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Shotz

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Posts posted by Shotz

  1. To me what really sets a good QM apart is the patience and willingness to teach the new techs. Cargo is often babby’s first department and there’s a lot of downtime mid round to build some neat stuff in the warehouse/shipping area. I also tend to look the other way if the techs are up to some harmless shenanigans. As long as orders are flowing to where they need to be and Central isn’t threatening to BSA cargo there’s no reason to stifle the creative hijinks. 

  2. I hope we get to see the masked killer make his return now that the spooky season is upon us. I love the idea of gibs and meat and local songs popping up to ramp up the tension. Plus we all know you can’t keep a good horror movie villain down for the count forever, they gotta come back for the sequel. 

    • clown 1
    • explodyparrot 1
  3. The spiritualist sounds really cool. I'm a bit concerned it could be abused for meta knowledge but as you said, the ghosts are under no obligation to tell the truth. But I think it has a lot of potential for some cool RP (and in my opinion karma jobs should be RP focused), I can just see a group of assistants and the spiritualist gathering in the library with the lights down low debating what they should ask the ghosts. Plus I don't know if it was intentional or not but the first thing I thought of when I saw your example picture was that they looked like Mulder and Scully ha ha. 

  4. This is amazing and we should port it immediately. I never realized until now how much I've wished I could ride a borgo bud into battle. Just think, sec could have it's own Calvary detachment, the Nanotrasen Mounted Police. We'd just need to sprite some little Mountie hats. Bonus points if the station pets can also ride the borgs.

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  5. I like the sound of this. Mebay has a lot more inventory management to deal with now and this would be a nice quality of life upgrade. I think a few kits in the med storage would be good, and maybe even have paramedics spawn with one. And like Farie mentioned, it would be helpful to make clear what meds are required for treating shock/cardio issues. With the surge of new players plus a new medical system for even the veteran players to get used to this would be a big plus.

  6. People signing up for head positions and either not having the knowledge, or are unwilling to pitch in and help run the department.

    Paperwork QM's. I'll second what Xyd said, although I somewhat chalk that up to the wiki. I don't know if it still suggests paper trails or not but whenever I see cargo asking for paperwork it tends to be new faces and I just assume they got that from the wiki. Although the idea that new players read the wiki might just be wishful thinking on my part.

    Antag fishing. There are people out there that if you see them in the round they are ALWAYS antags. I get that for a lot of people the game is all about playing antags. But from an OOC perspective it gets routine seeing the same old people doing the same old gimmicks and only playing for their green text.

    Janitors I love you. I know slipping people is a fun perk of the job. But for the love of the Honkmother if there's a blob and you're spraying medbay with water, or war ops and you're hosing down the cargo office with it you make me seriously weigh the risks of getting bwoinked if I drag you off to surgery and turn you into a nugget. Just sayin'.

    Nanotrasen reps that seem to forget their position is to advise command, not bark orders. Especially when they interfere with security. If you want to enforce SOP then fine, that's your jam but don't argue space law with 'em, especially when there's a magistrate on shift. Stay in your lane.

    Redshields. I get it, I've been there. Security is over whelmed and you want to help out. But there's ways to do it that don't involve grabbing your handcuffs and making arrests. I do think this is a bit of an issue to people that are new to the role. And on that note and for a final bit of grumpy saltiness, captains that think they can order their blueshits around. I do love haughtily informing them that blues aren't in their chain of command. Hey I'll happily pitch in and do what I can to help out but if you're an ass about it guess what? I'm gonna spend the rest of the shift protecting.. I dunno the CE instead.

  7. I’m hardly an experienced warden but I can say when things are going smoothly it’s a fun and rewarding role to play. I think it’s one of the jobs that really make or break the round for your fellow sec team. Everyone has horror stories about rounds with awful wardens but a good one can take a lot of the pressure off the officers and HoS. It can feel like juggling plates or herding cats; you’ve got a lot of little things to keep on top of. Is that contraband secured, did I remember to implant that Eoc? Oop and now the clown is slipping the IAA, that greytider is trying to break out of his cell and somebody heard welder noises by the armory and Officer Urist just wordlessly dumped two people in processing and *deep breath*...

