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Consolidated ghetto weapon/trap thread


Midaychi

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Add your ideas for ghetto weapons/traps here. I'll add the ones I remember at least.

 

1. Punch gloves - Take some gloves, jury rig it with cablecuffs and some sort of casing like a grenade casing, and an igniter. Lets you load a single cigarette or shotgun shell or snap pop/unstable goo in. Punching someone on harm with these equipped will use the item on the victim; Shotgun shells go pow, as go snap pops/unstable goo, and cigarettes light. For the last one, the main use would be for cryobeaker dipped reactions on ignite and would happen on the tile the person was last punched on.

 

Additional possible idea: Jury rig a trigger mechanism with a battery and some wire to allow for powered extended range use, maybe a few tiles.

 

2. Ghetto pressure plate - Ability to screwdriver and attach a single trigger mechanism to a mouse trap. When the mouse trap goes off, so does the mechanism (So, you'd want to use this with RSD or something).

Additionally, ability to instead attach single tank bombs/grenades of all kinds/Sodacan IED to mouse traps, whose mechanisms would trigger when the mousetrap was triggered.

 

The construction would keep its original size, so putting a normal sized grenade on a mouse trap would keep it normal sized, etc. If the result can fit in a backpack and the mouse trap is armed, opening said backpack would set off the trap.

 

Additional possible idea: Apply the same to bear traps for ghetto C4. The trap sticks to the victim's leg and goes off.

 

3. Ghetto turret - Take a chair and wire it up, use some metal on it to build a base stand on it. Take a welding tool to some airlock electronics to heat the leads, then use some wires on it to reshape the sodder and leads a little. Use the modified airlock electronics on the base stand, (optionally add up to two RSDs here), then four laser tripwire sensors. (Optionally, add a few sheets of plastic to build an ammo hopper here). Add a battery. Finally, add a robot arm, and a weapon of choice.

 

The completed device can only face in one of four directions, and puts off four lasers (Invisible if set to be invisible before construction). The gun-facing laser being tripped will fire the weapon, and then continue to fire the weapon every few seconds if a standing target is still breaking the laser. If any of the other three lasers are tripped, the turret will change direction to face the tripped laser. If the laser is still tripped, the turret will fire.

 

The turret feeds off of local apc power, but will run off internal battery power instead if the apc is drained or otherwise nonexistent. The turret will additionally need ammo if the inserted weapon is a projectile weapon, and using the ammo on the turret will reload it. If you put an optional ammo hopper onto it, you can insert a queue of ammo clips/mags instead.

 

The reason for optional RSDs in the construction step is to be able to toggle the weapon mode and the power of the turret.

The first RSD you attach will control on/off, and the second will control the weapon mode (if applicable). Hopefully you turned the receivers on and set them to different signals. Without the RSD, the turret will just be always on unless someone destroys it.

 

Without apc power, even projectile turrets will run out of power and stop working, but at a slower rate than energy turrets due to the energy weapon using the battery as ammo.

 

Possible extra idea: Putting batteries into the ammo hopper as well, and having the turret eject old batteries and shove in new ones automatically from the hopper.

 

 

4. Shrapnel ammo for the pneumatic cannon. - Taking a welding tool to a sheet of plasteel takes a few seconds, uses up a sheet of plasteel and turns it into a heated shaped bit of material. Quickly pick the object up while wearing black gloves and run it under a sink to render it fragile. Throwing that material against an R-wall or r-plasma wall a bunch of times, it will eventually shatter into a bunch of shards.

 

The shards can be used on their own as ammo, but also can be bundled into a package using a sheet of plastic that can be inserted into a pneumatic cannon, effectively turning it into an air-powered shotgun.

 

5. Pen Knife - Taking from #4 above, those shards can also be fashioned into a concealable knife. Take a normal pen, pry it apart with the sharp end of a pair of wirecutters, use some metal on it to fashion additional spring mechanisms, use the sharp ends of a wirecutter to whittle a slide in the front of the pen.

 

Take a plasteel shard and use it against an r-wall or r-plasma glass repeatedly to sharpen it. Once it's sharpened, you can use it on the above construct and re-assemble it.

 

The resulting pen can be used in hand to reveal the blade, and used again to conceal it. For all intensive purposes, this is a normal pen unless the blade is revealed. While the blade is revealed, the pen functions as a sharp knife for stabbing people and has a higher than normal chance to embed in the target's wound. The unsheathed pen also functions well as a thrown dart, and as a high-embed chance pneumatic cannon ammo.

 

 

6. A plain ol' shiv - Using a metal rods and rubbing them against an R-wall or plasma glass repeatedly with an audible noise. Useful for when you don't have cables to make a spear and are trapped in perma brig. Using it to cut cloth off clothing/shoes/bedsheets/beds and then wrapping it around the shiv lets you hit a little harder with it due to better grip and gives an extra embed in wound chance.

