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Misha Arsellec Lune

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Grey Tider

Grey Tider (1/37)

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  1. Nobody fucking checks the PDA history and the RD doesn't care about the monitor. As regular AI player I somewhat know what humans do and don't. PDA is safe 80% of the time.. the other 20% the AI intercepts a useless chunk of the message so avoid words like rev, absorb, assassinate, steal etc. Just be a master of bluffing. And stack up environmental bonuses to gain the upper hand if you need to defend yourself... like if you are a race that has good darkvision turn off the lights, if you play as diona carry turned on flashlights in your pocket and wear a hardhat, if you are a slime person don't wear an exosuit or backpack and carry a syringe and beaker with you so you can throw your own 'blood' on the floor, as a grey you can hide in a locker and call security or anyone you can trust, if you have claws use those over anything weaker than a fire extinquisher. Try to find a location where your opponent is at disadvantage like space when you have a hardsuit and he doesn't.. or you happen to have a fire extinquisher. But teamwork is probably the most key element of survival. With a friend the common 'stun-n-kill' strategy no longer works as no stun weapon has enough charges for handling and killing both of you... guns usually don't have enough ammo to kill you both and a changeling can't sting and absorb both. And don't forget hilarious job synergy chemist + botanist can cook up some cool stuff, miner + roboticist/scientist and you have the best tools on the station. Nothing can kill you if you have superior or surprisingly dangerous equipment and know how to use it. My favorite synergy is xenobiologist + chef. Trust is for the weak? Pah! Just try your chance for being the A-Team. Also some traitors don't kill you if they trust you.
  2. Law priority is fun. It gives me a simple list of my tasks and also I love people who don't know how to program an AI. You get lots of funny shit like making the spare ID "Captain" the only crewmember and me just not giving a fuck what anyone says and just being incredibly lazy.
  3. I don't wear sunglasses because they fuck up my nightvision which is far more valuable if you are a traitor. Surprisingly welding masks don't reduce your vision in the dark. Hiding in the dark and being able to move in the dark without your flashlight on is just too powerful. And nothing stuns better than the stun baton. The flash just has the advantage that if you ever get disarmed with it in your hand the opponent can't use it to stun you because sec HUDs.
  4. Yeah.. Machine Overload is just soo good that it overshadows everything. You can literally blow up all your worst counters and thus leave the crew with only a toolbelt against your cyborgs and you. Just a really dangerous weapon. Other AI related strategies might be to disable the ID scanner instead of the triggering the bolts. Its less suspicious as the ID locked door just rejects the ID and works as if nobody has access to that room. At least the door lights still work in that case. Another thing is to know how APCs work: Equipment Power keeps computers, machines, vendors, turrets and AIs running. Lighting Power keeps all the lights in the area running and the light switches working. Environmental Power keeps the air pumps, scrubbers and airlocks powered... and I think the singularity emitters fall under that too. So if a door doesn't work there are following issues on that: 1. It has been emagged and is broken open. - Solution: Inform security there might be fingerprints on the airlock and ask engineering to replace the airlock. 2. Its wires have been cut. - Solution: Call Engineering, suggest to crowbar airlock if the bolts are up. 3. The area has no power. - Solution: Suggest to crowbar said airlock. The probably biggest problem in your AI career however will be security. They are encouraged to execute traitors who are most likely members of the crew since nobody bothers to delete them from the manifest and thus might need protection from security. And of course traitors also can cause massive damage... So you most likely should learn that your role is not to ensure that the loyal crew wins but to make sure the station works in its intended way... unless you are modified then have fun looking for loopholes and ironically kill the guy who uploaded it if you managed to find one that allows you to do so.
  5. Useless guide... PDA bombs happen too rarely for you to have any need to turn off the PDA after all someone who actually needs your help could be trying to call you. PDA is the communication method of the black market nobody will talk over comms that they want polyacid or other stuff security hates having around. And blowing ALL borgs is a waste of metal, brain power and chances to effectively kill the AI without any casualities. Locking the borg down, cutting the AI sync wire and reseting it is a surefire way to kill the AI in 5 minutes if its actually rogue. And some time its not right to just destroy all borgs because one of them got emagged by some traitor.
  6. Just the case of rev leaders. Traitors, Changelings, Wizards (if you EVER catch one alive.. WHY WOULD YOU?), etc just continue their duties even if loyality implanted. Unless they decide not to.. but since half the playerbase dreams of being antagonist of the round you can imagine how well this works. Only in a revolution and in a cult situation loyality implants become useful. But converted cultists don't revert to normal if implanted but the implant prevents the target from becoming a cultist in the first place. But revs really hate loyality implants. It identifies their heads and reverts normal revolutionists. Bonus points if you can get every single rev head in the permabrig and then later line them up for execution together.
  7. I must admit I really hate the AI vox voice. Goonstation did it better but they also removed it. I don't see the need to remove it though as its not that overused. Just give the crew allowance to murder AIs who spam VOX. At least that makes stuff fun. Or maybe my idea is just too goony....
  8. Yeah.. hang out and drink metal sheets in the only room you have access to. I must admit I want to know what happens if someone opens a window then. Geez I have to get that curiosity under control or I might try that one day.
  9. You know that the shadow tribe is a bunch of wimps? The guys with the laser eyes would just dominate everything and according to your idea ending A and C will never happen. If you want a team of super heroes learn genetics and dress up as the owl. And hulks with brain damage can't do anything that doesn't involve beating people... so at least one tribe will turn the place into a war zone.
  10. Use tracking and chemical implants on your fellow officers. A chem implant filled with tricord, hyperzine and stuff can save lives and tracking implants allow you to communicate with officers who gone lost or when the comms are just down. Also tracking implants can be spotted on the HUD with a blue dot. Changelings would be stupid to transform after being tracking implanted because its a dead giveaway that they are changelings if suddenly someone different who wasn't implanted before has that blue dot. So implant suspected changelings. Its up to you if you tell them if its a tracking or loyality implant.
  11. Sounds like a dumb idea to get the whole crew on the mining station. There is nothing to do on mining. 99% of the crew would be unemployed.
  12. That could mean that in future chaplains of the holy church of "Badmins" might start the round dead.
  13. You guys forgot to mention that diona like every other non human race is literally unable to disguise themselves. Also their slow speed makes them unable to escape attackers or security. The only thing diona do really well is space travelling and maybe botany. And they don't heal burns so weld away. Increased melee damage with fists doesn't matter since nobody ever uses their punch if they have screwdrivers, extinquishers, guns, crowbars, hatchets, knives etc. The only big advantage a diona has is space travel which can be big if used right. And aren't grey's the race with the acid blood?
  14. Give the medical borg the ability to put his beaker in the chemical dispenser so he can fill it with dexalin plus, bicardine, tramadol or whatever they just need. Tricord and inapprovaline only gets kinda boring even though its enough to deal with most injuries the crew has.
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