Jump to content

Server rules against active item spamming


IK3I

Recommended Posts

Occasionally, someone will decide it's a good idea to spawn hundreds of objects that are considered active in the code (they do something every tick)

When this happens, the sever gets bogged down to a point where it can eventually become unplayable. Additionally, it requires an admin to actually come in and delete the objects to resolve the issue.

This is pretty much the definition of griefing and it's not always even intentional. However, making people aware that you can break the server by doing things like spawning a hundred simple mobs or anything with a passive element should be made clear in the rules to avoid ambiguity.

Quite simply put, Ignorance of the problem does not make it go away.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use