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Knightedskull

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Posts posted by Knightedskull

  1. As a security borg player myself at times...it is a very limited.     You are literally trading your freedom for the ability of not being down from pain and other downsides to go along with other pluses.   And I have had times where I was nearly the only security player but those were indeed during low pop times.
    But I don't believe we should remove them.   With them there they would encourage antags to actually plan to deal with it.
    "eh, just one sec borg, no biggy."
    "A small mob of them this shift? Damn, I should break into the RD/barricade them somewhere."

    As was said before : a removal is an extreme measure.  If they are so strong despite huge drawbacks then suggest a nerf such as a reduction in disabler spam ( can even make it to where after so many shots they have to 'reload' aka cooldown ).

  2. To be honest i don't believe every thing needs to be disclosed publicly but what I do think most people see as the big issue is that not that it takes forever but the feedback is lackluster and without the proper input that is needed for a creator.   It's not a problem to say that someone's work they spent a long time on wont be used at all it's but it is when they don't get proper feedback.    It not only highly discourages them but others too that simply wish to contribute.

  3.  

    I just had a sudden thought regarding flipping tables and with the feature freeze I start to wonder how nice it'd be to not only flip tables to their sides for cover but to then flip once more to where it is upside down and allow people to walk over it.

     

    To me this sounds like a neato feature and a method to deal with antags or greytide ( or general shittlery) that place tables in hallways as they run or such.

    No need to carry a wrench when you can just kick a table over or spend forever climbing.

     

    The exception I'd imagine would be reinforced tables.

    How hard would this be to code in?

     

  4.  

    Maybe instead of thinking cloning is too easy but medical in general?

    The last several times i played it has been getting more and more streamlined from surgery to virology.

    It's becoming trivial even for what should be major injuries.

     

    I would say a good way to deal with that is have the cryopods either for emergencies only or only practical when science can upgrade them....or have science have to straight up install them when they research it.

     

    Everything the cryopods can do can be done out of them with practical solutions...but why bother when you have a fixer-all? Again something i brought before : players are going to prefer the ultimate solution when its always the best choice.

     

    I understand the implications for them being gone or unused but doctors needs to be actual doctors instead of tube-shovers.

     

    My solutions to try would be either of these:

     

    •  

      Make them work exactly like stasis bags, to give doctors time on how to proceed fixing critically wounded patients while reading scanner( usual method prior surgery) and later upgradable to what they are now.

       

      Have them function the same but require to be researched and installed by science.

       

      Have the doors to cryo be geneticist access, along with cloner ( their job ).

       

     

    (throwing out some thoughts)

    I like the idea of consequences with death or mass injury. like say if someones leg sustained enough damage, then, even after surgery they are slowed by a small percentage, a limp. maybe not a big or high number but something there...would persistant injury be the right word?

    Maybe instead of limp it would be periodic pains and give reason for doctors to write prescriptions and stuff.

     

  5.  

    I'm all for having a race that has this or that ability, like slime vent crawling or Vox leaping.

    And for other races vastly different than humans the same goes : Greys, Diona, IPC, Kidan and plasmamen.

    What separates them from the others isn't for 'balance' but because they simply NEED the species mechanical differences.

    Special breathing methods, cloning methods, skeleton structure/physical attributes, telepathy, horrible agonizing H2O etcetera.

     

    The others I've always thought them of the 'normal' kind of species

    Humans are humans and don't need special abilities. They are essentially the base because they don't need anything more or less than what they are.

    Skrell, aquatic people, also fall under this The only major thing of note ( that I can recall) is they are very light drinkers. A racial mechanic that is very minimal but that's because they they don't need anything else ( also we don't exactly have a waterworld for those swim buffs ).

    Unathi/Taj/Vulp...what do they need? Claws, negligible temperature tolerances, and some low nightvision. What more can be done, really?

    I can imagine Unathi having some very small self-healing/infection resistant.

     

    Only those powergaming would think any of the above matters in the end and those people surely are not in it for the roleplaying and just to 'win'.

    Only the ones listed at the top have any real game mechanic effects but in the end we are all just trying to have some fun roleplaying, not beating a game or fighting each other in some PVP multiplayer.

     

    If a race needs an ability because it makes sense then by all means give them it but why can't the others just be 'normal', like human?

     

    On side note, the current vulpkanin lore says the fur is chitin which I don't think it'll burn well. Would be funny though for one to essentially be furless after being set on fire and surviving.

     

  6.  

