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Lyricjupiter3

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Posts posted by Lyricjupiter3

  1. So, I do not know where to put this so I will put this in general to be safe. I played a shift as Voxy Rep called Chitikayataka, and about the mid of the shift a Poly did some art of them. Something basic, but I never got their name in both the game 'playing a Poly' and then uploading it as a guest. 

    I kind of want to say thanks again, and also want to ask if I am free to use the image. I will put the image on this post only for now for reference. Thanks.

    Chitikayataka.jpg

  2. Hello, I am Lyricjupiter3, I play mainly Laskorreshkor (Lask) and a few other toons. I used to be quite active back in the day (2 years ago) and sense I plan to play on this server again I will just say hi to the 'new' community I return to, plus some of the older farts that might remember ze old days.

  3. I guess I should go into depth in what hisser I play. I play Lask (Laskorreshkor Sessikaklas) a drunk Green Uanthi whom has been around for ages and is known to at least most of you here already.

    • Like 1
  4.  

    Name: Ssresh Reshsskor

    Age:26

    Gender: Male

    Race: Uanthi

    Blood Type: B-

    General Occupational Role(s): N/A

     

    Biography: Ssresh Reshsskor was hatched in a small Uanthi village bordering the reach of the city states and the wastelands closer to the equator to a family whom was mainly known for their part in the armies. Due to the hostile area the clan was always under threat from raiding tribes of the south. This led to the village holding a much more militaristic culture then most other Uanthi villages with its own trained guard and reserve forces.

     

    At the age relative of 15 earth years Ssresh joined the guard. Following in the footsteps of his father Ssresh started his training at 10, continuing throughout his service. He saw his first skirmishes at the age of 16 in whitch he added in removing a raiding tribe form the villages lands. Ssresh's services changed greatly at age 19 however when hes unit was moved into the main force of the city state. This led to four campaigns in the time three years in which where both against the wastelands tribes but also some of the city states to the north and east. In this time Ssresh had seen many battles with his role normally been a shield-man, however the blood and death was slowly getting to Ssresh and at his honored peak he started to desire to return to his homelands.

     

    Throughout his time in the military there where always rumors of Ssresh's sexuality. It was not uncommon for Unathi warriors been so close to their battle brothers and the long times without seeing their wife's or any females for that matter to get interment however some always muttered Ssresh was always too close to at least someone in the unit, That and never been married never helped the rumors from forming.

     

    Three more years of bloody conflict Ssresh got that wish. His regiment was ordered to return to his home-village to stop a push never seen before. The wasteland clans had united under one banner in an attempt to take water-rights from the city state. When the army of the city state got to the battlefield however they learnt that they where indeed outnumbered and the battle was unlikely to be won.

     

    As the battle raged on with the clash of steel and bone Ssresh was badly wounded by a super-heated axe, cutting his right arm clean off. In shock Ssresh fell, and did not wake up until the battle was over. He woke to the copses of his bothers-in-arms. He wondered weakly over the dunes turned red by his brothers blood, he wondered for some time, reaching his village to find nothing left. It had been sacked and his whole family had been killed. That moment Ssresh saw nothing left for him on his home-world and he left within the month, going to the stars to try and find another life away from the pain and rubble he left in his wake.

     

    Qualifications: A Uanthi war vet. His training is nothing official to NT or human space.

     

    Employment Records:N/A

     

    Security Records:N/A

     

    Medical Records: Missing right arm and old scars on face. His mind seems more damaged then his body though with reports that he only sleeps an hour an day, possible from habit from his past army days or PTSD. Full report has yet to be filed.

     

    Personnel Photo (Appearance text):

     

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes: Ssresh has PTSD from his warrior days, Clangs of metal around him always brings yelling, flashbacks or even aggression.

     

    Ssresh is also homosexual been to the fact he hardly ever spent any time with a female due to the consent campaigns he was part of.

     

  5.  

    You know what civie is to me? An RP class. Sit in the bar drink and talk to randoms that enter in the hope that they will return the favor rather then robust you (Getting less likely these days).

     

    That and I like doing some things without a responsibility like I can steal small random shit as my Vox because it is fun to try and sell it to randoms or try and forge a shipment of rubber gloves from cargo to give out to hackers. It means you don't have to do anything and that's a freedom only civie has

     

  6.  

