-Ray Eyes'''
|Grants you X-ray vision (much like the X-Ray gene, full vision of the 15x15 game window) (Bio 8 required in RnD).
|Head
|-


Forcing a loyalty implant on someone is only legal if they have committed a capital crime.
![[File:Flashlight Eyes.png]] {{Anchor|Flashlight Eyes}}
'''Flashlight Eyes'''
|A pair of flashlights that replaces someone's eyes. Why would you do that?
|Head
|-
![[File:Medical HUD implant.png]] {{Anchor|Medical HUD}}
'''Medical HUD Implant'''
|Gives you a permanent Medical HUD, along with all associated features.
|Eyes
|-
![[File:SechudImplant.png]] {{Anchor|Security HUD}}
'''Security HUD Implant'''
|Gives you a permanent Security HUD, along with all associated features.
|Eyes
|-
![[File:Diagnostic HUD Implant.png]] {{Anchor|Diagnostic HUD}}
'''Diagnostic HUD Implant'''
|Gives you a permanent Diagnostic HUD, along with all associated features.
|Eyes
|-
![[File:Breathing tube.png]] {{Anchor|Breathing Tube}}
'''Breathing Tube Implant'''
|Allows you to use internals without a mask. Protects from strangling.
|Mouth
|-
![[File:Cybernetic heart.gif]] {{Anchor|Cybernetic Heart}}
'''Cybernetic Heart'''
|As a regular heart, but with the added problem of stopping from any EMP.
|Torso
|-
![[File:Upgraded Cybernetic Heart.gif]] {{Anchor|Upgraded Cybernetic Heart}}
'''Upgraded Cybernetic Heart'''
|As a regular cybernetic heart, but with a chance to automatically resolve cardiac failure and arrest, as well as reduce the duration of stuns and similar effects, in exchange to a chance to fail when shocked (including tasers and batons). Can be [[Cryptographic Sequencer|emagged]] in order to significantly boost the anti-stun properties, but increase the chance of failure upon being shocked.
|Torso
|-
![[File:Cybernetic Lungs.png]] {{Anchor|Cybernetic Lungs}}
'''Cybernetic Lungs'''
|Just like regular lungs, but with the added problem of causing the user to stop breathing for a while when subjected to an EMP.
|Torso
|-
![[File:Upgraded Cybernetic Lungs.png]] {{Anchor|Upgraded Cybernetic Lungs}}
'''Upgraded Cybernetic Lungs'''
|Similar to normal cybernetic lungs, but make the user more resistant to low temperatures, as well as provide immunity to low concentrations of CO2 and plasma gas.
|Torso
|-
![[File:Nutriment_pump_implant.png]] {{Anchor|Nutriment Pump}}
'''Nutriment Pump Implant'''
|If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
|Torso.
|-
![[File:Nutriment pump implant PLUS.png]] {{Anchor|Nutriment Pump Plus}}
'''Nutriment Pump Plus Implant'''
|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant.
|Torso.
|-
![[File:Nutriment_pump_implant.png]] {{Anchor|Hardened Nutriment Pump}}
'''Hardened Nutriment Pump Implant'''
|If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
|Torso
|-
![[File:Nutriment pump implant PLUS.png]] {{Anchor|Hardened Nutriment Pump Plus}}
'''Hardened Nutriment Pump Plus Implant'''
|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
|Torso
|-
![[File:Reviver.png]] {{Anchor|Reviver}}
'''Reviver Implant'''
|Will attempt to bring you out of soft critical condition such as having a heart attack or being in shock. Does not actually revive you if you die. Having one of these will instantly kill you via heart attack if you are hit by an EMP.
|Torso
|-
![[File:Cybernetic Liver.png]] {{Anchor|Cybernetic Liver}}
'''Cybernetic Liver'''
|Just like a regular liver.
|Lower Torso
|-
![[File:Cybernetic Kidneys.png]] {{Anchor|Cybernetic Kidneys}}
'''Cybernetic Kidneys''' 
|Just like regular kidneys. Will cause toxin damage if you are hit by an EMP.
|Lower Torso
|-
![[File:Arm_implant.png]] {{Anchor|Mechanical Toolset}}
'''Mechanical Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal mechanical toolset, featuring an advanced welder, wrench, crowbar, screwdriver, wirecutters, and multitool. Emagging it enables a combat knife module.
|Arm
|-
![[File:Arm_implant.png]] {{Anchor|Surgical Toolset}}
'''Surgical Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal surgical toolset, featuring an advanced laser scalpel, hemostat, retractors, bone setters, bone gel, cautery, fix-o-vein, and a surgical drill.
|Arm
|-
![[File:Arm_implant.png]] {{Anchor|Janitorial Toolset}}
'''Janitorial Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal janitorial toolset featuring an advanced mop, soap, light replacer, bottle of space cleaner (that only accepts space cleaner), flyswatter and holosign projector, for all your cleaning needs.
|Arm
|-
![[File:Arm_implant.png]] {{Anchor|Botanical Toolset}}
'''Botanical Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal botanical toolset featuring a plant analyzer, cultivator, spade, hatchet, weed and pest spray, for all your hydroponics needs.
|Arm
|-
![[File:Arm_implant.png]] {{Anchor|Abductor Toolset}}
'''Abductor Toolset'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal abductor toolset featuring an alien screwdriver, wirecutters, wrench, crowbar, and multitool. This is only available after getting Alien 4 in the RnD Tech Tree. Can not use it with the mechanical toolset implant.
|Arm
|-
![[File:Arm_implant.png]] {{Anchor| Medical Beamgun}}
'''Medical Beamgun'''
|Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal medical beamgun, able to be used to heal other crewmembers. Acts the same as a regular medical beamgun while not being able to be dropped. Given to Gamma level ERT medical members, not obtainable by any other means.
|Arm
|-
![[File:Flash.png]] {{Anchor|Integrated High-Intensity Photon Projector}}
'''Integrated High-Intensity Photon Projector Implant'''
| An arm implant that allows the user to quickly project an area of effect [[Security_Items#Items|flash]] without needing to use their hands.
|Arm
|}


