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Tarhalindur

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Posts posted by Tarhalindur

  1. There's probably not going to be a true answer to this question, but I thought it'd be thought-provoking to ask.

    Is the AI a truly sentient being, or is it a non-sentient program that's acting like it's sentient?

    Feel free to put your thoughts below.

    • Like 1
  2. On 8/31/2019 at 1:58 PM, John_bigless said:

    When inserting materials into the Destructive Analyzer, FOR THE LOVE OF GOD, USE ONLY ONE PEICE. YOU'LL FUCKING WASTE THE WHOLE STACK OTHERWISE!!!

    The Destructive Analyzer will only consume one piece of a stack at a time.

  3. So there was recently a huge fight in the Discord over whether mute sting is OP or not. I'm personally of the opinion "no, it isn't", but in any case, this is the place to talk about mute sting, specifically the question:

    Is mute sting OP?

    Anyone is welcome to submit their opinion, all opinions are equal, etc.

  4. Vampires actually already have an enthrall ability, although it doesn't work like this one (it's more like a mindslave). It requires 300 or so blood to unlock if I'm not mistaken (as well as a lot of blood to use) and can be removed by holy water.

    In short, you can already kind of do this but it's not this powerful and you can't do it roundstart. (Although it's not hard to get to it--once you have a few kills behind your belt, getting more is pretty easy.)

  5. 1 minute ago, Leanfrog said:

    Declaring war adds a timer to the shuttle console that prevents you from moving the shuttle until the 30 minute mark, regardless of your plans the crew are going to be well armed and reinforced, not trying to say this guide is wrong but at minimum the crew will have 20 minutes since you can't dec after 10 minutes

    Oh. Ouch. I presume it's to prevent this specific tactic?

    Regardless, some of this still applies (since you will still have an advantage at 00:30 over 00:45). Plan beforehand!

  6. 1 minute ago, Cazdon said:

    Fairly useful for those familiar with Nukie-side Nuke Ops, but unfamiliar with Nukie-side War Ops. (Me)

    I would say... I was expecting a bit on how to act once you have the disk. Same plan as getting to the disk I assume? Shoot those that try to stop you and keep moving?

    Arguably it's actually easier to escape with the disk. Your destination when trying to get the disk is "Wherever the disk is", which is pretty easy to predict.

    On the other hand, when escaping, your destination is "Anywhere in space"--being close to the shuttle is a plus, but not required because of those nifty jetpacks (and because the pod pilot won't usually be patrolling during nukeops). Space is easy to get to (and even easier with the aforementioned C4).

     

  7. War Ops is undeniably a very fun experience. Who doesn't like the opportunity to pilot a DARK MAULER all day long? And nothing will really change that. It's a truly epic fight, chronicled for the ages...

    ...one which the station always wins. Why is that, you may ask? You could blame it on a lot of things.

    But the thing which I find critical to the success of war ops is speed. Part of why war ops loses all the time is that they spend enough time faffing around, buying equipment, waiting for that one player to reconnect, that by the time they arrive, the Captain is secured in the brig surrounded by a ton of reinforced windows and armed crewmembers.

    So now we have our concept. Without further ado...

    The Step-By-Step Guide to Succeeding as War Ops (assuming you're leader)

    1. Don't waste time deciding if you're going to go war or not. Decide before hand. Obviously if you're reading this, the answer is a resounding "Yes".
    2. BEFORE GOING TO WAR, have your team decide what equipment they want. Yes, this includes you. Have them do it quickly, because you still only have five minutes. You don't need to have everything pinned down, minor stuff can just be ordered on the shuttle or in maint. Weapons and such don't really matter, go crazy with those as long as you don't pick something stupid like the revolver, but it is highly recommended that you pack an emag and at least one C4. While not critical, the entry point might be a good thing to discuss if you have time.
    3. Make sure that ALL of your teammates are ready, then push the button.
    4. Immediately move to the shuttle and start ordering gear while putting on your hardsuits.
    5. Once you're done ordering your stuff, figure out where you want to dock. Don't try to enter somewhere like arrivals, the AI will spot you and make your life difficult.
    6. Once everyone is ready, have them buckle up and launch to that preferred spot of yours. I personally prefer southwest so that you can go up through the Cargo maint, but you might have a better plan. If so, go for it.
    7. Deploy the nuke, this will prevent people from stealing it. (Not sure if this is allowed, but doesn't hurt to be sure.
    8. Charge onto the station, preferably through maint. Use the emag to bypass doors and the C4 to bypass walls and bolted doors. (If you run out of C4, then you're probably screwed, because the AI will trap you and you'll get shot to death. You can buy a whole pack of the stuff, seriously. Consider doing that.)
    9. Once you're in the public hallway, you may meet (un)expected resistance in the form of people attacking you with a variety of weapons. Don't go murderboning, because while it's fun, it doesn't actually help. Only kill people who are actively attacking you, and focus on security officers and people with guns.
    10. Move towards the pinpointer while doing this, and assuming that you were faster than the crew, things should go smoothly! As if that ever happens.

    Please keep in mind that I don't play nuke ops much since it's very rare to become one, so feel free to point out any errors in judgement and/or fact.

    Happy nuking!

    • Like 1
  8. Welcome to NanoTrasen's crash bunker, a place for people to hide out while the server's still restarting.

    Feel free to talk about it, play Crash Games(tm), whatever. This'll probably be locked once the issue's fixed.

  9. The basic point of crossbreeding is simple:

    1. Obtain 10 extracts of the same color.
    2. Feed them all to an adult slime.
    3. The adult slime will then boil away and leave a single crossbreed extract.
    4. Profit.

    Which crossbreed extract you get is determined by the colors of the slime and extracts. The dominant type is determined by the extract color.

