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Jountax

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Posts posted by Jountax

  1.  a project I once attempted and nearly completed on two separate occasions was basically this, but with two more steps.

    7.) Apply advanced mutagen from a black slime, then frost oil when they become a slime person.

    8.) Transplant slime core into new human body.

    You now have a fully organic human made wholecloth.

    • Like 2
  2. I really just need to say I agree that making slimes and dionae change to fit the new system is... not ideal. Slimes are the race I play as so they're the ones I will comment on.

    Not having organs is the point of playing a slime, and having a heart isn't even unrealistic. Many species in real life have no heart or have a very simple one, and slimes appear to be modeled on essentially being a giant amoeba which don't need to circulate their cytoplasm to get chemicals where they need to be. Additionally, they are entirely immune to respiratory damage, hence taking toxin instead while in crit, and it sounds like either that will change too (in which case why not just play human?) or it won't (in which case why mess with slimes at all?)

    Also, slimes are already weak to brain damage and can't be cloned. If a brain damage and cloning reliant medical system is applied to them they will need to be reworked.

    • Like 4
  3. 18 hours ago, tiredbum said:

    Ah ok. 

    So hopefully last question. Potency. Is saltpetre the only way? Is growth serum the same thing?

    Mutations can randomly give it, but saltpeter is probably the most reliable. Towercap seeds will get you 50 right off the bat, though.

  4. I killed the janitor the other day and then used his equipment to clean up the scene. I found it ironic.

    One of these days I want to lock someone in a room with a bomb surrounded by reinforced walls and all the tools they need to break it down and disarm the bomb scattered and hidden all over the room.

    I would also like to challenge my target to a drinking game with two glasses of wine, one of them poisoned.

    Somehow I don't think I'm robust enough to pull either of those off without security instantly being on my ass.

  5. 11 hours ago, tiredbum said:

    So you mean if I grow the strange plant, that it's seeds will have randomized traits, not just the one the original plant had?

    I've never tried to replant one, but I know you can't just stick them in the machine from the start. You gotta plant and harvest them, then you can use the seeds (which I think at that point would be fixed in their traits).

    On 4/17/2018 at 6:59 AM, Pennwick said:

    You don't even need to grow them just toss the seed in. Sometimes go get an interesting but not particularly useful chem like Beff or Ants, sometimes you get a rarer trait like gaseous decomposition or strong bioluminesence.. You can't get any blacklisted chems from them though.


    Strong Luminescence is on glowberries, gaseous decomp is the only trait you can't get without the aforementioned hour of drip feeding a plant mutagen.

  6. Strange plants are randomized plants. Grow them then toss them in the seed maker to be able to get at their genes, which may include stuff you can only get by spending an hour drip-feeding mutagen into a plant.

  7. 14 hours ago, Norwest said:

    Secondly, as someone who's tried to kit out Sec while in Science before, a big issue is simply getting them to trust you. In that sense, I'd like to have a role with a foot in both departments to help 'em actually get along. Genetics does this (a little) for Medical-Science, and the Pod Pilot can do this with Engineering via the Mechanic. I'd like to encourage more cooperation between departments, by making roles that encourage and reward cooperation.

    yeah, it's kind of hard for me to get sec to trust me that strapping a bomb rigged with a health sensor full of healing chemicals is a good idea, even after I beat myself half to death to show it off once.

    • Like 1
  8. I play a slime because it makes sense that my veteran scientist character would have access to the mutagen (they often do by the end of each shift anyway), had been a slime multiple times before I unlocked the race, and just switching over permanently once I did felt like a real advance in their story. Also they have certain... philosophical issues with cloning, and being a slime protects them from facing that machine.

    I also just find it kinda interesting playing with no organs, as it has many benefits and downsides you would never have thought of otherwise. Although that hasn't stopped me from stealing a monkey's liver on occasion!

    Also slime people are lore-wise very good with plants, and mechanically very good in xenobiology, both of which fit the character extremely well.

  9. I for one would play the shit out of constable if it was added. Armorer sounds like it's kinda stepping on science's toes, but if it was added as is I'd play the shit out of that too. I love making wacky inventions and giving them to a department that can use them.

  10. I just want slime cores to be in the torso and for slimes to be able to regrow their head.

    Also, how do they internally bleed? All their water is already loose inside of them and they can just drink more when they're low. Maybe make their (cartilegenous) bones even easier to break to balance IB immunity?

    Chemical vulnerability to drying agent would also make sense. Make it lower their blood level or something.

  11. 14 hours ago, Spacemanspark said:

    This is all something that should go into its own thread, honestly 

    It has neat ideas but this is just a request for a tiny flashlight

    Fair enough.

    ETA: the reason I made the connection in the first place was that it would give them control of the PDA flashlight, but their mobile form could indeed use one as well even in that case.

  12. Honestly, unless we want to give them abilities like opening doors and pulling things to run errands for their master, I think it might make more sense to do away with the software system for them and give them direct access to all the functions of the PDA they're slotted into.