The following jobs mandate loyalty implants, to ensure security.  
==Organic Implants==
These are unique organs that need to be harvested from organic lifeforms, but can be implanted in regular personnel.


Do not force loyalty implants for people signing up for jobs unless there's extreme suspicion involved, or they're signing up as one of the following jobs:
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#FFD280;margin:10pt;"
 
|- style="background-color:#FFA500;font-weight:bold; color: white;text-align:center;"
* [[Captain]]
! style='background-color:#FFA500' width='130px;                   |Name
* [[Head of Security]]
! style='background-color:#FFA500' width='1000px;color: white;    |Description
* [[Warden]]
|-
* [[Detective]]
![[File:Burning Red Eyes.png]] {{Anchor|Burning Red Eyes}}
* [[Security Officer]]
'''Burning Red Eyes'''
* [[Security Pod Pilot]]
|Can be harvested from a Shadow Person. These eyes grant the user the benefit of night vision, as well as thermal vision.
* [[Brig Physician]]
|-
* [[Blueshield Officer]]
![[File:VoiceOfGod.png]]
* [[Magistrate]]
'''Divine Vocal Chords'''
* [[Internal Affairs]]
|Acquired from a dead [[Guide to Lavaland#Megafauna|Colossus]] and implanted into the mouth, these vocal cords allow the implantee to utilize the [[Voice of God]].
* [[NanoTrasen Recruiter]]
|}
* [[NanoTrasen Representative]]
 
'''Important Tidbit:''' People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative.
 
; Note
* '''[[Cultist]]s:''' Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe.
* '''[[Revolution|Revolutionaries]]:''' Loyalty implants de-convert them. Revolution Heads, however, cannot be loyalty implanted: <code>"(Name) resists the loyalty implant!"</code>. This is known, and proves they are a rev head.
* '''[[Vampire]] thralls:''' Loyalty implanted personnel can not be enthralled by vampires.
* '''[[Traitor]]s:''' or '''[[Changeling]]s:''' can be implanted and still go after and or complete their objectives. The implant only prevents brainwashing!
 
 
Remember, if in doubt, <code>adminhelp</code>.

Revision as of 19:16, 10 March 2024



Implants are prosthetic device implanted into crew-members. They require surgery and can be printed at research and development.

Cybernetic Implants

These Implants can be manufactured at any Exosuit Fabricator or Protolathe at high levels of research. Some of them provide permanent bonuses when implanted, while others serve as cheap and easy, but EMP-vulnerable replacements. Some, such as toolset and anti-drop implants, are activated with HUD buttons.

These are implanted surgically, and can be divided into five categories: cranial, visual, mouth, thoracic, and arm implants.

Name Description Body part
Antidrop.png

Anti-Drop Implant

When activated, locks your active hand so that whatever item is held in it cannot be dropped or removed, even when stunned, short of manual deactivation of the implant, removal of the implant, or, in extreme cases, removal of the appendage. Head
CNS rebooter.png

CNS Rebooter

Short for Central Nervous System Rebooter, this implant lowers stamina regeneration when entering stamina crit. Head
Neural Jumpstarter.png

Neural Jumpstarter

This implant attempts to wake you up back up if you've been slept or paralyzed, but has a cooldown on how often and quickly it can wake you up. Cannot be installed alongside the CNS Rebooter Head
CNS rebooter.png

Wire Interface

This implant allows the user to see the purpose of wires when hacking, similar to the Abductor multitool. Head
Cybernetic Ears.png

Cybernetic Ears

These work like normal ears, but are heavily damaged by EMP. Head
Cyber eyes.png

Cybernetic Eyes

These work like normal eyes, but are damaged by EMP. They are also not affected by genetic effects, such as colorblindness. Head
Cyber eyes.png