    I like some of the ideas dumdum mentioned. From my experience a good chunk of science was more or less gunning for greentext rather than making the station the best it could be, though i do appreciate the ones that go into medical and upgrade stuff.

    I can't say what its like on the engineers side but anything that makes the CE have to actually chose a course a action for supplying the station with energy is better than "ok this works 100% better than all other options." There's a tvtropes for it but for the life of me i can't remember the name but goes like : why would a player purposefully use a much less effective weapon when they have something that is always the ultimate option?

     

    A feature unfreeze would be nice and new heavy tweaks or fun things added is most likely going to drag me back in.

     

  7.  

    Playing a mary-sue or playing yourself, the issue is that you have an emotional attachment to that character that can manifest itself in a number of negative ways. Generally, excessive anger when met with failure or permadeath. It can be helpful to draw on some traits you have when playing a character, but to also add some weaknesses you don't, because it helps make a more well-rounded character. People get upset when they die, and the same people who would have flavor text about things like "deep wisdom and empathy can be clearly seen in their azure eyes" are the same people screaming over ahelp when they get dunked by an antag.

    I don't see how playing yourself is on the same levels as a mary sue character...they aren't even the same. One is simply roleplaying as yourself in a fictional situation and the other is bad writing or metagaming.

     

    The issue is how strongly someone identifies with their character causes problems. If someone is playing their fursona/themselves, and someone else calls them an incompetent idiot IC after a mistake, they're more likely to take it personally as compared to say, a diona who witnesses a kidan devouring nymphs. The reaction is likely to be violent in both cases, but how personal someone takes it will vary drastically.

     

    That's an issue with the player not able to identify between IC and OOC. If they burst out in violence or in the chat they will be dealt with by the staff however they see fit. In my experience, since the beginning playing as a human I always played as my self for no other reason than I wanted to be my self and make friends as my self. That held true for several times when I switched over to Vulp. But over time they became their own character, developed from in-game events I took to accept as cannon, IC friends, hell I even eventually cobbled them together into a backstory (horribly outdated now and probably written drivel at this point.). My Von Bon does plenty of things I would never do IRL simply because he is now their own character that was molded from myself but I still more or less 'play as myself' in most regards because that is simply how I wish to interact with other people. The exception being when I get antag roles where I come up with some faff to be completely not-myself.

     

    I was harsh, but the player I was referring to has their ss13 humanoid fox also be their steam profile (down to the name) and has a similar forum picture. A foxperson with glasses and a headset.

     

    Regarding my avatars : I wear them not because they are what I like but because I highly appreciated the artists that took their free time to draw my character and some without provocation ( I even linked their forum threads in the description). I wear them as a badge that happens to look like my character and considering I don't want to play another character I wear it appropriately here in the forums. It was only after much while longer that I changed my 7-8 year old steam avatar to something more fresh and did away with an even older and childish username ( the glories of old runescape days).

     

    It's an identity, not a character they play.

     

    I...don't understand this. Every character you RP has their own identity, do they not? I highly doubt they would not considering you do not seem the type to want to play factory-made (straight from a book/manual or cliche) characters or mary sues which is all good and everything.

     

    In a larger scheme it's weird but harmless, but bad practice for any sort of "roleplay." The result of that sort of approach is the toxic kind of snowflake characters that are grating on the rest of us.

     

    Well this is pretty much immediately debunked when you take it case by case. Never have I been toxic as a person or a player. Proof of that is never having been banned anywhere. As for snowflakes read what I wrote about it earlier ( what better way to avoid being 'generic'?).

    If you want to see REAL examples of toxic people & players then look onto those with bans ( not saying all are irredeemable). There's a part of the forum dedicated to it or better yet head on over to r/ss13 where people brag about their ban accounts, evasions, or shitting on others that liked something because they chose to hate it.

     

    I dislike the attitude that because someone enjoys playing the game as a "furry" race that they're not actually RPing.

     

    That's not what I said. I said that if you're playing your fursona or yourself, that's not roleplaying. The difference is of identity. I covered why it was a bad idea in my response to Dumbdumn5.

     

    You said earlier I wasn't roleplaying because I was playing a vulp and assumed I was playing as a fursona and as myself ( the former not being true and the latter still an assumption even if correct).

     

    First off, who are you to be telling someone else what's going on in their head? Playing a character that you enjoy and feel comfortable with is a big part of RPing, regardless of what type of character that is. There are a ton of people who just play as "themselves" regardless of the species they choose. There's nothing wrong with doing it, and it is not at all a phenomenon that is unique to Vulp players. The term "mary-sue" means nothing on a server where everyone is allowed to know everything about every job and every antag, and especially now that flavor text is required to only describe things that are visible. Saying that someone is "emotionally invested" in their character just because they happen to play a species you don't like is disingenuous at best and malicious at worst. You're trying to justify a hatred for these players where none should rightly exist.

