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shadowhunter215

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  1. and this, my friends, is development in progress, your feedback helps shape how this will turn out, and I thank all of you for contributing to this idea and shaping its future. now, I'm not sure getting rid of the disposals system would make cargo techs jobs too much more important, but I have another idea I want you to give me feedback on. How about getting rid of the current disposals system, and replacing it with a 3x3 "pit" of sorts that breaks down whatever garbage the station throws at them, but it releases clouds of debilitating gas whenever the cargo techs dont change certain parts of the system to compensate for it, and this causes the scrubber back pressure event when left alone too long, let me know what you think about this as part of an addition to the current proposal. As for TheDemonic's suggestion of taking away department supplies and giving them only the really basic tools, I fully agree, I think it's a great idea, and it should be a part of this.
  2. you make an exellent point, maybe give the cargo techs only the tools they need(although they could just go to the machine and spam all the tools for production) and make needing to actually do fixing a little more rare rather than common, this is all subject to change as you can imagine, but we could also make the room with this stuff a bit closer to engineering maybe, might make the project bigger though in any case
  3. The following will probably require a massive amount of time and effort from the coding team, just a heads up. First up, the shuttle will be made a lot smaller, chemistry will be either moved from medical to cargo or removed entirely, and cargo techs jobs will be requiring a lot more responsibility with this, the way that the station gets its equipment will be changed, instead of having points to "buy" everything with, there will instead be giant machines(I'm thinking 3x5 tiles) which can produce most of what the shuttle would otherwise be taking from cent-comm, medical will no longer have the ability to just sit there and create grenade/bombs from pure energy like they have since forever, instead, they will now be forced to work with what they have until mining can do their job and bring in a new and much wider range of ores from the mines(insert lots of raw elements, like a lot) that they can then put in the redemption machine, which will then go into the really big machines to produce the raw chemicals the chemists(if they are still existing) will use to make medicine that will be delivered to med-bay. now as for the cargo techs, the machines will be their job, overlooking the stats of the machines, managing coolant, and shutting them down if needed to prevent sudden releases of super hot gas, radiation, and straight up explosions, and replacing the specific parts(much like Borgs have) that eventually will break down in the machine, meaning maintenance will be constantly needed and cargo techs wont just be sitting around bored. The shuttle will still be in for the things that cant be produced by the machines, such as animals or emergency riot equipment, but other than that, its up to mining and the cargo techs to be sure that the station gets what it needs.
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