    Or, maybe combine the two. Add a program that lets them interfact with the PDA they are in. Maybe even go further than that. Make more items you can slot them into, like glasses, and then you see their HUD*, or an earpiece which both lets the pAI control the microphone and such, talk over it, and grants their master universal translation if the pAI has it active. All of that still requiring the (probably pretty hefty) interface program to function, but still.

    Could be pretty neat, or a complete disaster, I'm not too sure what the community wants from pAIs.

    *I'm not sure if pAIs have access to security/medical records, but I'm pretty sure they can't set arrest levels with the secHUD. Their master should not have access to these things either.

  13. My most daring escape was the time I smashed my way into space with a monkey, then spacewalked without a suit, and finally blew a hole into the station with a grenade I'd had in my storage implant to get back inside. my plan sort of faltered on that last step.

    Of the times I successfully escaped perma the two most memorable were the time the mime joined sec and seemed like he wanted to let me out, but then Mike Murdock came in and killed the entire department, blowing a hole in perma in the process. I had to steal the mime's hardsuit to survive.

    The other was the time an officer caught me five minutes into the shift, and gave me the opportunity for parole if I made them two shoulder holsters. They then gave me a chemical implant, and I went back to work. After intentionally activating my implant and surviving its effects, of course.

  14. 4 hours ago, Pckables said:

    Maybe i'll take a health scanner with me next time I take a cannon onto the shuttle.

    The PDA vending machine in cargo lobby has med-u cartridges you can use to turn your PDA into a health scanner, basically. Also reagent scanners, gas scanners, remote signallers and more. Even sells spare PDAs you can use for more scanner goodness. That machine is seriously incredibly useful I don't know why more people don't buy tons of shit from it.

  15. The thing I envision for kida is actually making their exoskeleton an exoskeleton. The bones are easier to break, but easier to fix because it would only take a topical treatment. Taking more oxyloss from bloodloss is probably pretty doable, and organ resistance already exists for the brain with brain_mod so it should be possible to extend to the other organs with a general organ_mod variable. I always intended to go on to rebalancing them more once I finally got the ore sense working since that was the most glaring flaw in my eyes. My main concern with that PR is that it was just lazy. It is my hope that we can give kida something unique and fun enough to balance out the unique downside of eyewear problems.

    I'm just having a hell of a time actually learning how byond code works, all I've done so far is minor edits that I could infer from existing code, and this seems like it requires something novel.

    I do think if paradise ever gets that directional vision thing some servers are experimenting with, kida should definitely keep the 360 degree vision we have now because that's what compound eyes actually do in real life.

  16. Off topic, but for what it's worth I usually try to get somewhat creative. Or at the very least don't do what most antags usually do.

    On topic, I think Tzo pretty much hit the nail on the head and kept going until he'd built a house, a front porch, a tool-shed and even an above-ground pool in the backyard.

  17. I find botany and robotics breaking SoP on a semi regular basis too. In the botanist's case, it's also a violation of space law: distribution of narcotics. In robotic's case it's borging people without proper forms being filled out beforehand.

    Both of these are pretty understandable, because I think actually enforcing those two things are pretty unique to us as far as non HRP servers go. A simple reminder is usually enough, but technically you could view earthsblood as a narcotic, and some botanists like to distribute healing plants that include it.

     

    However, on the subject of mechanical power and karma unlocks, most karma unlocked jobs are intentionally low power, so that if no one who has them unlocked joins as them it doesn't hurt the round much.

  18. You also have direct access to the telecomms console, which you can use to upload scripts. There are a few I tend to run over there to upload when I'm RD and the AI hasn't set one.

    How it works is you set the target to tcommsat, then select all servers, paste in the script, compile, and make sure to set it to always execute.

    Actually, here, I'll append a few of the ones I use.

    tcommscript.txt

    tcommscriptinsultnew.txt

    ... about that second one, it's just a bit of harmless fun, heh...

    Could have sworn I had one with my sensible upgrades without the... other upgrades.

  19. If you're still struggling, the way I do it to test  my code is I download the server zip, extract it, open the dme in dream maker and compile. Then I click the gear in the upper right corner of byond, run dream daemon, and open the file dream maker made.

    • Thanks 1
  20. So far I've managed to put a new organ in their heads, but I'm still working out the actually sensing ores through walls bit. I plan to do this in chunks, but I would like to get a better list on what the community actually thinks might make kidans more interesting, less frustrating, or otherwise just more enjoyable to play so I know what to work on next.

     

    ... If me taking on this project isn't too presumptuous, that is.

  21. Just now, TrainTN said:

    I heard they're not immune, mostly from comical stories of somehow failing the initial step of loosening their panel with a screwdriver. I would agree that they should have no pain fail chance at all.

    Think I'll poke around the code later, then. Need something to distract me from the tweak to kidans I've been failing to get to work for a bit.

  22. Are IPCs immune to surgical pain fail chances? If not I feel they really should be and that that is more of an oversight to be fixed than a buff to be applied. People have been pointing out that you can fix an IPC on any old random table, which is still technically true, but in ghetto surgery environments AND with no anesthesia fail chances those are some long odds for every step.

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