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Hulk and other genetics power changes


isaac

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After realizing the OP ness of hulk (and other powers). I have devised a solution to balance it without removing it. Access restrictions on the console for certain powers. For dangerous powers like hulk poly morphism no prints cryokentisis and things that could be dangerous like that need a captain/hos id. How it would work is it would detect the restricted power discovered and tell the user what power it is but it wont grant the subject said power and make dna injectors if a non cap/hos id is used. Ofcourse this could be circumvented with a emag but it would balance out hulk immensly. And as a side note weaker powers that cant be abused have less red tape around being distributed around station. Powers like no breathe, sober, regenerate, temp resistance and minor but benificial things like that only need CMO/RD approval while ofcourse more major powers need cap approval.

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