 

7. Mister stabby - taking from #2 above, attaching a robot arm to a mouse trap will let you add a melee weapon to it. Circular saw, scalpel, stun baton, pen knife, whatever. Triggering the trap will apply the weapon to the victim who stepped on it.

 

Additional possible idea: Build a wind up spring mechanism or something so you can queue up multiple attacks, in case the victim remains on the same tile.

 

Another additional possible idea: Attach a syringe or hypospray or a sleepy pen to it instead.

 

8. Concealed pressure plate - Taking from #2 above. The construct where you only have a mousetrap and a signalling device of some sort can be concealed underneath floor tiles. The tile will make an audible click when stepped on, and trigger the attached device. Useful for having a tank transfer valve in a nearby closet.

 

9. Mr Spinny. - You can take a metal floor tile and wire it up, add some sort of signalling device (Probably best if you use voice analyzers or RSD), and a robot arm. Place that tile to conceal it on the ground.

Upon receiving a signal, it will rotate any unsecured glass/rglass/plasmaglass/rplasmaglass panes ontop of it once clockwise.

Useful for combining with #8, if you want to make a fire or atmosphere trap or something. Maybe even just a trap that explosively vents the atmosphere of a room.

 

10. Total Slip shoes - A mostly joke item. Cable Cuff some banana peels to some shoes and wear them, and every step you take will act as if you slipped on a couple space lube tiles.

 

11. Fuel Rockets - Take some grenade casings and rig some wiring and an igniter/rsd combo up to it, use some more metal on it to seal and shape an exhaust port. Finally, rig a screwdriver'd welding tool of some kind to it for a fuel reserve (Industrial welding tools work too for double capacity).

 

Secure them to office chairs or wheel chairs, and they will explosively vent burned fuel and rocket the chair in the facing direction whenever the RSD signal is received. For obvious reasons, you don't want to slam into people or objects while doing this.

 

Additional possible idea: Add additional rockets on different signals to the chair in order to give directional thrust.

 

12. Remote firefighting drone - Similar steps as the turret, but it uses an office chair instead as a base, requires a camera assembly, and only accepts fire extinguishers. Click dragging a tank to the device will allow it to pull the tank behind it and feed water (or fuel if you're evil) from it.

 

By itself, the drone will do nothing. You have to also jury rig a controller from an RSD and some camera circuits. Using the controller will put you in direct control of the drone and allow you to drive it around remotely as well as see through its camera.

 

Additional idea: If you jam an id card into the drone, it will allow moving into doors to open them if the id level is correct. Also will automatically open firelocks it moves into and close them behind it.

 

13. Dr Griff - A device you can rig to a locker, consisting of a robot arm and a welding tool and an RSD as well as some wiring. When the RSD is triggered, it will close the locker and weld it. Useful when combined with #7 and #8 for abducting people in dark maintenance tunnels. Just have an rsd with receiver on in your pocket and listen for the beep, then investigate your trap and claim your abductee.

 

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Classic molotov cocktail. Bottle of alcohol and a rag, light it, throw and run like hell. Burns a couple of tiles for a short amount of time. Does not burn very hot. Welding fuel makes it burn hotter but it can blow up in your hand.

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Thats exactly what I was going for.

Another component: liquid plasma-turns it into either a pretty powerful bomb (around welder tank) or a huge radius of fire.

 

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Plastic bag + Cable Coils makes a loosely tied bag. Put it on someone's head and it tightens. Someone with wirecutters or a sharp object can just cut it off, a bystander can remove it; but without those two the victim has to spend a while trying to tear their way out of it and they'll either suffocate to death or destroy the bag in the process.

(Note: Destroyed bags are still scannable for dna/prints but cannot be reused)

 

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Now if we could get some sprites made for these items.. ohoho..

 

I'd like to see a wire and maybe a piece of metal or shard to make a garrote, that'd be pretty cool but I doubt something that easy to make would get added.

 

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Get an emergency oxygen tank, screwdriver it, mix welder fuel into it and attach an igniter.

 

Turn the igniter on, use wirecutters on the tank and then run like hell. It sprays across the room until it goes boom. Good way for causing panic in crowded areas.

 

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==Pneumatic Pistol (AKA: the mad chemist's best friend)-

 

Build a casing around a hermetic tube by using a wrench on a canon frame to disassemble it into pistol pieces and use it on a tank transfer valve, weld, use plastic on it to build the stock and trigger mechanism, screwdriver, more plastic to build the hopper, wench to finish.

