Jump to content

Travelling Merchant

Members
  • Posts

    87
  • Joined

  • Last visited

Posts posted by Travelling Merchant

  1.  

    What if HoP had a camera to give the gateway crew that actually get permission, as well as make it more clear to security and the station that going there without permission is a serious crime.

     

    Camera gets proof of people breaking those rules.

     

  2.  

    The gateway is fun. It is also dangerous.

     

    Often, a team of the most experienced and robust space adventurers will go to the Head of Personal, wait in line for ten or so minutes, suit up with all their gear. They set their radios to the correct channels, internals on. Hoorah, away they go together through the gateway!

     

    They open their eyes and BOOM! What do they see? Is it a room full of hostile syndicate? Aliens? Treasure?

     

    Nope, its either some arsehole clown bleeding out with a facehugger attached to his face or some bastard engineer player making off with any and all good gear to hoard for no reason.

     

    This is not OK. It is a horrible feeling when you and a team all go through the trouble of getting permission, the correct equipment, suiting up and role playing with your team to find some power-gamer abusing the hell out of it.

     

    The gateway is a large, powerful and dangerous machine and it should be treated as so. It seems incredibly dumb that Nanotrasen would leave a machine that could possibly infect and destroy their entire station right near the arrivals zone to the station where anyone can break in. Best case scenario is that some powergamer has run in for the good loot, worst case is a civilian or clown comes back infected with a virus or alien eggs buried deep inside them. This completely and utterly ruins it for the people that want to make an effort.

     

    What I suggest is:

     

    1: Make the Gateway Team its own job that start with Eva and Gateway access. They may also request to borrow security equipment from the Head of Security. (They can do this already, but an official job gives the question more weight.

     

    2: Make sure the entire team is ready to go through the gateway before going through.

     

    3: Move the gateway itself to a more secure part of the ship, possibly inside of security and protected by many doors, which can be opened at the captains request should the gateway be something peaceful like the cruise ship or beach.

     

    4: Possibly make beepsky not attack gateway crew on sight for having restricted items they brought back. The amount of times people have been stunned transporting stuff to security its insane. If the gateway is inside security then this is not needed.

     

    5: Gateway crew must announce what they brought back with them from the gateway. If security decides to do a random search and they have unannounced items, perhaps make it an arrestable offence depending on the the severity of the unannounced item.

     

    6: Make entering the gateway without permission from the captain or being in the gateway team a medium to high level crime, as it is abandoning your job and the crew. It can also be a large danger to the crew if you bring something bad back with you.

     

    7: Possible that the gateway team can have the ability to send one short message back through the gateway using a special single use radio to call for rescue or supplies. Supplies would be teleported to their location or where the gateway team came in from. Not entirely needed though.

     

  3.  

    I like it, but as it stands gateway is literally just whoever can rush to the HoP first at the round start and rush the gateway level itself for the best loot so no one else can take it.

     

    Probably needs a change on that.

     

  4.  

    So recently a popular discussion on the forums and in the discord chat are Kidan. On paper, they seem cool. They have a rich lore with some cool brute resistance and scratchy punches. The downside is they bleed out from the slightest damage and they also cant wear glasses.

     

    You would think lots of people play them, right? Wrong. It's more common to see Plasma People walking around than it is to see a Kidan. I know of two regular Kidan players. One of them is myself.

     

    Their abilities don't fit their species well. The lack of any sort of glasses have been thoroughly discussed in the special Kidan glasses thread. The opinion is that for a big bad predator race who are excellent miners, its extremely weird that they cant do either mining or security. If you would like to read more about this part, check out that thread.

     

    Kidan really need a redesign to make them actually fun for people to play. First I started with overhauling the stick-insect sprites that they have now for these big armoured beasties. I re-drew them from the ground up to give us these.

     

    nGdGQ.png

     

    The eyes are also colour able for a small part of customisation. Support for the sprites so far have been positive, but sprites alone wont be enough. There is a reason that Kidan are never played.

     

    Kidan need something fun to actually have people play them. We played around with a lot of ideas for them last night. Here are just a few that could be considered:

     

    (Please note, that these are just completely separate ideas to be discussed.)

     

    1: Kidan can't be slowed by movement impairing effects like certain shoes, being attacked, or pulling someone with the grab intent. This is a minor change that gives them some use.

     

    2: Kidan can't be put into a soft crit condition. Soft critical condition is when you drift in and out of conciousness. Kidan, lore wise, are worker drones that throw themselves to their deaths to protect other Kidan nobles and their empresses. Being able to keep fighting in soft crit would suit them.

     

    3: When taking damage, Kidan could release a pheromone as a genetic marker that other Kidan can smell when nearby, as smells are a massive part of their lore. One of their two naming systems normally includes a smell in their name. The pheromone does't say who got hurt or why, it just lets other Kidan know something happened there, should they stumble across it. For all they know, someone could have just been murdered, or perhaps just punched themselves.

     

    4: Possibly my favourite idea that doesn't alter balance of the game in any way. Kidan have music being a large part of their culture. Kidan are also bugs, so what if they could play music by rubbing parts of their bodies together, a bit like crickets? It would work in the same way that guitars and other instruments do.

     

    5: Kidan could be able to tell someone's intent using the worker drones low-physic powers. This could either pop up in the examine list, or as a square above someone's head.