    • Thanks 1
  8. I’m the same way when it comes to learning new jobs, I like to have at least a rough idea of what to do before I start. I’ll hop over to the hub and find an empty server running para code to experiment.

    Don’t be afraid to tell your new coworkers that you’re new and would love some advice. Odds are good that someone will take you under their wing especially since you’ve shown that you want to learn. That willingness to take direction makes a huge difference. And when in doubt there’s always mentor help. 

    • Like 1
  9. Why on earth would anyone want to play security? You're held to a higher standard than most other departments. You're under a constant microscope by players alive and dead ready to call you out the moment you make a mistake. The odds are good you're going to be a killed by an antag who is just waiting for you to show a moment of weakness. When you die alone and screaming in maint you're going to be gibbed, decapitated, your body shoved into a locker and tossed into space unless you've prescanned. You're a walking loot pinata and the moment you die the antags will have sec (or gods forbid command) coms making it harder for your team to strategize against them. And from what I've witnessed from my time as Blue monitoring sec coms there's plenty of times your own team will turn against you, bickering and yelling. It's no surprise to me at all that people burn out and want to play something else.

    I just now left a round where sec was understaffed, a ling was blatantly walking around, there was a double esword in play and poor sec and the ERT were getting dunked on. And man were people slagging them off in coms. Yes there was plenty of constructive advice but imagine being a new security player in that environment. Why would you want to queue up again in that role? And the experienced ones will just get frustrated with the lack of coordination and leadership. There was a time where I was interested in learning the Warden job; it seemed pretty cool but yikes who wants that headache? I don't know if this is a problem that can be coded out, I think there needs to be a shift in the player culture. Less saltiness and hostility, less powergaming on both sec and antags sides. We need to remember that it's a game and sometimes losing is part of it (and can be fun).

    • Like 3
  10. No help intent drives my blood pressure up. Especially when it's in tight quarters like the cargo bay or the cloning room. Double that if it's in tight quarters and I'm trying to haul in my mining box or trying to rig up an IV. I also second the medical pet peeves. W ether it's people calling dibs on OR's, people dragging patients away from each other, CMO's that don't have a clue on the basics and virus crates (why? Dear god why the virologist doesn't need that crate unless they're up to no good) I've turned off most of the roles there. 

    A couple more to add to the salt pile:

    -science not giving upgrades to miners but salting about not having enough minerals. I hear ya research I'm hunting down more diamonds but it would really help if you could give me a dang mining bag of holding at least.

    - Captains raging at me when I'm playing QM about not shipping the station parts off, even though I literally did in the first 20 minutes of the shift and we both know those crates are going to sit abandoned in engineering all shift.

    -Department heads ignoring me in :c when I'm trying to get approval for transfers. Do you want more paperwork? Because this is how you get paperwork. Double this when I'm trying to get ahead of the demand for gateway explorers and ask the Cap early how many they want to allow and they just ignore me. And then I have a lineup of people hollering that they want Gateway.

    -People hacking into the Gateway if they don't get their way in the HoP line. People fucking off to the Gateway without even letting us know what's on the other side.

    -People not playing the roles they signed up for. Didn't get antag so you suicide in the first minute of the shift. Cool. You joined mid shift and selected your job but you want to transfer immediately? No you can't transfer into cargo  you chose to be a doctor dammit. I don't need more techs I need docs that's why we have job slots argh!

    • Like 1
  11. I play a human because they're the "every man" on a station full of space birds, slime people etc. They're Captain Kirk, Commander Shepard, Ripley or Philip J Fry.  I like playing in service/supply because it's a good way to unwind after work; chemistry because I'm a masochist it's a nice oasis from the chaos that is the medbay while still allowing me to help people and it's a fun challenge to stock that fridge to the gills. And I'm not really robust enough to play Sec but Blueshield lets me hang out on the edge of the action. I've had some awesome RP opportunities playing Blue and the role is really growing on me.

  12. I like Pckables' suggestion to delay a few minutes before turning OOC off. Gives everyone a chance to finish up the end round chatter. Otherwise I really don't find I miss OOC during the round. I know I've occasionally slipped up by bumping the "o" key reaching for the "t" key; thankfully never anything seriously bad. Otherwise OOC during the round always seems to consist of a mix of: people asking questions that could be dealt with in mhelp, people speaking about IC shit OOC, people responding to this by screeching ICKY OCKY  REEEE, memes and shit posts. Maybe it's just me but with it turned off people seem more engaged during the round. And there's always the end of round banter to be had after the shuttle docks. I just don't think it's a big loss especially with discord available.