Has a valve setting %, an inventory, and an eject verb just like a pneumatic gun, but only accepts specific ammo: Foam darts, Paintballs and plain Darts

 

== Paintball gun ammo - Make a paintball mold out of plastic sheets, use a dropper full of 5 units of clonexadone on it and 5 units of blood, causes a film to form. Then dropper in 10-30 units (whatever's most balanced) of any reagent, close the mold, and use a welding tool on the mold. Use the heated mold on a sink and pop it open to get a filled paintball (and the mold back of course).

Maybe make some machine or method to automate the process or speed it up, maybe not who knows?

 

Paintballs can be thrown at people or surfaces with an ok chance to rupture and spill the chemicals all over the person, but usually just annoying plonk and no damage.

 

Their main purpose is to be loaded into pneumatic pistols, in which case they always break when impacting something. If it's a wall or a floor it'll paint it with a blood splat the colour of the reagent. If it's a mob it'll splat the reagents all over the mob.

 

 

== Darts - Take wirecutters to a plastic sheet to fashion a bunch of stabilizing fins, pry the guts out of a syringe with the same wirecutters, fill the syringe with ballast of some kind and attach a set of fins. The result is a throwable that can fly kind of far and do some damage, but mostly just has a really high embed chance and a blind chance if it manage to embed into the eyes.

 

Darts use cigarette dipping code (!Including the non-reactive property!), but transfer their reagent poison to the victim struck.

 

Edited by Guest
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==Pneumatic Pistol (AKA: the mad chemist's best friend)-

 

Build a casing around a hermetic tube by using a wrench on a canon frame to disassemble it into pistol pieces and use it on a tank transfer valve, weld, use plastic on it to build the stock and trigger mechanism, screwdriver, more plastic to build the hopper, wench to finish.

Has a valve setting %, an inventory, and an eject verb just like a pneumatic gun, but only accepts specific ammo: Foam darts, Paintballs and plain Darts

 

== Paintball gun ammo - Make a paintball mold out of plastic sheets, use a dropper full of 5 units of clonexadone on it and 5 units of blood, causes a film to form. Then dropper in 10-30 units (whatever's most balanced) of any reagent, close the mold, and use a welding tool on the mold. Use the heated mold on a sink and pop it open to get a filled paintball.

 

Paintballs can be thrown at people or surfaces with an ok chance to rupture and spill the chemicals all over the person, but usually just annoying plonk and no damage.

 

Their main purpose is to be loaded into pneumatic pistols, in which case they always break when impacting something. If it's a wall or a floor it'll paint it with a blood splat the colour of the reagent. If it's a mob it'll splat the reagents all over the mob.

 

 

== Darts - Take wirecutters to a plastic sheet to fashion a bunch of stabilizing fins, pry the guts out of a syringe with the same wirecutters, fill the syringe with ballast of some kind and attach a set of fins. The result is a throwable that can fly kind of far and do some damage, but mostly just has a really high embed chance and a blind chance if it manage to embed into the eyes.

 

Darts use cigarette dipping code (!Including the non-reactive property!), but transfer their reagent poison to the victim struck.

Syringe gun?

 

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Syringe gun can't splash on people, and the darts can hold reactions as well as reagents if you dip them on a cryostasis beaker unlike syringes, but yeah basically.

 

An air-powered difficult to make ghetto syringe gun with a lot of preparation to the ammo. You'd need plastic sheets and a tank transfer valve somehow, so you'd actually have to put an effort into getting the parts.

 

The valve % would determine the chances of the dart ammo succeeding probably, and having it lower than a certain % would give a fail chance to the paintballs. Use more air for better results basically, instead of like the pneumatic cannon where more air used = higher speed = higher damage.

 

Non antag uses: Healing people from a distance, or using 1 unit of polytrinic in the paintball to melt their facemasks off and fill the rest of the paintball with condensed capsaicin for !!fun!! shots to the eyes.

Or using a potassium/water or a flash powder reaction in the darts to do minor damage and a stun.

Or find your own fun time reactions.

 

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I like the idea of making ghetto armour and helmets out of metal and reinforced glass, it could do better against melee but worse against guns (cannons particularly), slow you down like a hardsuit and be easily noticeable. Also, if you can't sabotage internals with welding fuel, plasma, or chemicals, that needs to be a thing. My last suggestion would be a toothed club made of either wood and glass shards or metal rods, cable coil and glass shards. Ghetto equipment is loads of fun to make and use, I wish we had more (please make more Ponies :3).

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  • 2 weeks later...

 

Bumping and adding a new thing: Attaching RSD to doors should work the other way around. Normally you can put them on there and pulse the wire from afar, but it could be used if it also worked the other way around.

 

Basically, find the wire you want it to trigger off of, and set something else somewhere else with a receiving rsd on the same signal. If the door bolts are triggered and the rsd is attached to the bolt wire? Trigger. Etc.

Would need a wire for when the door opens, and for when it's shocked, etc. Bombs that go off when a door is opened, woot?

 

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