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New sec/EVA item: Tether


flimflamm

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I suggested this a long time ago on the face punch forum and people seemed to get a kick out of it, but since FP has passed away, maybe people will take a shining to it here as well.

 

The main cool function of this 'tether' will be to link two players together with one in the lead position and another in the follow position. It will be similar to dragging a cuffed person but different in that the pull cannot be interrupted without unhitching, and the person in the follow position, if uncuffed, can walk around the immediate blocks next to the leader. When either of the players cross a Z level, or are teleported, the other person tethered to them is brought along. So essentially, the tether could be used for co-op space travel where people won't get separated upon crossing z levels. This means you could recover bodies or players that are found in space.

 

Both players can unhitch the tether at any time, but the tether will stay with the leader no matter who unhitches it. If a player is handcuffed, they cannot unhitch the tether, which brings me to the next cool function of a tether: Chain gangs!

 

You can simultaneously be the follower of one tether, and also the leader of another tether, which can create a chain of people tethered together. If these people are all handcuffed, then what you have is a prisoner train, making it possible for one security guard to potentially manage and haul around multiple criminals at once!

 

The good thing about the tether is that there isn't much visual stuff that would need implementing, and the actual coding for it in theory is pretty straight forward. Mostly an item for security, but EVA could use one or two and perhaps also telescience (for the purpose of teleport rescue).

 

Thoughts?

 

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