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Agent Syndicate Event! (ASE)


Heroo2012

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Agent Event

 

Alright, It is time for another suggestion on my part...I mean... Why not? It's not like anyone else would had thought of this. Right?...

 

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Main Story

 

You are an agent onboard of the station, planning to infiltrate the station. You start off with anything you are given, Or if you are given anything at all. It is time to become a robust 007!

 

The challenge is that you only have a limited time untill Centcomm's communication relay's start working again as the syndicates have managed to aid you for a short period of time untill you get your roots on the station. You need to gain the crew's trust and gain enough "evidence" of you being a legitimate crew member just earning a living. Then as centcomm will get their relay's repaired and sent the information to the station of there being a special agent onboard. Wich should take around 5-30 minutes of game time. The security team of the station will react to this non-sence at once!

... as long as they have finished eating all of the doughnuts. :roll:

 

 

Hide & seek

Now, If you are settled and not tortured and/or executed by the security team. You should win by leaving the shuttle. The crew should not be informed of this agent as Centcomm wants to keep panic low and productivity high, wich means that only the heads and security team should get involved. This would be making it so that others may continue the shift normally without interruption, unless if brought into it by the heads or security.

 

Objectives

 

Name: Agent(s)

Objective 1: Infiltrate the crew.

Objective 2: Gain evidence of you being a legitimate crew member.

Objective 3: [Optional objective, example: Gain information about the current security situation of the station.]

Objective 4: Stay alive and escape with the pod or the escape shuttle.

 

Name: Security

Objective 1: Find the agent.

Objective 2: Do not let the agent leave on the shuttle alive.

Objective 3: Minimise casualties of innocent crewmembers.

Side notes: Not really "objectives" only guide lines possibly given by the heads.

 

Recommendations

 

Player amount: 6 - 18

Agents: 1-3

Security: 5-15

Side note:1 Agent per 5 security members

 

 

Credits

 

 

 

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