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Posts
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Posts posted by Someonewithapen
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Minor Event Update /w Relations
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Muffled shitcurity noises
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Please do wipe your feet before entering this plain of existence.
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Can you catch what you can't see?
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How many security officers does it take to change a lightbulb if they find a lightbulb box in maints?
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How many security officers does it take to change a light bulb?
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Query?
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Now it's two.
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There's no confusion here. Wink wink nudge nudge.
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No, stop cheating you ten-sided die.
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I've had it up to here with this eight-legged math.
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Minor update to relations
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Delta Dork -
3 minutes ago, Trubus said:
Mercy can't fire a gun.
Stunbaton noises
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Give me a shotgun and riot shield, I'll solve all of your problems.
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8 minutes ago, ZN23X said:
Pulls out a piece of paper and begins scribbling Tetra O'Shaw repeatedly while twirling her hair.
*SCREAM
Shipping this now.
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24 minutes ago, Trubus said:
Or do they? Can't remember
They 100% do
Source: Am mentor, know everything -
Luckily, as mentioned before, since the Cyberiad is on the edge of the corporation's radar, and is typically used to dump undesirables that are still profitable, but troublesome to keep around the public, nobody really expects you to love the company, but since you're on NT property, you're still expected to comply with the company laws. The only folk who are expected to be loyal to NT are the NT VIPs, (NT Rep, Magistrate + any Cent Comm official) The Blueshield officer, and to a lesser degree, the Captain and HoS, both of which could also be dumped on the Cyberiad as a means of getting rid of a troublesome officer without outright firing them.
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Just now, Threeinone said:
Is navy the proper term for a space force?
Depends on the universe. I believe most IRL Military actions in space are technically handled by the Air Force, but most fictional universes, since ships/stations are run under maritime rankings, terms and traditions (Captains, Fleets, ect.) it's all lumped under the navy. I would honestly prefer it being the Navy as opposed to the Air Force.
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The problem is, the only known way of "Saving" someone from Vampirism is death. The only way to truly kill a creature that's able to regenerate after being left alone for a few minutes is to either space it, or cremate it. If the vampire in control of the crew member hasn't killed anyone, then they're subject to tribunal and can be brought to Central at shift transfer to study and perhaps find a way to reverse vampirism.
Changelings are already given execution rights as, by infiltrating the station as a crew member, they've had to kill that original crew member. Regardless of their actions prior to arrest, they had to kill to get on station, and must be charged with murder of the original crew member.
Shadowlings are not benign in the slightest. Anyone thralled to them is literally having their lifeforce sucked away to empower the shadowling in question, and are either slowly killing the thrall by leaching power off of them, or ordering the thrall to a quick and painful death in defending their masters.
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Most UI Injectors are labeled upon creation by either the system, or the Geneticist on staff.
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Names can be easily explained away as "The other person has an ID card tagged on their person somewhere. As well as a PDA that's labeled with their name and occupation." It's also possible that you've seen the person in question before, heard their name somewhere. Maybe they're your superior officer/boss. An new hire you've been informed of. Some shady asshole you've been advised to not approach.
Case File #7927: Valkerye Project
in In Character Notes/Diaries
Posted
Update: Relevant information located.
Reminder: All NT employees should update terminal passwords once every 3 months