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Rehabilitation Candidates


Midaychi

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There needs to be a small prisoner shuttle and a mining equipment vendor (possibly just a mining auto lathe that accepts metal/glass sheets and prints out basic mining equipment?) on the labor camp, so that:

 

If you start the round as a civilian, there's less then a reasonable amount of RC's on the camp, and your species is Vox, Slime, or Tajaran, you'll spawn instead on the labor camp with a custom prisoner's id labeled "Rehabilitation Candidate" with a random number of points between 75 and 500, and also not on the crew manifest. Also no comms headset.

 

Alternatively: Just make it a roundstart job or a civilian title. If you don't get RC due to all the slots full then you'll end up as a normal civilian. So basically, set your civilian title to RC and you'll spawn as one if there's enough RC slots.

 

The labor camp would need an intercom tuned to the security channel, so the prisoners could bother the security team.

 

Fluff wise, maybe prisoners with good behaviour were sent to earn their freedom on the NCS Cyberiad, put to work mining and processing ore. When the security team decides that the prisoners have served their sentence, they can refer them to the HOP to be assigned to an NT job, or at least released as a civilian.

 

Terminating an RC card frees up a rehabilitation slot, and allows latejoiners to specifically spawn as one.

 

Yes its possible for these RCs to be traitors, and they have a civilian job for their uplink.

 

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You'd also probably need to change the layout a bit, so that you could still get to the labor camp shuttle if some idiot depressurized the mining area. That's one major problem I could see with this; Just takes one person and wham RC is death.

 

So I guess, the whole labor camp would need a remap for this to be really viable. Maybe a pressurized compound surrounded in Rwalls with an airlock and a pair of conveyer belts?

 

Maybe give the mining equipment vendor/autolathe/whatever it is the ability to print internals and prisoner eva suits. The EVA suits would protect from space but would fail and rupture if they spent too long on a space tile.

 

...But then you'd need to start all RC's with tracking implants so you can make sure they're not causing problems for miners/scientists.

 

Honestly it might be better to make a separate smaller asteroid for the labor camp.

 

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Could prevent the RC's from spawning with PDAs too so they don't pester the crew. If an RC spawns as a traitor, I guess you could always make smuggled suppository uplinks you gotta spend time removing or putting back. #dang

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If the labor camp had a little more to it (think a proper prison with showers and a canteen) it could be interesting. Also, there needs to be something to stop people from drilling into space. Number one is removing gibonite from the area.

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