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Coroner Office and Morgue Placement


Cthulol

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A considerable amount of times I've played as the coroner the morgue has been either broken into or used as a rat run to get to medical/cloning. This causes considerable security issues especially with how sensitive the data and objects in the coroners office and morgue are. If you are newbie or assistant looking to grief or just bored you only need to go through one secure door to gain access to;

  • Countless dead bodies with all their items. 
  • A possibly unsecured scalpel. 
  • A dropper, formaldehyde.
  • Paperwork that can be vital to detective/sec work. 

Part of the problem is that it is located directly on a main corridor that attracts a lot of traffic, opposite the bar and kitchen kiosk, lots of newbie traffic and assistant traffic here and bored assistant/newbies/grievers like to hang about waiting for doors to open to run in and act like idiots. 

 

Suggestions to fix:

 

Remove the door that goes directly into the coroners office? (1 in picture)

Put secure lockers that can be labelled in the morgue for the belongings of the dead bodies?

Move coroners office to the opposite corner (3 in picture)

Make morgue coffins secure somehow? Not operable by non-staff? 

Remove (unnecessary?) door to mech bay (2 in picture)

 

Thanks.

 

Cthulol

 

morgue.jpg.480cc1f54507681c102b2bb1256d92ae.jpg

 

Edited by Cthulol
  • fastparrot 1
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the mech door is nice because robotics can put borged bodies directly into the morgue. but yeah door 1 is kinda unneeded. also I would suggest remove chaplain access.

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