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Psychiatrist improvements / new job Implication


Reker45

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After moderate testing. AKA RP'ing as a nutter to give the person playing psychiatrist that ulta rare RP opportunity to qwell

and treat a mentaly I'll patient, However after testing all that happend was medbay became my playground (dont ask I have my ways :twisted: ) as you know as a psychiatrist you end up as either another boring doctor or medbay receptionist this suggestion offers a chance even if slim and pathetic that the psychiatrist could have more purpose.

 

Job : Psychiatric Patient

 

Starting area - Patient ISO 1

ID access - No different then assistant ( or however if this is implemented the coder chooses would be appropriate)

Gear - Pajama's and pajama slippers

Karma - 5 points (up to coder i thought this would be decent as it would mean somebody has atleast some ss13 rp experience )

The job is mainly for RP sake, Weather that means going 100% bonkers and running rampid in medbay due to a incompetent psychiatrist, or clinging to the psychiatrist cause you think everybody wants you dead, is up to the player.

PDA - for antag purposes the patient should have a PDA just incase they end up a traitor, I know what its like to need a para-pen and not having my PDA on hand :(

 

This is my suggestion I leave it to the judgment of the Admins, Owner and Coders.

 

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I like this idea, 10/10 would unlock.

 

I try to make some work for the shrink as a CMO whenever it is possible, but usually the shrink has gone SSD or rampage from sheer boredom at that point when it's relevant. Treating a guy that is 100% sure that the feral tunnel clown is after them is a lot more rewarding and interesting than waiting in your dim office for 30 minutes to finally get the damn cannibal chef to therapy.

 

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