    One disadvantage they can bring in is diet. Much like the Vulp thing with the faster need to eat again Uanthis could maybe get hardly anything from non-meat products as they are meant to be carnivores unlike the other races.

     

    And, conversely to the Vulps, to go along with the cold blooded metabolism, we could have Unathi need to eat less often than other races.

     

    That would be good too.

     

  7.  

    The claws are meant to be already sharp, and from what I have seen they do not really give much in the way of extra damage. Sure in a click fight the Vulp has a slight cutting advantage but really who fights without weps and means it?

     

    This is about dark-sight, not the claws. I do think a slight disadvantage should be put into play, even though another races has dark-sight and the same lack of disadvantage. I would like to see a disadvantage not for statically trying to even out the race but so the race can seem slightly more different then the human.

     

  8.  

    One disadvantage they can bring in is diet. Much like the Vulp thing with the faster need to eat again Uanthis could maybe get hardly anything from non-meat products as they are meant to be carnivores unlike the other races.

     

    Yes I only have suggestions for Uanthis because I hardly play anything else.

     

  9.  

    To be hundred percent honest I could care less if we are bay or not. Non-human species SHOULD feel like you are taking on a disadvantage in some form or another, Vulps are straight upgrades which only goes more into why wouldn't you just play them?

     

     

    Disadvange and advantage. Really it should be like all other non-human races (Example Vox been space-proof but super hard to revive or them tree things been slow but almost un-robustable) However this would mean work and the simple fact is there is two different groups in this argument, one whom want evenness with humans and other other whom want distinction between races, and in the mean-time we get a, half half almost that makes no-one happy.

     

    But how many times has this come up in suggestions? Many times. Do I feel us talking about it now will change anything? Nope.

     

  10.  

    Oh god this is every race argument ever.

     

    Here's the main issue, the perks and disadvantages mean nadda, nothing. So what they can see an extra tile in the dark, hardly a game-changer in any way.

     

    We complain IPC's, Voxes, the non-reskined races are OP, thats fair. Saying one of the reskined human races having any kind of meaningful advantage however is quite incorrect. You never see a situation where you need heat resistance without taking damage from something else, same with cold.

     

    I say the races need a rework, make the perks and disadvantages mean something rather then some minor numbers they changed to try and make them look different statistically to humans. But that is not going to happen.

     

  11.  

    Antags are there to make rounds interesting. A cluster fuck round is not interesting.

    Why do you lie like that man? I mean, you're entitled to your opinion, but your opinion is still objectively wrong.

     

    Cluster fuck rounds have their place but... not every round. Calling that opinion objectively wrong is "different".

     

    I dislike rounds where the crew never had a slight chance, wiz is a hard thing to do because its another murderbone antag and it is impossible to balance because it counts so much on whos the wiz. I can't wiz if my life depended on it however some can just wipe the station without the slightest of issue.

     

    Also just to add not all play here for action all the time. I for on play for interaction rather then robust fights.

     

  12.  

    Meh, You do know that mass kill objectives would ruin a number of peoples rounds for the enjoyment of only one.

    Consider - As long as the cloner is working and the bodies aren't destroyed/hidden, death is temporary and inconvenient.

     

    Consider - As long as Sec exists, they're going to make any mass-murderer their priority.

     

    Murderbone is kinda a dick move, sure, but it should result in salt not bans.

     

    I know but we already have Nukeops for murderbone. I don't feel like turning every traitor round into a slasher film.

     

  13.  

    For every ERT that manage to complete their objective there are three ERT's that die on the arrival shuttle or do something stupid.

     

    One example was when me and another Syndi went full aggression after the other managed to call a syndicate team. The ERT died before they even reached the armed syndi. We had contact with one of the team as the rest of the team somehow killed themselves before even reaching us.

     

  14.  

    I still think it would be too nukeoppsy. Objectives should be kidnapping and stealing items of high market value such as a shitload of plasma tanks or some NT tech. Maybe mixed in with one or two contracted kill targets.

     

    I just don't want the them to just barge in and KOS everything that moves. We already have nukeops for that.

     

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