    • Like 2
  13. I ded plz nerf. Pfft. I think toning down space winds a bit would be the way to go. A hull breach should be deadly. I think it's safe to say by now we've all had a few fastmos misadventures but dying is the part of the game. It seems some people just aren't happy until the server turns into a total hugbox.

  14. 14 hours ago, Twinmold said:

      * Those who act outside their role, such as doing surgery when a surgeon is right there (especially when they have no record they can do said thing in their employment record)
     

    So much this. It just shows an utter lack of respect to other players. You may be an expert surgeon, the other guy might be new but that doesn't give you the right to walk in and take over their job. They're playing the role they (in theory) signed up for, you play yours. Look at it as a chance to pass on your knowledge to someone who just might appreciate the help instead of yell at them or just disregard them.

    And on that note, people not getting their way about something so they break in to whatever it is they feel they're entitled to. Short story time. Was playing chem the other day and as many a chemist player has noted as a pet peeve, botany was putting a big strain on us early game. I never mind making a few buckets of mutagen or saltpeter. But even with us setting their buckets to 5u each, well I dunno what was going on. They must have been dumping buckets like crazy. Both chem machines were almost out of juice and we had barely started on the medbay's needs. After turning away yet another request from botany, the botanist wordlessly wrenched the chem fridge, waltzed on in and helped themselves. Right in front of two sec officers. After asking for help over comms a sec borg came along.. and arrested my fellow chemist instead. I had to literally rage quit to cryo and turn my game off for awhile over that one. I think it really shows how some people think of other players. We aren't living, breathing humans behind our little spess mens, we're just..  I dunno. Something getting in the way of their own fun?

  15. On 11/7/2017 at 1:52 AM, SP00K_E said:

    This is a great idea though. My biggest gripe with fastmos apart from killing you with flung objects even when you have magboots on is that magboots are butt ugly thigh high stompers that make you look like you beat obesity out of every part of your body except the ankles.

    I think the term you're looking for is "cankles" ha ha. The sprites look nice, although I don' t mind the current style. I agree with VerySoft, they should look like industrial equipment.

  16. 14 hours ago, Jovaniph said:

    Maybe have magboots inside the lockers, yeah?

    Yeah that seems to be the easiest solution. Another idea I had, that touched on what Vertigo said would be to have a crate available that cargo could order. Have it cost a hefty amount of points to order with CE level access to open maybe. That would allow another way to get access to the boots if science is not cooperating; but hopefully deter having everyone on the station running around wearing them.

  17. Oh I agree, this isn't a knock against the update at all. Even cycling airlocks in mining will have you thrown into bulkheads. Again, this was reported during the testing phase. If a station job has you being issued a hardsuit because you'll be in space, why not be issued magnetic boots? For that matter it wouldn't be unreasonable to have a pair spawn for the paramedic as well.

  18. As fastmos has now been merged I think it would be a great idea to have magnetic boots available to miners at round start. Opening the airlocks to head to and from the asteroid results in getting tossed around, the western exit through the disposal pipe is all but unusable without them. These were all things that players had mentioned while fastmos was in the testing phase and could be negated by having a pair of boots spawn  in the equipment lockers. Yes, it's possible for science to print them or ask engineering for some but I've had my requests ignored for the most part. While I don't mind hanging around the entrance to RnD waiting for quality of life upgrades I do mind when it's a tool that is now basically necessary to perform the job.

  19. My inner troll loves the concept of them because they're so useless. They're big blobby looking robots who screech about human harm and shit chocolate chip cookies. What a hilarious meta commentary on hug boxes etc.

    And then the update went live and these stupid robots were spamming hugs and cookies and harm alarms. And I wished I had an EMP. My suggestion on how to tweak the situation would be to somehow limit the number that can be built if the code allows it. One or two floating around wouldn't be so bad. Twenty of them should be automatic grounds for code delta.

    • Like 2
    • explodyparrot 1
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