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AstroDude20

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Posts posted by AstroDude20

  1. I'm late on this topic, but i think this is a fantastic idea. I'll admit, I get bored so i stroll off and start messing about, One time as a Cargo Tech i was so bored i managed to build a 5 star bar in the crate storage lockup. It had silver tiles and i had to break into engineering twice for materials. If one of my goals was to help with the station or whatever i probably would've proritized that

  2. Now i understand that atmospherics is hard since i read the 'Best way for suggesting' thread or whatever and that atmospherics in-itself is hard, I recently played a round and you could walk buy a breach on the floor or on the wall like it wasn't even breached at all

     

    I think you should make it to where ANYTHING in that room, and i mean ANYTHING is pulled towards it strongly and fast. 

    I mean, Just imagine being a cargo tech and a Syndicate blows a C4 up south on the window and you and all the mules and crates get absolutely sucked out into space like the movies, That would be awesome. It would make prioritizing where to go and how dangerous breaches are.

     

    Keep this suggestion in mind, and your probably not going to consider it but i think it would be awesome.

  3. Well, This game names GameMaster hosted a DnD session in paradise. I was a knight, We had a mage and a few others. Well we were on a ship. Than, The ship sank and we fled on a boat. I was a janitor at this time but..hell, I'd rather play DnD. So, The row-boat landed at a island, We found a cave. We ventured in, Threw long and short narrows, We saw a little chain. I pulled on it, Later do you know. Thousands upon Thousands of tiny spiderlings fly out the ceiling, We flee, Jumping off a small edge. We lose the spiderlings and than MOMMA spida gets mad, She comes in. I jump ontop of her while the mage freezes the spider and i stab it right through here. Than, We all had to go back on shift

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