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Renaultus

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  1. Honestly, it all strikes me as a bit unintuitive right now. To put it this way, when you use a welder on someone, 1. If they have a robotic limb and are on help intent, you fix it or do nothing. 2. If they have a robotic limb and are on harm intent, you damage them. But, if they have a fleshy limb, 1 and 2 are exactly the same; you always harm them regardless of stance. This creates this weird inconsistency, where stance only matters if you THEORETICALLY could do multiple things to something with your item, even if you can't ACTUALLY do multiple things to something with an item. The new airlocks thing is definitely consistent with how help/harm has usually worked; I'm personally not sure why it worked that way in the first place, though. Why can you bash people with a fire extinguisher on help intent? Is it just because it's funny? Because it IS kind of hilarious.
  2. I love the shadowlings as separate individuals; who are you most likely to find in maints during a sling round? Thralls. Half the guys you try to convert are gonna be another guy's thralls. Hilarity ensues. However, I think the best solution would be to make thralling permanent. This would, I think, have two main effects: 1. Thralls can be killed with impunity, sidestepping the cumbersome, difficult, time-consuming process of dethralling. The difference between security catching you, dragging you to a surgery table, obtaining tools, obtaining a professional, and guarding the process; and security catching you and harmbatoning you into a paste, is huge. In other words, disallowing dethralling actually nerfs shadowlings significantly; to them, the difference between a dethralling and a dead thrall is nonexistent. If anything, dethralling is worse, since that's another crewman to fight. 2. It would hopefully make playing a thrall a bit less appealing, since once you die, you're out of the round. That means less self-antaggers... again, hopefully. At the very least, it adds an edge of danger and salt to being a thrall that isn't just clowning around making Security look bad as they repeatedly try to subdue you; being actually damaged by lethals sucks.
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