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Darkmight9

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Posts posted by Darkmight9

  1. A passion project I did back in the day that suffered from feature creep and me letting the PR bloat to epic proportions (you'd think I'd have learned the first time with my delta overhaul project). I'm wanting to revive the project this time doing it in much smaller chunks and pieces so it's easier to review, work, and to merge. I'm wanting to see if people are still interested in the beach revamp and if Heads of Staff would greenlight the project considering gateway is a bit divisive among the heads before I start putting in the work once more.

    Why it'd be good for the game. The Beach gateway is... boring frankly, there's little to do there both for relaxation and adventure. I'm wanting to at the very least improve the relaxation capability of the beach resort section and in later parts of the project bring more adventure and exploration to the map.

    Here is the original mega PR https://github.com/ParadiseSS13/Paradise/pull/13122

    Roadmap of the project, numbers with letters next to them would be split into different PRs

    1a. Add in new buildable lounge chairs and beach chairs 1b. Also buildable brass structures (can't remember if we can build those or not rn) the chairs and brass structures would be separate PRs
    2a. Add in some new undead pirates 2b. and a space whale(that would be put underwater in the beach map)
    3. Remap the resort section of the gateway and add in the resort hosts.
    4a-?. Add in adventure locations one by one in their own separate PRs

    • Like 5
  2. Oh I can see this being rather fun, here's hoping it stays around. Sadly couldn't get the name in here since it would give the context, would crossing lines out be fine or would that be against the spirit of this thread?

    Also here's my contribution to this page.

     image.png.0d9bc2acb2a3b2201e42f2c6ec483a5a.png

  3. I've also been DMing a DnD game the last few months and this was some custom art I've made for it! This is a very angular style that I like and feels rather interesting to work with and look at. 

    The first piece is an enemy the players faced the Bramble Horse!
    1030602620_Bramblehorse.thumb.png.5787b8570d35d80bf74e6f9433f84736.png

     

    There were also scared lumberjacks to help the players out in a possible future fight, which was solved diplomatically.

    axe version

    Lumberjack(ax).thumb.png.22f4c9ebe5320571961b04a44cc2d4f2.png

    And musket version

    Lumberjack(musket).thumb.png.a99a2e40045d611c16ec1c55bee7eeb2.png


    And lastly is the art for the game itself Mana Hearts!
    1452155337_ManaHeartsbackground.thumb.png.1b04ae38b3aab164918abe8907b2bea1.png
     

    • Like 3
  4. It's been a while since I've posted here. Let's change that with character art for the other character I play, Haley-p! I had a lot of fun doing this and I feel I learned a few things when doing Haley's face. I also had a blast doing the background of the right side picture 😁2066795792_Haleyspicture.thumb.png.cf99a585e10d54731dad4a7c0a117830.png

    More art will soon follow!

    • Like 2
  5. 3 hours ago, Trololiver112 said:

    Notice how THE LAW has me in an aggressive grab?

     

    i remember later that round one of the officers gave me swirlies as well, so in fact. I did not feel too safe

    Said the bridge was safe, not you >:)

  6. 17 hours ago, Eler00 said:

    Personally, I think we should keep the number of players that are known to not be antags as small as possible. The entire game thrives on paranoia and knowing everyone could be a syndie. Having even more people be for sure not antags would go in the opposite direction. Personally, I think IAAs and brig docs should lose their mindshields.

    Oh that'd be interesting. No more meta trusting whole heartedly on the brig doc to give you implants and what not now you have to wonder if the doc is gonna remove your mindshield and give you the mindslave implant when going under. And the IAAs could make things very problematic for sec.

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