mikecari
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Posts
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Posts posted by mikecari
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[spoiler2]New Vegas is still better[/spoiler2]
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Dunno, I find this new version of nations to be pretty enjoyable actually. It's also an RP gamemode so there's really no "winning" or "losing".
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Wait, is the AI able to shunt to off-station APCS? If so that's a pretty big loophole honestly.
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One game mode that still stands out for me as being very unbalanced is malfunction. The main reason being that the only way to track a shunted AI is with the captain's pinpointer, of which there is only one of on the entire station. This means that if it ever gets misplaced or given to an SSD person, the crew has no way of winning at all.
If you ask me, it's hard enough for the crew to break into the satellite and kill the AI as it is, and shunting just seems like a cheap way to deny the crew a victory and play hide and seek rather than make the round interesting.
Perhaps new ways to track a shunted AI would make things more fair. Maybe the robotics console or even the communications console on the bridge would allow you to trace the AI's self-destruct code signal. That way the captain or command could then relay that information to engineering to destroy that specific APC.
I feel like shunting in general should really feel like a "last resort" move that really gimps the AI's power in return for a few final moments of safety, like if there's only 60 seconds left for the AI to trigger the self-destruct, rather than a super hard to find and cheap tactic that screws over everyone, even when the AI has over 10 minutes left to blow up station.
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I personally want the shell and shard summons in the starting tailsman to get runes. Is odd that there are talismans for them but not runes when lorewise tailsmans are imbued paper.
You can summon construct shells I believe. You just need 5 sheets of plasteel which is a pain in the ass to obtain. Yeah I agree that not being able to make soulstones is kinda shitty. Maybe it could require reinforced glass sheets or something.
Edit: actually, I think summoning shells might be /tg/ only: https://tgstation13.org/wiki/Cult_magic
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Yeah why the heck did this get removed.
This was always a thing before the update and I see surgeons scratching their heads when they try to perform bone + organ surgery now.
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I know Baystation has plant genes and the bioballistic delivery system etc. There's a plant genes guide on the Bay wiki if you wanna be a dirty cheater but it really isn't that hard to do with a little trial and error.
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Only reason why I use hotkeys is because my arrow keys are a part of my numpad for some asinine reason and it makes them a bitch to use properly. Same reason why I had to use autohotkey to swap my arrow keys for WASD to beat Sans in undertale.
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Me neither.
Being able to scream for security while running > Robustness.
Except you can press T and just run and the text box will stay there.
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I'm not a big time pod user, but I can definitely see where people are coming from with their frustrations here. I mean, mechs have DNA locks that prevent them from being stolen, janicarts, secways, and ambulances all require keys, it's absurd to think that there are no safety measures for pods when they are extremely valuable station property.
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I like this idea. Bar is where I always get beaten to a bloody pulp by greytiders.
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I like this guide. Really gets the point across. Now if only security actually respected the magistrate instead of treating him like a lawyer.
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I like this idea. Science grinds to a halt without a steady supply of minerals to use. As a miner I always deliver my materials personally to science since I know the cargo people NEVER do their jobs, but it would be nice if science could get off their lazy asses themselves and get them for once.
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Saw him today, was a very professional IA agent. I wish we had more people like him handling IA/magistrate jobs.
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Stole the nuke disk, pretty casual, Blueshield is following me for quite a while...
Walk into the bar and they sit next to me and then.. I stop and ask why he is and he points to the pinpointer and then I get tazed and cuffed.
My fukken sides
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Because 'its been part of teh code forevur an we don wanna remove cuz muh nostalgia'.
Which is funny because on other servers like Baystation you get a funny message like "I wouldn't do that if I were you" if you try to put one of the bags inside the other. Why not just do that so the coders can still circlejerk with their funny D&D reference while at the same time removing a round-ending grief feature?
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Great guide.
Hopefully we'll finally start seeing good doctors now.
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5) Absolutely useless Command members who actually believe them because obviously Security is Shitcurity;
There was a round recently where an officer was nearly demoted and executed by the Captain because a civilian told Cap that the officer was a syndicate agent. Cap actually arrested the officer *while they were initially dragging the civilian to the brig* and released the civilian. It was like fifteen seconds between "HELP HELP OFFICER IS SYNDICATE" and the Captain arresting them.
Absolutely bonkers.
I sincerely hope that captain got jobbanned.
Nothing pisses me off more than Capcurity/HoPcurity thinking they can go around arresting people like they're sec.
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Bumping Coldflame's suggestion.
I think if you get thrown in the brig 3 times or more you should be held until transfer till the end of the shift.
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Thanks for the tips, I didn't know you could dodge the laser.
I swear I learn new stuff every day still.
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Is there any way to counter the basilisk ice stare? I take leporazine but the bolt still freezes my ass and then I'm forced to used melee ;(
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Yeah but if you follow proper brigging procedure:
remove sunglasses and stuff
Flash prisoner
Remove cuffs
Yakkety sax outta there
That won't happen.
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Another thing is when you're brigging a guy and you're being watched by like 5 other officers.
For fuck's sake I don't need 5 of you dickheads to watch me put a guy in a cell. He's already detained, go patrol for fuck's sake.
"NAS Trurl here" - A Guide to Faxes
in Guides
Posted
Very nice explanation.
One thing I've been meaning to ask is: what's the primary difference between communication console messages to centcom and faxes to centcom?