Jump to content

Bharg

Members
  • Posts

    11
  • Joined

  • Last visited

Posts posted by Bharg

  1.  

    And which space law paragraph is applicable when an individual is found to be affiliated with such an organization before any actual criminal act has been committed by this individual?

     

    It's "Terrorist Collaboration".

     

  2.  

    Thread necromancy!

     

    I also don't think that it's a good idea. Remote controlled mechs on the other hand do sound kind of interesting to me, but not useful or worthwhile

     

    Maybe it's because I dislike the whole seperate mining station. Adding some landmass to the station sounds a lot cooler to me.

     

  3.  

    I kind of feel like loyalty implants should be a bigger deal, since they are used so rarely. There is nothing worse than implanted antags.

     

    There is also another thing I wanted to ask. How do you feel about people wearing masks and sunglasses on the station?

    To a security officer it is pretty obvious that they want to protect themselves against flashes which are a bit faster and easier to use than stun batons. Rp-wise there shouldn't be any reason for any non-antags to gear up against security or to wear something as encumbering as an EVA helmet or a gasmask (even though gas masks don't really affect you in the game right now. I suggested reducing vision with gas masks in another thread. Opinions?) unless necessary (Obviously sunglasses don't really fall into this category).

    Would there be a way to just shut this down as security?

     

  4.  

    Would it be possible to make a new cool weapon like a stun kukri?

     

    It would also be nice to have a blue NT style security backpack. I'm really not in favor of the shotgun though. Having to carry it in the backpack slot, seems really impractical to me.

     

  5.  

    Use tracking and chemical implants on your fellow officers.

    A chem implant filled with tricord, hyperzine and stuff can save lives and tracking implants allow you to communicate with officers who gone lost or when the comms are just down.

     

    Also tracking implants can be spotted on the HUD with a blue dot. Changelings would be stupid to transform after being tracking implanted because its a dead giveaway that they are changelings if suddenly someone different who wasn't implanted before has that blue dot.

    So implant suspected changelings. Its up to you if you tell them if its a tracking or loyality implant.

     

    Wouldn't the game tell you, if you implant a loyalty implant and it is rejected or is that just the case with revolution leaders?

     

  6.  

    Very good guide :D I don't like playing genetics, its very complimented and confusing haha

     

    Yeah uh...our genetics code is a bit messy at the moment. We have a lot more powers (most of which do not work or are quirky)....and 55 blocks.

     

    In any event, this will all be changing, eventually; the UI and functionality of getting genes to activate (let alone getting the proper genes) will be completely and 100% different.

     

    There will be no luck in activating a power; only luck will be involved in initially finding the power.

     

    Is this the case now?

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use