     

    6: Bring back their old armour, but make Kidan take twice as long to heal and possibly harder to fix in surgery in some way.

     

    7: Kidan could let out a slightly louder scream than others, being heard slightly further away.

     

    These are just a few of the ideas we came up with last night. Please discuss these. Lets make Kidan actually fun to play and not just a karma waste.

     

  5.  

    As someone who just got a Kidan, I gotta say, they do suck. They suck hard. I love the Kidan lore and even drew up the new sprites for them, so why not overhaul them in general?

     

    Up the armoured ability but make them really, really slow and difficult to heal, perhaps?

     

    Or what about an ability to spit slippery or damaging acid? Think how cool that would be. They ARE bugs after all. Lots of bugs can spit stuff.

     

  6.  

    Wings could probably work as a 'body accessory' option. That would probably help since the wings would appear over clothing then and you could always have an option to not use the wings at all (do kidan have wings normally or was that just wyrn..or whatever the other bugs were?).

     

    Not all Kidan have wings, but lore wise some are born with wings. Sometimes the wings are strong enough to let them fly, most of the time not though.

     

    We also have that marking layer now for unathi/vulp/etc and that could also be useful for customization.

     

    Didn't know that was a thing, that could help!

     

  7.  

    I like how these look, but am concerned they may be too buff for station clothing. If they don't have clipping issues with clothing sprites, I definitely support this.

     

    I did play around with it and it on the non-winged Kidan. Since they are in reality, the same size sprite wise as humans, it shouldn't clip. But bare in mind, the original Kidan's head antenna clipped with almost every piece of head-ware already. Since these antenna are in the same location, this will not be different. I'm not sure if the winged kidan will clip or not. Front/back view wont clip, but the sideways views I worry the wings miiiiiiiight slip out the back.

     

    Oh wow, these look great, dude! How difficult would it be to add the ability to customize horns? I played with the idea of them having horns in my art thread if you want to see what I mean.

     

    Actually, I did draw some horn/spikey bits on them to see how it looked, but didn't save it. It would be perfectly possible for me to draw some cosmetic customisations.

     

    Someone in discord suggested the "hair" part of a kidan is just the eyes, allowing us to change the eye colour using the hair colours button, which I know a lot of people want to do.

     

  8.  

    So I've spent the last month or so saving for a kidan. Got one tonight, its amazing. One thing puts me off them though:

     

    For a big armoured predator race, they shouldn't look like the slightest breeze would snap them in half!

     

    So I've spent the last hour or so drawing up new Kidan sprites to really show they are absolute badass bugs. I re-sprited the entire thing from the ground up to give you these chitinous beasties.

     

    nFT2k.png

     

    There are two styles there, one with wings and one without.

     

    Here they are on a black background to contrast the wings for viewing.

     

    nFSLe.png

     

    I've given them a more beetle like look, larger tougher plates and more distinction between flesh and bone.The exoskeleton has nice reflections of light on it.

     

    If these get added, I've left room for possible customisation too, which I'd love to make some styles for.

     

    EDIT: I know no coding, so if someone wants to add these, feel free to contact me on paradises discord chat or on here. I can send you the sprites.

     

  9.  

    Lord Sparkles is a noble clown, he had a privileged upbringing where he was able to eat all the bananas he ever wanted. After studying in clown college for five years, he got a job on the NSS Cyberaid.

     

    Lord Sparkles considers himself a higher tier of clown, not wanting to resort to too many bad puns and slipping people up as jokes. Instead, he tries to play to the situations going on during the shift to brighten peoples moods. He is particularly fond of self deprecating jokes, because who doesn't like to laugh at a clowns misfortune?

     

    Sparkles is also known to be a bit of a flirtatious clown, often flirting with literally anyone or anything, he doesn't often follow up on it though. A good flirt always brightens someone's shift!

     

    You can often see him wearing his noble clown robes or striding around in a fancy suit, his rainbow coloured hair bobbing as he walks.

     

    He can also tend to be a bit overly trusting of anyone. Because of it, he tends to keep medical busy after some not so savoury scientist gives him happy pills or quarantined for hugging a virus infected individual to make them feel better.

     

    The highlight of his career was making friends with a xenomorph queen in xenobiology, before jumping in disposals and getting maimed, impregnated and accidentaly letting the xenomorphs breed and over-run the station.

     

  10.  

    I think QM should get a pet.

     

    The QM seems to often do a lot more work than most other jobs on the station. He deserves it. Everyone else here seems to agree too.

     

  11.  

    We're gonna set up a money operation one shift.

     

    We get three dedicated botanists, a dedicated chemist, and RnD to immediately upgrade our machines so we get a crap ton of robust harvest.

     

    And we gonna set a record, let's fucking GO boys!

     

    Sounds like a plan! Damn that was fun before.

     

    And thanks everyone else! Happy to be here!

     

  12.  

    Used to play three years back, but only for a short while. I'm a friend of Tully, who introduced me to SS13 when we met on plantetside 2. I've recently returned to SS13 and become addicted. Sorta consuming my every thought right now.

     

    My main characters are Conner Shelley and Lord Sparkles.

     

    I hope to see you on shift and to have a wonderful time!

     

  13. I was thinking about this the other day. If the Chickenbot gets added, one of those would be great for QM as a pet. Especially near disposals.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use