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Quick Crash Course in Security


Hairy Ban Jhankri

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I started writing this out for the discussion on the dispatch job thread, by the end of it, it just warranted a new thread. Here goes. I wrote this in 5 minutes.

 

Quick crash course to a smoothly run security department, in essence, a smoothly run station.

 

HOS: Gather your useless shits right at shift start, all of them. Who reports first and how quickly will tell you right off the bat who is the least useless, like those ones the most. Your speech should tell them to put suit sensors to max, and ascertain who is good at what for departmental work. There are 5 departments to be patrolled: civilian, medical, science, engineering, and cargo. A some what knowledgeable officer should be assigned to the department they are most knowledgeable about. There should be like 6 or so officer slots for people to fill in game. 5 departments to patrol. that means there is one non synthetic officer to patrol the public halls. Also, note, tell your useless shits to mostly stay out of the tunnels, that part comes later. As HOS, you will not be super cop, you are mostly just a leader to keep your useless shits in line, be friendly to other heads so they cough up useful info, and are more open to you more or less forcing your officers into their department. You yourself patrol the bridge area, and mostly stick your self at the bridge monitors.

 

Warden: So, the HOS did that whole thing, that is macro manage. You take care of the brig, and delegate work to specific officers. Get a report of a violent act in progress? Check the scene, scour it, make sure it is safe for the officer assigned to the department to proceed. You are mostly a desk job, also, don't be a dick, you will be dealing with inmates, that probably had to deal with less than useless shits that harm batoned them for dropping a candy wrapper. (This actually happened once) (I wish I was kidding) (I shortly after started playing HOS for a week, and a week only to prove the clown is a far better HOS in all regards) (It worked). Anyway, patrol brig, pretty much be on cameras at all times, spy on the guard. They will be high value targets to be killed, if there is a hostile there. (Yes, they are being used as bait.)

 

Brig phys: do what you are meant to, but also patrol the brig so the warden doesn't have to. Not like you are probably really busy anyway. you aren't a cop, but patrolling the inner area is directly conducive to your own safety, anyway, so go for it. Also, assist on cameras. Really, you can not have too many people on cameras, especially if your job is useless or has some down time for a moment.

 

Detective: NOT A COP. But,you are the friendly person who can never get drunk and has a lot of free time on your hands. YOU GET A BUDDY! YAY! That left over cop from before? You get paired with them, buddy system, to patrol public space. When a scene or something is called in, you are the ones to be called for backup. The officer for actual officer stuff, you to do your scanning and all. That means there are 3 non synthetics right on the scene, at every scene. The departmental officer will let you in, and show you all that needs to be shown.

 

AI: The HOS should alert you at shift start to patrol as much as you can, and any borg, no matter the model, should patrol the tunnels as much as they can. If they have a security model, that is the only thing they will do, patrol the tunnels. Officers can have a slip up and die easily in a tunnel, a borg, less so.

 

Pilot: Patrol the outer areas, call in breaches/ break ins. A lot of the tunnels have windows, always check in on those places.

 

Blueshield: Don't be a cop, but at least you can assist the cops. If there is something going down, and a head is in danger, call it in, if you are in a department, well, you are set. That means you will have 3 people as back up, when the detective and other officer arrive.

 

Dispatch: So, it goes HOS with the macro, Warden with the micro, and you, even more micro. Do what you do, you are payed to only be on cameras. you can never have too many people on cameras, really.

 

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