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Fj45

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Everything posted by Fj45

  1. That the heavy RP server where a unit of marines battles xenos?
  2. Well, you could paint the other races too but that might kill em.
  3. That would be me. But with the suit theres a much higher chance of having the idiots listen and work as a team.
  4. Things chem could make using this: (mostly) non-toxic liquid to inject into people so they glow. Huge number different glowsticks. The computer in the cargo lobby could sell a box. Powerful chemlights, sec and atmos should have access to a few. Paint to light up hallways in emergencys.
  5. With proper jobans and some kind of better selection system that number could be improved.
  6. Removing leaders would be a very bad idea, it would just a mess of people doing random crap, no one really working together.
  7. Could make them a very interesting race to play, EMP damage should permanently destroy parts though.
  8. Seems that would be too easy. Humans are squishy, borgs are not. Plus they have all access.
  9. Then please do not make very broad statements about jobs suddenly becoming obsolete, its just silly. I really do not see how the karma system is a problem, it rewards good players with fun jobs that wouldn't really work as normal one. While I agree about expanding jobs, currently medical, atmos, engieering and security have plenty of content, I would quite like mining or cargo to be expanded instead. You can also make them more effective to a point before they either become OP, too complex to play or pretty much a new job.
  10. Uh,no. Have you even played those roles much? Fires are damn hard to fight, having atmos give the tech backup would be vital. They have access to cooling gases, scrubers, pumps and loads of fire gear. And once the fire is out the room needs to be cooled and refilled. By lighting I mean putting down a flare or maybe a floodlight for a large area. The tech is hardly going to bother replacing lightbulbs! Not going to bother debating about sec becoming obsolete. Plus, all those jobs are busy enough, having a rescue tech would mean less frantic running about and more rooms getting repaired properly. Rebuilding a room wiped out by a bomb with an atmos tech and an engie can take longer then an entire round! Your criticisms are starting to seem less like logical reasons why it wouldn't work and more like desperate attempts to derail this for whatever reason.
  11. I think you are seeing the role wrong. He would be a first responder, his role would be to gain access to the scene, provide first aid to any wounded/ move them out of the danger zone, extinguish any fires, provide lighting and then once atmos techs/engies/paramedic get there just keep people away from the scene. They would not be sealing breaches or fixing pipes. Your ERT point is moot, they are rarely called and when they are the last thing they would do is respond to some idiot setting chem alight. Some cool gear that only he has is needed as his role is rather situational, even moreso then the paramedic. Otherwise you could just play an atmos tech.(but have problems of gaining access anywhere, fighting fires, getting medical supplies, or even just getting to the damn scene in time!
  12. Without being double handed or doing a large amount of damage to players. EDIT: couple of items the S&R tech could have- Emergency floodlight Box of flares Special firefighting gear: better fire extinguisher, firefighting grenade, something to cool rooms Fast deploy barricade to stop idiots from spreading plasma fires Fast deploy airlock so you can access dangerous areas Special, much larger oxy and firemedkit Special gasmask that gives some protection from most gases May add a few more later with some pics of where its department could be.
  13. Also, the rescue tech would also need an item similar to the fireaxe-breaking windows/grilles in one hit, opening shutters, just without double handed and the huge damage it does.
  14. Then you possibly end up with a leaderless team.
  15. Karma could work or it could just cause more problems of the ERT getting called but no one to fill it.
  16. Heh, I was thinking of pretty much the same thing a while ago. And that atmos tech was me, started the round as normal, went to put on my hardsuit and bam, pass out, N2o is flooding the air. Never did find out how I got gased as I had to log before I was cloned. Thanks for trying to rescue me there. I do agree that it is a role very much needed, I try to play atmos like this but I do not really have access to the right equipment.
  17. And it needs to be possible to ban leaders as well. Had some idiots that never said a word!
  18. Hell, I had one kill me with a hachet, just came from nowhere. Maybe they should be part of the karma system.
  19. They could also be used for crappy bombs and flamethrowers.
  20. Third point about Genetics also goes for atmos techs.
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