Jump to content

thebeoni

Members
  • Posts

    238
  • Joined

  • Last visited

Posts posted by thebeoni

  1. At the moment when we look at Paradise ICly it would be a research station. But codewise we did not really add anything about research except for the strange object thingy which is used for RnD anyway. Only IC goal on station at the moment is either free for all/build DNA vault, Bluespace Artilery etc...

    In past Zomg wanted to implement Ambassadors which when he suddenly left for Deep Station project was left unfinished and essentialy it was removed. I would like to propose iteration of this but instead of Ambassador per race it would be two Ambassadors having their own "traitor" objectives which they would have to fullfil which would essentialy opose each other.

    Though i am not entirely sure how this would flesh out so i am here for your ideas.

  2. We used to do that when Unathi and Tajara had claws that could decapitate... i allowed people to come with weapons against but they always ended heads off. But yes there is no night time at Paradise. For example i am from Europe, but Neca and Fox are from Canada and Australia... So yeah.

     

  3. So, for a long i have had this idea in my head, and so many people complained about this.

    So, chemistry is easy. There is no doubt about it none of you can say it is not. To be perfectly clear gimme 20 minutes alone in scichem and i can hijack shuttle as non antag while wiping 90% of the crew and borgs.

     

    My actual idea here is complete painfuly coded revamp of chemistry. If any of you do play lifeweb you might know how lifeweb alchemy works for those who do not, read:

    Spoiler

    Alchemy in lifeweb works based upon using actual supplies to do stuff like: use mortar to grind herbs, then put it into retort and heat it over jensen burner.

    I do not propose a complete change of reactions i just propose using actual laboratory equipment instead of magical machine with all of chemicals. Still the basic chemicals could be given by the machine provided there is biomass or other fuel inserted into machine so it can do it's proton and electron changing magic.

    3f5943d0d39b1b79eaa84f3909e2ed2e.jpg

  4.  

    I do not know about the font. But for hearing problems we should have option as you mentioned

     

    "You hear honking"

    "You hear laser"

     

    Colourblindess should not be as much problem since "most" of items do have their color stated in name or in description.

     

    There could also be grammar checking little tool for people with dysorthography and dysgraphy.

     

    As well as something i seen in thread before which would allow for running and writing at the same time.

     

  5. You sir just lost all my respect by writing in a way that litetally makes me want to puke. (See the last article above) alias using "superior" and "assume" makes you sound like the bad kind od feminist. And if you would use "opressed" i would actualy puke.

  6.  

    Never fear Beoni is here.

     

    I just came to word a rule.

     

    "Any name that is deemed inapropriate by admins or is excesivelly breaking immersion can be changed by admin at their own discretion and discretion of player with the name, complaints about the name, and "how famous" the name is should and will be taken into acccount. Excluding: Clown, Mime, AI, Borgs and Antagonists"

     

  7. I was thinking more about medical welder which can only repair but not weld stuff down. Also we could get something i would call "Hardware overdrive" which would essentialy act as epipen even though IPCs do not get oxy damage, this could just act as a thing that prevents them from droping stuff with mechanical hands so they could heal themselves with Welder they aquire legitemately.

  8.  

    So i have brought up fungus race a long time ago and many of you "may" be wondering why there was no update on them.

     

    Do not fear the conclusion is near.

     

    So i am not slacking off my ideas are just veeeery hard to put in place and make it work.

     

    The first idea was they would just regenerate after dropping everything and ataching themselves to the wall and this ability is working and it stays BUT i decided to revork the whole chemistry effects just for them which is fairly hard it is bugged and it's nightmare to code.

     

    What i have for now ?

     

    They can hold chemicals in their reservoirs and use them to gain ablities. There only can be one ability active at the time which heavily decreases the chance of powergaming.

     

    And they also are even more squishy then IPCs.

     

    Well abilities for now. Since they can not wear helmet (cause they have giant mushroom at the top)

    They can use iron as a chemical (engineers and miners start with some, as well as other EVA jobs) with iron they can create thick scales that form something like EVA proof softsuit this provides only some base armor and slows them down.

    If you pick another power the suit will crumble to dust it also can not be taken off only ability can be momentarily turned off.

     

    Nutriment from food. If they fill at least two slots of their chemical reservoirs with nutriment they can gain the ability i pointed out earlier in this post which is slow regeneration for cost of mobility. takes over 8 minutes for full regeneration.

     

    Chemicals that normaly create toxin damage heal them and the other way around.

     

    Water, yes there is ability for water. Makes them almost immune to fire is only temporary - half a minute.

     

    Drugs affect them normaly except for toxins that heal them instead of hurting them.

     

    Aaand this is why it is taking so long. I want to make at least 5 more powers so i will feel as being done. I aim at making something unique which will be fun for everyone.

     

  9.  

    Become the master of all finish all the goals and be a jack of all trades.

     

     

    Rules:

    1. You can pick any race except for those that are playable only for admins (ex. armalis)

     

    2. You need to have all your limbs mechanical (or be IPC).

     

    3. You can pick whatever role you want (yes even captain)

     

    .4. Every bring goal implies you will bring it to escape bay when shuttle is called.

     

    5. Every get goal implies you need to make or get all of the things that are required

     

    6. You have to use unmodified paracode

     

    7. You have to prove that you did all the goals and provide time at which you arrived to CC.

     

    8. You can't use admin powers.

     

    9. You have to do this challenge on your own server.

     

    10. You can only eat food you made in kitchen by yourself, For IPCs you need to charge at AI satelite.

     

    Goals

     

     

     

     

    1. Set all possible power sources.

     

    2. Max out research (illegal too).

     

    3. Get: 30 of each plant that is accesible in botany with seed vendor hacked and all plants mutated (Screenshot of the smart fridge)

     

    4. Mine at least 1000 iron ore, 600 plasma ore, 100 gold and silver ore, 300 uranium ore, 50 diamond ore (screenshot of ore machine)

     

    5. Fill medical fridge with all possible healing chems. (screenshot of medical fridge)

     

    6. Bring all mobs that spawn on station(you don't want to leave alone do you ?)

     

    7. Build telescience(in the old bar).

     

    8. Have at least 3000 cargo points before you call shuttle.

     

    9. Get: one of each drinks.

     

    10. Get: every possible fish.

     

    11. Get: 20 bananium sheets, 20 tranquillite sheets, Retro Laser gun, police baton, combat gloves

     

    12. Build, One of each possible mechs and bring it to shuttle.

     

    13. Get: One of each Slime Cores

     

    14. Take one of Each of Vending machines ínto AI core (Russian Soda machine too).

     

    15. Build 3 new space pods

     

    16. Bring one of each "normal" organs.

     

    17. Discover at least 3 super powers (positive)

     

    18. Craft everything. (yes everything that is in crafting menu)

     

    19. Rebuild the robotics in assembly line

     

    20. Escape on shuttle in full health.

     

     

    This is all i got if you see any holes i should fill or something that can be abused please tell me in replies.

     

    Tell me in replies if you want to do the challenge.

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use