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Fix/Limit the Bluespace Wormhole Projector


davidchan

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So, let's talk about this badger finally.

 

Bluespace Wormhole Generator, better known as a/the Portal Gun, fires blue or orange projectiles that create linked wormholes between the two when both are active, similar to the handheld teleporter. As far as I'm aware though, wearing and using this weapon to get around while wearing a bag of holding or belt of holding (which cause teleporter malfunctions) has no danger of malfunction. It's locked behind RD access and some RnD level requirement needing 1.5 diamond sheets, .5 silver and 2.5 metal.When a mob is struck by a projectile, they take 3 damage and are shunted 3-5 tiles away (sometimes more).

 

We on the same page now? Well there are a number of problems with this item, not the least of which that it has no limit on the shots it can fire. Unlike every other projectile weapon from RnD it doesn't have a shots it can fire before it depletes its internal battery. The damage is low but the consquences are high, assuming you aren't teleported into space or other dangerous environment that can kill you over time, the weapon can drop you on walls or in gaps you can't maneuver out of, making this weapon a near death sentance to those who may not have a set of tools to destruct objects. These shots also travel till they hit something, so people off screen can be affected by it to.

 

In short, the shots of the weapon need more limit. From travel distance to number that can be fired at one time. Whether it's self recharging like an AEG or Captain's pistol, or functions more like a laser rifle that needs a manual charge at a charger every 15-20 shots, the gun needs to be fixed so that it can't be infinitely fired at pursuers to constantly launch them to areas they may not have access to get out of.

 

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Pretty much every other projectile gun has some sort of limit to using them; this should be brought in line with them. Self-recharging would probably be better (it is, after all, an advanced weapon).

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Rather than limit it's - er - limitless shot capability and range, I suggest changing the effect of being hit with it; Maybe even nullifying it. There's no point to having a portal gun if you can't actually use it as a portal gun, but if you're using it as a weapon without doing cool and interesting things like shooting one below and above a person and laughing at their pain, you're using it wrong.

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