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Krayvern

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    Krayvern

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  1. It's almost impossibly to role play as a Psych if no one else role plays that they need to see one. And these are just ideas to make Psych have more of a role in the game, other than just being there. I'm not a game designer, I'll say that straight up, that's why I'm spitballing ideas in the hopes that something might get done about it. And as someone who's taken multiple Psych classes, I can say that just giving pills isn't the best idea, as there is much more when choosing the type, the amount, ect. Also I'm not saying that they have to RP the disorder, the devs can do research and add in symptoms each disorder can involve, such as hearing things, seeing things, ect ect, and the symptoms worsen over time, and if they want to they can potentially RP with the symptoms. Again, these are just ideas. They can do with them with what they want, but I really want Psych to have a more engaging role
  2. So I've noticed Psychologist is a pretty useless and boring role that needs something to spice it up. I was thinking of having mental disorders a thing that can randomly occur due to events, or even have some roles be able to artificially create them in people, that the Psychologist then has to Psychoanalyze and give treatments as necessary. Some medicine might be able to help, at the risk of other side effects though. The Psychologist could also attempt to help via various treatments. Brainwashed Crew could possibly be cured via hypnosis from the Psychologist, as well, making them more vital to the station.
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