Shielded Robotic Eyes:

Provides protection against eye damage caused by welding, as well as bright flashes. Head
Cyber eyes.png

Meson Eyes

Grants you meson vision (can see walls and floors regardless of light or line of sight, useful for engineers to see the station's layout). Head
Cyber eyes.png

Thermal Eyes

Grants you thermal vision (can see mobs through walls and other vision-obstructing objects). Head
Cyber eyes.png

X-Ray Eyes

Grants you X-ray vision (much like the X-Ray gene, full vision of the 15x15 game window) (Bio 8 required in RnD). Head
Flashlight Eyes.png

Flashlight Eyes

A pair of flashlights that replaces someone's eyes. Why would you do that? Head
Medical HUD implant.png

Medical HUD Implant

Gives you a permanent Medical HUD, along with all associated features. Eyes
SechudImplant.png

Security HUD Implant

Gives you a permanent Security HUD, along with all associated features. Eyes
Diagnostic HUD Implant.png

Diagnostic HUD Implant

Gives you a permanent Diagnostic HUD, along with all associated features. Eyes
Breathing tube.png

Breathing Tube Implant

Allows you to use internals without a mask. Protects from strangling. Mouth
Cybernetic heart.gif

Cybernetic Heart

As a regular heart, but with the added problem of stopping from any EMP. Torso
Upgraded Cybernetic Heart.gif

Upgraded Cybernetic Heart

As a regular cybernetic heart, but with a chance to automatically resolve cardiac failure and arrest, as well as reduce the duration of stuns and similar effects, in exchange to a chance to fail when shocked (including tasers and batons). Can be emagged in order to significantly boost the anti-stun properties, but increase the chance of failure upon being shocked. Torso
Cybernetic Lungs.png

Cybernetic Lungs

Just like regular lungs, but with the added problem of causing the user to stop breathing for a while when subjected to an EMP. Torso
Upgraded Cybernetic Lungs.png

Upgraded Cybernetic Lungs

Similar to normal cybernetic lungs, but make the user more resistant to low temperatures, as well as provide immunity to low concentrations of CO2 and plasma gas. Torso
Nutriment pump implant.png

Nutriment Pump Implant

If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. Torso.
Nutriment pump implant PLUS.png

Nutriment Pump Plus Implant

An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator). Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. Torso.
Nutriment pump implant.png

Hardened Nutriment Pump Implant

If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator). Torso
Nutriment pump implant PLUS.png

Hardened Nutriment Pump Plus Implant

An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator). Torso
Reviver.png

Reviver Implant

Will attempt to bring you out of soft critical condition such as having a heart attack or being in shock. Does not actually revive you if you die. Having one of these will instantly kill you via heart attack if you are hit by an EMP. Torso
Cybernetic Liver.png

Cybernetic Liver

Just like a regular liver. Lower Torso
Cybernetic Kidneys.png

Cybernetic Kidneys

Just like regular kidneys. Will cause toxin damage if you are hit by an EMP. Lower Torso
Arm implant.png

Mechanical Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal mechanical toolset, featuring an advanced welder, wrench, crowbar, screwdriver, wirecutters, and multitool. Emagging it enables a combat knife module. Arm
Arm implant.png

Surgical Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal surgical toolset, featuring an advanced laser scalpel, hemostat, retractors, bone setters, bone gel, cautery, fix-o-vein, and a surgical drill. Arm
Arm implant.png

Janitorial Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal janitorial toolset featuring an advanced mop, soap, light replacer, bottle of space cleaner (that only accepts space cleaner), flyswatter and holosign projector, for all your cleaning needs. Arm
Arm implant.png

Botanical Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal botanical toolset featuring a plant analyzer, cultivator, spade, hatchet, weed and pest spray, for all your hydroponics needs. Arm
Arm implant.png

Abductor Toolset

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal abductor toolset featuring an alien screwdriver, wirecutters, wrench, crowbar, and multitool. This is only available after getting Alien 4 in the RnD Tech Tree. Can not use it with the mechanical toolset implant. Arm
Arm implant.png

Medical Beamgun

Installed in the right arm, the arm can be changed by screwdriving the implant. Enables use of an internal medical beamgun, able to be used to heal other crewmembers. Acts the same as a regular medical beamgun while not being able to be dropped. Given to Gamma level ERT medical members, not obtainable by any other means. Arm
Flash.png

Integrated High-Intensity Photon Projector Implant

An arm implant that allows the user to quickly project an area of effect flash without needing to use their hands. Arm

Organic Implants

These are unique organs that need to be harvested from organic lifeforms, but can be implanted in regular personnel.

Name Description
Burning Red Eyes.png

Burning Red Eyes

Can be harvested from a Shadow Person. These eyes grant the user the benefit of night vision, as well as thermal vision.
VoiceOfGod.png

Divine Vocal Chords

Acquired from a dead Colossus and implanted into the mouth, these vocal cords allow the implantee to utilize the Voice of God.