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payback137

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Posts posted by payback137

  1.  

    I suppose if you all really want me to, I can tell you about myself.

    Hi, I'm Payback137, and I am OBSESSED with Roleplaying. My main IC names are Aralon Ellessar and Harlan Thorn, but you may see me with other names. I have been on the server for about 3 months or so, and love the people on it, but I'll warn you not to Roleplay badly around me, or you may incur my robust wrath!

     

    Oh, and I'm a Brony ;)

     

  2.  

    2. Restoring malf AIs is completely dumb and OP since they are only in THEIR OWN gamemode,

    i was thinking more of something like the vault door, where they have to wait for around 3 minutes as it restores, that way the A.I would be able to react. and maybe a malfunction upgrade that allows A.I's to not be able to be Intellicarded. either way, the restore function would just be an alternative to wiping them. that way the station would still be able to have an A.I

    also karma jobs are supposed to be just gimmicks, not something that gets a completely new game mechanic.

    actually, karma jobs are just high risk jobs, where if the person that was using them was a bad player, or a bad RPer, then it would spoil the game. thats why you get karma from RPing well.

    3. Yeah, no.

    good constructive criticism there...

     

  3.  

    These are some random ideas I keep having for the server, I'll be adding to this topic as I think them up.

     

    1)

     

    -Emergency Role-Play Squad (Admin only maybe?)

    -Deployed when things get too meta

    -Access to most weapons

    -Terminates any meta-gamers

    -Their very existence is meta, so they must commit suicide when all terminating has been accomplished.

     

    2)

     

    -A.I Engineer (15-30 Karma Points?)

    -Is able to upgrade the A.I Core (Similar to Malfunction Gametype upgrades, but to help the station or to protect the A.I instead)

    -Can restore Malfunctioning A.I's (like using a loyalty implant on a traitor)

    -Access to all A.I-Based Rooms

    -When wearing ID, Turrets will not fire at them, unless specifically told to by the A.I (setting for Turret controls maybe?)

    -Has a low power EMP (like the Ion rifle, but less powerful, maybe an Ion pistol?)

    -Co-Command for engineering, but the CE still has more authority.

    -When traitor, can put special upgrades on the A.I (malfunction upgrades, special Traitor upgrades, etc.)

     

    3)

     

    -Vault Door instead of Blast door in A.I upload, for easy access for the A.I Engineer and to make the job easier for intruders (with good OR bad intentions)

     

  4. a gamemode called 'anarchy' where, like There Can Only Be One, everyone is stripped of everything, given a backpack full of thermite grenades and a flammable-liquid drenched jumpsuit, and whoever survives wins, the jumpsuit cannot be taken off, and they cannot pick anything up. also, the game only ends when they are the last living thing on the station. for fun, mix it up with some spess carps :twisted:

  5.  

    Syndie DS was sent inn because of the failure of the Nuke ops.

    Unfortunately for them, centcom picked up the transmission and warned the NSS Cyberiad before the attack begun, so the crew had time to arm themselves with weaponry from centcom.

     

    Picture of the DS preparing to enter *IMAGE*

     

    The DS didn't get far, the Warden found them lurking about outside the windows when they were breaking inn.

    This is the aftermath

     

    *IMAGE*]

     

    and as the Warden, I believe you fought very bravely, but if you only brought ballistic weapons, you may have beaten us, *salute.

     

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