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Limit Theory


block1

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What do you guys think about it? I'm hyped x100 for it..

 

It's a very under marketed game so unless you browse forums you've probably never heard of it, here's a quick summary of what is all about,

 

"An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.

 

Infinite, Open World

Each universe generated by the Limit Theory Engine has an infinite number of star systems to explore. As far as your journeys take you, you will never encounter the edge of space. Truly, you can never exhaust the possibilities of this universe.

 

All Things Procedural

All of the content that populates each universe is generated by the computer, using a technique known as procedural content generation. This means that next time you start a game, not only will the universe be different - but all things therein as well, including factions, goods, weapons, ships, mission opportunities, stations, planets, AI pilots, and more. Each universe is a totally unique experience without end.

 

Large-Scale Combat

Encounter epic battles between massive fleets with hundreds of ships. Take sides and join the fight, or earn enough wealth to purchase and command your own fleet to crush your adversaries.

 

Dynamic Economy

You won't find fixed prices here. The Limit Theory economy is dynamically driven by supply and demand. Moreover, events that occur in the universe - raids, blockades, factional takeovers, and so on - may change the entire dynamic of a region's economy. Your actions are no exception. As you become more influential, you may find your operations to have a significant impact on the surrounding systems.

 

Immersive Mining

Actively search for ore in asteroid fields, then physically extract it using weaponry or, even better, specialized mining beams. While scanning may be necessary to ascertain the exact contents of an asteroid, ore-rich asteroids can be spotted visually from afar.

 

Planetary Interaction

Land on planets and visit distinct locations. Look for the best deals or interesting jobs at trade hubs, or visit factories, ship dealers, faction headquarters, mines, and more. With the right connections, you may even become privy to secret, less-than-legal locations on planets. The planetary interaction system makes each planet a small adventure in and of itself.

 

Living Universe

You aren't the center of the Limit Theory universe. AI players live their lives as well, and throughout your journey in the universe you will see factions fall, planets overrun, wars waged, treaties signed, and so on. Inevitably, you will cross paths many times with the NPCs trying to forge a life in the universe - for better or for worse.

 

Ownable Fleets, Stations, and Planetary Buildings

Not only can you purchase more than one ship, but you can also expand your operations to include any number of custom space stations, as well as buildings on planet surfaces. The game isn't over just because you've acquired the best ship and weapons...far from it."

 

The dev was inspired by a old game called "Freelancer" which is somewhat ancient and it started being developed in mid-late 2012, it's midway through alpha as of right now and it's a three-man dev team (but thousands of backers.)

 

It pretty much is mixing a lot of games together into one (EvE, X Series, Freelancer, Sins of a Solar Empire, etc)

 

What are your thoughts on this game? I'm beyond hyped for it, the concept and the fact that the game is progressing along smoothly is amazing. Its the developers very first game. You'll be able to fly everything from pods to capital ships.

 

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The cool thing about the developer is he shows all of the changes that happen everyday on the forums, he posts a thread for the week of this/that and makes a new post everyday detailing all of the new changes and what he's working on, I like how.. connected he is to the community I guess you could say.

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