    There's enough effects that I don't really want to list them all here, so I'll just link to the relevant section in the /tg/ wiki.

     

  10. 33 minutes ago, Taac said:

    borers have 0 rp. it's just give meme chems to keep your host alive. also no one should want a brain slug in their head taking over their brain

    Frankly the same argument could be applied to jumping into a gateway which leads to a potentially deadly locale.

  11. On 8/29/2019 at 3:16 AM, Kinnikonnie said:

    General Security Problem. There have been so many field executions lately that borgs even ignore the Crewsimov thing and will harmbaton even if your ID is not terminated.

    I saw an unpowered Vampires brain get cut out like 15 minutes into the round yesterday so do not expect too much from Security at the moment.

    Ahelp that if you see it again, it's not allowed.

  12. Your ckey (Byond username): Tarhalindur
    Your Discord name (if applicable): N/A

    Involvment in incident: I was the holopara tator doing hijack, mentioned in the beginning of the complaint.

    Agreement/disagreement with described events: While I did have some salt over having my hijack round fucked because of a newbie holopara, incompetence isn't really bannable (unless it's malicious). You deliberately insulted people and refused to stop until asked twice, and then dragged the holopara salt into something completely unrelated. Your complaint is faulty, and I believe it has no merit.

    Also, it's just a dayban. It's not that bad.

  13. A way to fix this would be to have each hit after crit have a chance to insta-knock out. (Depending on how much damage the hit deals and how much damage they currently have)

    Once already knocked out, further hits have a chance to instantly kill. We keep the damage threshold in case someone gets really lucky with RNG.

  14. Borers are in my opinion intended to be a Venom sort of thing. "You help me and I'll help you."

    On a HRP server like Baystation this could probably be played out better, but we aren't HRP. 

    Giving borers harmful objectives is a bad idea. We already have problems with borers occasionally killing people for no good reason, which they shouldn't do. We don't need them to be given in-game permission to do that.

    If borers are to get objectives it should be something a) minor and b) non-harmful. Things like "remove all floor tiles from x area" or "steal the YouTool from Primary Tool Storage".

    • Like 1
  15. 3 hours ago, Medi said:

    It has plenty of non-antag uses. In fact, it's more often used for teleporting people around the station between the departments then it is used for 'antag' purposes. As I previously stated, there's only a handful of jobs that kind of promote the use of teleportation. Within those jobs even LESS people use them who potentially could.

    Pretty sure you're also thinking about the telepads.

    Sorry!

    • Like 1
  16. Well there's still the problem that, as stated, only antags have a real reason to use telescience under almost all circumstances.

    As Kyet stated, if we have to arbitrarily limit telescience like that then perhaps it's time to get rid of it.

     

  17. Alright, there was already a recent proposal to nerf it. This isn't the same, so please read my proposal carefully before bashing it to hell and back.

    What is Telescience?

    Telescience is a Science mechanism that allows teleportation to and from a telepad to any given coordinates. If this sounds overpowered, that's because it is. For this reason, it requires a lot of math and is absent from Science roundstart, as a balance mechanism.

    My proposal is that it is still overpowered, and should be removed, as the core concept of it is fairly flawed.

    External Programs

    As Telescience is mostly mathematical, it is possible for someone to create a spreadsheet or external program that does the math for you. In fact, this actually did happen on /tg/.

    "But Tar," you say, "You're being a clown right now. Just ban external programs!"

    Well yes, this could be done, and kind of already is thanks to the metagaming ban, except this would also ban scientific calculators. You know. The intended method of using telescience.

    Unless someone writes down the math on an ingame sheet of paper or something, we can't very well go around bwoinking people saying "HOW DID YOU FIGURE OUT THE DIFFERENTIALS LAWBREAKING SCUM?".

    Legitimate Uses

    There aren't really that many legitimate uses for telescience. Basically just things like looting the armory, teleporting bombs into the AI core, teleporting bombs elsewhere...

    Unless the AI is malfunctioning, there's not that many reasons for non-antags to actually use telescience. It's a solution without a problem.

    I'm not sure if space loot is randomized (I've never gone exploring space before), but if it isn't then that's also a problem because you can essentially use telescience to get space loot without any effort.

    Furthermore, there also isn't a real way to counter telescience. A traitor scientist armed with the math (or maybe one of those external programs) and the willpower to build a telescience set (which isn't that hard, it's just a telepad or two and a computer last time I checked) can snap their fingers and wipe out anything with practically no effort.

    Can Telescience Be Saved?

    Yes, Telescience is very overpowered. This is why it has been given it's downsides. Making it very hard has already been tried, and as I have shown, that won't necessarily work.

    There aren't that many other ways to nerf it. You could, perhaps, make it frustratingly random, but then no one would use it and you might as well just remove it.

    In conclusion, telescience is very easily exploited, is difficult to balance due to the very nature of it, has no real reason to be used by nonantags, and the main balancer (math) can be worked around.

    For this reason, I am requesting that the telescience machines be made unavailable for building by the crew.

    Thank you for reading.

    • Like 2
    • Salt 1
  18. I asked this question on Discord, and it started a huge debate. The rules don't explicitly state this, so I propose a question for the community of Paradise Station:

    As an Atmos Tech/CE, is it/should it be allowed to modify atmospherics at or near the start of the round to prevent the AI from plasmaflooding?

    We're assuming the AI hasn't already started plasmaflooding or done anything else that makes it obviously rogue.

  19. To: Mr. Jenkins

    From: NAS Trurl Automated Systems

    Message contents: This is to inform Mr. Jenkins that the NSS Cyberiad has somehow been nuked for the 5th time in a week. Please dispatch a repair team.

    To prevent the massive loss of morale that would be caused by public exposure of this message, this computer and all computers within a 500 mile radius will explode in approximately one minute.

    Thank you.

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