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Terrorxide

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Posts posted by Terrorxide

  1. Not sure which admin it was, but someone made pictures or even a gif as a CE was building the BSA in the middle of the station, almost cutting it in half.

    I searched for a while now, but it seems like it did not make it to the forum. Maybe someone still have it?

  2. Maybe a little work on the sprite of the moth people and instead of making them too similar to the kidans regarding their pros and cons, it might be more fitting to make them a very agile but also very fagile race. That would for example make a moth officer be the first guy on the scene but also -if unlucky- be the first guy on the ground. But nonetheless it is always refreshing if we're blessed with new races or roles. But that's just my oppinion.

  3. Just now, Irkalla said:

    Heres an idea about the Clunwe Spell. Thanks for giving me that inspiration ID (or rather gave me the idea how it would be still in the spirit of said spell).

    If a Wizard uses the Clunwe spell you are given an option. It gives you a button/spell thats "Self Disintegrate". But heres the thing. You dont just gib. You gib in a bunch of confetti and make the sad trumpet sound. That way people who hate the clunwe thing could instantly get out and spectate and those who find it alright can stay and get put down. No loss for anyone. 

    Have a Clown for that one, good sir. I love that idea. Doesn't force someone to get put out of their misery by someone else, but also keeps the funny element of the Cluwne. AND it is janitor friendly!

    • Thanks 1
  4. Fallout 3 only with the Wanderer's Edition Mod and New Vegas only with the Project Nevada mod. Both are overhaul mods and fix/enhance the game. Just be warned, both will make the games alot harder than before. It's a little like Fallout 4 in the Survival Difficulty, since the mods will add a bullet time mode and sprinting, need to eat, drink and sleep for Fallout 3 and the combat can sometimes be very unforgiving(more often than not: Who shoots first wins).

    Still, Wanderer's Edition and Project Nevada bring out the best out of Fallout 3 and New Vegas.

  5. Just now, Irkalla said:

    For that to happen (the taking care of cursed crew) the clunwe spell must not be a permanent gameender and be completly reverseable.

    I am not a 100% aware of all wizard spells since i think the role can be too hard and unforgiving. But yes, if the Cluwne Curse would not be permanent, all they have to do is to run from the crew until the effect ends. ?

    • Like 1
  6. The only issue i have with wizards rounds is their duration. Sure, it depends on the player, but a dead wizard should not end a round. It would also be great if a wizard may pop up if for example all antags die or get arrested.(At random of course. Not every time)

     

    Wizard rounds are just too messy, which is fun if the crew had to deal with the aftermath like fixing damage, taking care of cursed crewmembers and such.

  7. 47 minutes ago, JovanM said:

    Actually I enjoy fiddling with artifacts, they may get useful sometimes. We really need a separate reinforced room with atmosphere for testing artifacts.

    Me too. I did know that the effect is random, but i did not know that it can have such a variety. Mostly, i only find artifacts spitting out more artifacts which then vanish. A revival of a (simpler) artifact lab would be neat.

  8. I bought 3 a few years ago and 4 on GOG.com like a week ago. It is a huge improvement if it gets to some parts of the game. Regarding Tropico 5; i decided to stay away from it, since some of the reviews of that game were terrible. Such reviews might be misleading more often than not, but i do not want to take the risk that they are right for once. :I

  9. Hi folks,

     

     

    many of you might know the game series Tropico. You are a dictator of an island, trying to take care of your industry, foreign relations and them pesky rebels.

    The game lets you create a random map, providing some options to (for example) play on a smaller island. Options like these also raise the difficulty level- which is shown in a percentage value - which is also providing a higher ending score.

     

    Now i kept on playing with the settings given at the beginning at the sandbox mode. Now i wonder, can anyone tell about his experience for a nice balance between fun and difficulty?

    And before i forget; Which tropico is your all time favorite? I just played Tropico 3 and 4, which almost seem like the same games, only that Tropico 4 gives "totally" honest politicians some nice new features.

     

     

  10. I think that alot of people would use that role to act as antag. But i do agree that it is an interesting position to start, and a great way have a good use for the labor camp in general. Maybe a convict player would also use this role to give a nice change of pace for the smaller roles (like psychologist).

  11. I think Dead Rising 3 and Dead Rising 2: Off the record, are the two best DR games. Dead Rising 3 provides a nice area, which provides alot of places to explore and both games let a second player play another char. (DR2:OTR lets player 2 play Chuck and in DS3 the second player plays Dick) 

     

    I started with Dead Rising 1, but the intelligence of the survivors is just awful. But i got to cut that game some slack, since it is the first.

    What the Developers were thinking as they made Dead Rising 4? No clue, maybe it was just pushed, but the only reason to play that one is to learn the basics of DR. Sure, it got some fun elements, but that would'Ve worked without an non-existing deadline or the whole christmas theme. Still, all Dead Rising games have their nice moments, and while i like one more than the other, i still enjoy all of them in a way.

  12. I bought Stellaris when it was released. But i had trouble trying to figure out a good way to have a stable ground at the beginning. Stopped playing for now, now i rather look for a Dead Space 3 COOP partner.

  13. And i thought i was the only one wishing for a Dead Space or other "horror"-shift. I love the idea, makes me really miss the good old SS13 zombies again.

    I was always imagining that a "zombie" round would be like a survival round in where the crew rather has to take care of survival for a duration of time, instead of grabbing the next gun and robust the living hell out of the antags.

     

    Maybe something like that would work for your Dead Space theme too. But i say again: I love that idea.

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