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Two new cyborg modules: Science and Farm


Midaychi

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I'll keep this short and detailed.

 

Science Module goal: To further research and assist the station scientists.

Possible uses: Assisting with xenoarchaeology, xenobiology, and telescience. Also has very limited ability to assist in Toxins and R&D.

Contents:

- Flash

- Flashlight

- Ability to drink coffee to no effect

- Pen

- Mining satchel (mostly for picking up the plain generic non-strange rocks from excavating)

- Satchel that can hold rock slivers, sample bags, and the smaller artifact finds

- Cyborg adjustable pick (I'm assuming this also functions as a pickaxe. If not then they'd also need a pickaxe)

- Alden Saraspova counter

- Measuring tape

- Depth Scanner

- Wrench

- Rock Coring device

- Xeno-Stabilization field (Toggle it on/off when equipped as a module, stays on or off even if not active module but not if put away. When active, will drain battery faster but will act if cyborg has a full anomaly set and latex gloves on)

- Optical mesons

- Fire extinguisher

- Pneumatic grabber (Works like maintenance drone magnetic grabber, but instead works on and allows the cyborg to use: Space GPS devices, anomaly batteries, beakers, R&D machine parts, Rock Slivers, Sample bags, Undeployed telepads [the tracking-beacon like thing you can print from protolathe], bars of soap, coffee cups, and monkey cubes)

 

No welding tool, because it would give them repair abilities and also: If you know what you're doing in xenoarchaeology, you never need a welding tool.

 

Emagged equipment:

- A screwdriver

- A syringe

- Some sort of device that can be used for drilling pressure holes in single tank bombs, but can't be used for anything else a welding tool can be used for.

- A signalling interface on their PDA

- Pneumatic grabber can now also pick up and manipulate: anomaly utilizers, transfer valves, single tank assemblies, gas tanks, slime cores, and the various signalling equipment usually used on bombs.

 

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Farm Module goal: To assist in the horticultural supply of the station, and in the efforts of the station hydroponics workers.

Possible uses: 420 grow weed erry day, helping botany grow all the shit/growing chef stuff when the botanists commit suicide/BEEES

Contents:

- Flash

- Flashlight

- Ability to interface with the seed and hydro venders

- Ability to pneumatic grab a lit blunt and use a verb to clear pneumatic grabber, but put a blunt sprite + smoke on the cyborg.

- bucket

- bee net

- syringe

- wrench

- plant bag

- a cyborg hatchet (That only works for carving pumpkins/cutting wood/etc)

- a plant analyzer

- a weeder hoe

- a shovel

- a spraybottle of plant-b-gone

- a pneumatic grabber (Works like maintenance drone grabbers, but instead can only pick up and use: Seed bags, bee stuff, wood planks and wood tiles, grass tiles, rolling paper, sandstone blocks (for dirt making), and Floral Stomato ray guns.)

 

Emagged equipment:

- Ability for the pneumatic grabber to also pick up and use: Beakers, and all of the plant produce including nettles/death nettles, )

- Cyborg Hatchet gains ability to be used as a normal hatchet.

 

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Without slime cutting machinery, the xenobio bot outclasses the human counterparts in slime herding duty and leaves the slime mutilating duty solely to the poor xenobiologist. 2 hours of scalpel-scalpel-saw action means sudden pandemic of SSD in xenobiologists

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So the Science bot would be better off without bombing/xenobio abilities is what you mean?

 

Trimming it down to more just xenoarchaeology wouldn't be too bad.

 

Maybe alternatively: give science cyborg surgery tools for working only on slimes, but remove their ability to do the actual slime herding/using part?

 

What would emagging unlock then?

 

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The xenoarch modules were removed from mining borgs during the transition to new mining.

Besides, I showed this suggestion to ponies and got an instant "Fuck no! We have too many cyborg modules already! This is almost as bad as that one time when someone suggested a honk borg." so, yeah.

 

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Personally I would hate to have to work in hydro with a borg, borg bump mechanics would make it hell in a small area where you already walk in and around other hydro workers consistently as it is.

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