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Bharg

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Everything posted by Bharg

  1. It's "Terrorist Collaboration".
  2. Shouldn't slime people at least have a core or something like that?
  3. Is there some argument in favor of the combat shotgun, but against a normal energy blaster like most of the heads use?
  4. Thread necromancy! I also don't think that it's a good idea. Remote controlled mechs on the other hand do sound kind of interesting to me, but not useful or worthwhile Maybe it's because I dislike the whole seperate mining station. Adding some landmass to the station sounds a lot cooler to me.
  5. I like secborgs. They can open doors and that way often respond quicker than security officers.
  6. Does this actually work? It seemed completely random to me as if the formular to find the correct coordinates would change with every use. How exactly do I see if the teleporter got uncalibrated?
  7. I kind of feel like loyalty implants should be a bigger deal, since they are used so rarely. There is nothing worse than implanted antags. There is also another thing I wanted to ask. How do you feel about people wearing masks and sunglasses on the station? To a security officer it is pretty obvious that they want to protect themselves against flashes which are a bit faster and easier to use than stun batons. Rp-wise there shouldn't be any reason for any non-antags to gear up against security or to wear something as encumbering as an EVA helmet or a gasmask (even though gas masks don't really affect you in the game right now. I suggested reducing vision with gas masks in another thread. Opinions?) unless necessary (Obviously sunglasses don't really fall into this category). Would there be a way to just shut this down as security?
  8. Would it be possible to make a new cool weapon like a stun kukri? It would also be nice to have a blue NT style security backpack. I'm really not in favor of the shotgun though. Having to carry it in the backpack slot, seems really impractical to me.
  9. Nerf standard gas masks by making reduce vision or at least make it so that they don't protect against flashes. The reason being that people are way too comfortable wearing them and they are really annoying to security.
  10. Wouldn't the game tell you, if you implant a loyalty implant and it is rejected or is that just the case with revolution leaders?
  11. Yeah uh...our genetics code is a bit messy at the moment. We have a lot more powers (most of which do not work or are quirky)....and 55 blocks. In any event, this will all be changing, eventually; the UI and functionality of getting genes to activate (let alone getting the proper genes) will be completely and 100% different. There will be no luck in activating a power; only luck will be involved in initially finding the power. Is this the case now?
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