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Prison Station 13


andrewmeythaler

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Crazy idea for a new game mode. Not to be taken seriously.

 

The entire station is converted into a prison, and the majority of the crew are prisoners. They would be like antags, with specific goals. Either they are in a gang, or a standard prisoner. The normal prisoners will have one objective: Get off station. The gang members would have a series of kill objectives, asking them to kill rival gang members. The other half of the players would become security, who would perform their normal duties, with the added task of keeping anyone from leaving. The command staff would be taken out, and the HoS and Warden would become the only two command staff. The AI would have a new set of laws: 1) Protect security 2) Keep prisoners from leaving 3) Keep prisoners alive.

 

Naturally the station would need minor adjustments. The bar would lose the bar, and keep only the kitchen area. The wooden tables would become all metal and drab. The escape corridor would be off limits to prisoners, and would contain security checkpoints to get near. Science would become a second staging area for security. The brig would act like maximum security prison. The dorms would need to be much larger and work like cells. Engineering would contain only a few well behaved prisoners. Medical would be comprised of real doctors, who would need guarding from dangerous prisoners. As such access to the medbay would be off limits without security escort. Maintenance would become a quick way for security to get from one place to another, and would be off limits to prisoners.

 

It would be rad.

 

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I like this idea.

 

But I just found myself thinking while reading this... "Isn't this what we're really doing right now?"

 

The brig cells seem to be just solitary confinement, and permabrig is just that... exile from the station completely. Past that, it feels like a prison station anyways.

 

At least that's how veteran sec officers probably feel. :)

 

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