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Threes

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  1. A running list of personal headcanon I have (some running directly contradictory to accepted lore):

    Vulp Things:

    Vulpkanin culture strongly disapproves of large families. As a consequence of limited resources, limited living space, and limited...everything really, it would make sense for Vulps to see having large families as wasteful, or taking resources from others. By extension, being born a twin/triplet/etc. is seen as a sign of bad luck by the more superstitious Vulpkanin, and as a burden by the more logical. If you want to go darker with it, in a world of genetic modification a government with broad emergency powers such as the Assembly could easily demand population control down to a cellular level, further reinforcing the idea the Vulpkanin have sacrificed greatly for their collective survival.

    While Vulpkanin are constantly torn between the assimilationist and parallelist philosophies, they nonetheless form large cultural enclaves in whatever cities they settle in. This can be a point of contention among Vulpkanin and the dominant culture.

    These predominately vulpkanin "CanniTowns" also lead to a very interesting "It-takes-a-megastructure" communal parenting style, in which older members of a habitat or archology may watch the children while their parents go to work, giving colony-dwelling Vulpkanin a wide assortment of views and experiences.

    Being a largely immigrant culture Vulpkanin are still struggling to overcome discrimination, especially in the Sol system, where the already Human-centric TSF has heavy influence on most media and corporate entities. Some Sol citizens still maintain that rising Vulpkanin populations will eventually out-compete the native humans, even 3 centuries after the diaspora began.

    Racht. Oh man Racht. That's like 5 paragraphs of philosophical ramblings I wrote out one night to justify how Monism, an almost entirely material philosophy, would encapsulate a "universal will", I'll post that another time.

    Non-Vulp Things:

    The Cyberiad is where all of NT's problematic, incompetent, or plain untrustworthy employees are sent. This keeps them away from the profitable and efficient facilities, and conveniently keeps them all on a station with one of the highest incident rates in the galaxy. If they die, they die. If they turn a profit before hand, all the better.

    The majority of TSF citizens serve in the civil corps, a massive bureaucratic organ required to maintain and supply the largest military in the galaxy.

    TSF has four branches: Navy, Marines, Security, and Civil, each with different taskings, but all soldiers have Primary Training, explaining why crew members understand first aid, firefighting, simple engineering, and are competent with advanced weaponry.

    Nanotrasen keep a very close eye on the crew of the Cyberiad, both past and present, keeping long dossiers on each (explaining crew records being so detailed)

    Nanotrasen sometimes has Internal Affairs agents and Human Resources personnel in plainclothes undercover aboard the Cyberiad, which (in addition to a Comms Officer listening in on radio chatter) is how Central always seems to know whats going on.

    Nanotrasen maintains several Habitation stations, or company towns in space. One of which, the NBS Hearthwood is where all my characters go at the end of the round.

    Mars is terraformed to an extent, leaded to a vast desert planet with a thin but breathable atmosphere. Massive mega-cities are separated by large swaths of nigh-inhospitable wasteland supporting small, insular, plasma-mining communities.  Space Texas

    The Chihong Sea is a massive ocean, turned red by the same mineral deposits found in Martian soil, that handles thermal and atmospheric regulation.

     

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  2. Two fragments of vamp lore I need opinions on, both with very different tones.

    The first is more cold, and I suppose is a piece of a TSF report or something.

    Quote

        The first suspected contact with the organization later dubbed the “Cabal” occurred when logistics freighter TSF-L “Transylvania” never docked at TSF Naval Base Kilimanjaro, when the first recovery team boarded the ship, the power had been cut and the crew missing. The only corpses recovered from the derelict were of the security team, all 5 completely drained of blood. Fearing hostile contact with a new race, the TSF Office of Naval Intelligence analyzed the vessel and found that, with the exception of the brig, there were no signs of combat and no non-human DNA. Jurisdiction was then taken by the TSF’s Bureau of Extra-dimensional Affairs, who began to compile the first dossier on the "Transylvania Incident".
        After years of false reports, BEA agents successfully captured a low-level entity after an attempted raid on a secret facility, and after many hours of interrogation the entity admitted they were approached by a strange figure and offered power and wealth in exchange for the theft of a prototype from the local research base. However the entity refused to name any collaborators and repeatedly professed their ignorance. Once it was confirmed that the entity, still appearing genetically human, had no abilities other remarkable healing factor, data collection began.
       The entity was found to be resistant to large amounts of brute force trauma, as well as most sedatives. Short term exposure to high temperatures had little effect beyond terrifying the entity. Cold temperatures had no unusual effects. The Bureau’s chaplain was called for the second stage of data collection, and it was documented that the presence of the chaplain’s rosary was incredibly distressing to the entity; tests performed with the chaplain present recorded an approximately 70% decrease in healing factor efficiency. Agents collecting data report that the entity grew weak after long periods without sapient blood, and note that while that blood of all known species were tested, only blood from non-sapient creatures and blood from dead sapients did not increase healing factor efficiency. The entity was unfortunately lost after experimentation with high-band UV radiation and their body deteriorated into dust immediately after the loss of brain activity.
        The compilation of the “Vampiric Report” led to the a significant diversion of resources into the BEA, who quickly began tracking suspected members of the newly named “Cabal”. Four known variants of entity have been cataloged, each with unique and dangerous inhuman abilities. BEA analysts speculate that there may potentially be more variants, and note that no higher-level entity has ever successfully been captured by TSF forces.

    The second is a very brief, more dramatic blurb, something I'd probably put on the wiki one day if it can be made to fit the style.

    Quote

    Entities with strange and unnatural powers obtained by stealing the “vital essence” of life are a common element in almost all known species’ folklore. Modern science has come to discover (often violently) that these “vampires” are, in fact, quite real. Pledging allegiance to the extraordinarily secretive “Sanguine Collective”, these powerful beings have sacrificed all mortal concerns for an unquenchable thirst for blood and power. Members of the shadowy cabal are rarely encountered and at a glance appear very much like ordinary people, however when they finally decide to toss away this masquerade, they use ungodly powers to ruthlessly achieve goals beyond our comprehension. Only one thing is clear about these depraved monsters, they see us as little more than cattle.

    Need thoughts on things like names. A name for the vampire organization is still needed, I'm using "Cabal" and 'Sanguine Collective" as placeholders. Also generally I'm open to literally any suggestion, I am not a writer.

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