     

    Not all vulps are playing their fursona. Some absolutely are. Canid and feline fursonas are 100% the most common http://en.wikifur.com/wiki/List_of_most_popular_species. In fact, they're 5 out of the top 10. This is not an impression that isn't based on data. Paradise added by far the most popular type of furry race (vulpkanin means foxwolf. The coder that added them uses the handle fox Mccloud on multiple media. The most popular types of fursona are fox, wolf, dog. It doesn't take sherlock holmes or B.F. Skinner to understand that when you make a race like that, you attract furries specifically.

     

    You completely missed his entire point here and decided to tack on something irrelevant.

     

    A lot of the complaints about Vulpkanin and Tajarans are also applicable to Vox. I have never heard someone complain about groups of Vox running around talking solely in vox-pidgin because that's just one of those things that Vox do, but they get a pass while Vulp/Taj don't, even when Vox do that sort of thing way more often. A lot of people claim it's because Vox are unique and have decent lore, but to me it always comes off as being that way solely because Vox aren't "furry".

     

    Vox are played very differently and for very different reasons. It's not because they aren't furry, though because they aren't furry they attract different people. Vox are screechy shitbirds who are played with all the charisma and concern with collateral damage of Rick Sanchez from Rick and Morty. I love seeing them around because their players genuinely play them to be hilarious and the roleplay is very much non-human and consistent. Vox have unique speech patterns and vocabulary and they're by far the race with the most fun RP. Skrek dustlung is skrek.

     

    You are side stepping his point this time. He isn't talking about race mechanics or lore. He is referring to how a good chunk ( not all) Vox players : form cliques, pamper up like 'snowflakes', speciest or make huge preferences on themselves, and generally every other thing that taj/vulp players are being yelled at....again why do they get the free pass but none of the other anthro species?

     

    I could go on but I simply can't word it better than those that already have, again.

     

  8.  

    I can't even begin to compare my words to those before me that's already been said so I wont even try. ( cause I'm terrible at it, so thank you )

    I wont even try to comprehend why sometimes people live off on assumptions, especially to specifically degrade another person simply because they liked something that had zero impact on another.

     

    As for the fursona thing...that is Roleplaying. We are roleplaying as another character. The name is based on 'Persona'...it's no different if you are playing any character in any media. And, for the record, I never had a fursona before playing on paradise and even a long while after playing it.

     

  9.  

    -snip- and that is what the ss13 community sees.

     

    Again you mean r/ss13. You can say r/ss13 is a part or fraction of SS13 but to say it IS the SS13 community is flat wrong.

    It's a fractured base. Paradise, Bay, Yogg, Goon etcetera. And do you REALLY want r/ss13 to represent SS13?

    There is absolutely no reason that we need to have human clones as racial choices. Offering more choices doesn't mean you can't give them interesting mechanics, but mechanically unanthi and tajvulps are just humans in similar looking costumes.

     

    As was mentioned before there ARE perfectly good reasons for even just a reskin, Aesthetics. How can you say this reason is invalid?

    Vulps not being fox's baby is a lie. Someone else might've suggested it, but the coding done was minimal but he made the art. It was not a popular addition nor was allowing neon fur due to adding nothing new and being snowflake bait.

     

    Show, don't tell. Just because shill is repeated doesn't mean it's true.

    It was voted to stay so therefore it was 'popular'.

    As for the snowflake thing, well, humans do it all the time, it's in our nature and when given the option to customize WE BLOODY DO IT.

    Piercings, hair color, tattoos, CLOTHES. People will always 'snowflake'.

     

    Though I do agree that for non-skrell and non-slimes neon colors should be banned with exception of hair.

    In the end though it makes as much a difference as someone having red or blonde hair or any color.

    It's an optional choice and not against server rules, why does it upset you so? Just don't look at them.

     

  10.  

    Also, Yuki Frost to me is permanently intertwined with paradise, as a reeking example of the annoying furries that are not only tolerated but welcomed.

    The entire ss13 community knows that Vulps are Fox's baby and it's embarrassing because they add absolutely nothing to the server.

     

    This just seems a poor excuse to condemn a group of people based off one toxic person...an individual is an individual. And you don't have to be a furry to play an ALIEN species, even one with fur.

     

    And it's pretty obvious at this point by "SS13 community" you mean the cesspit of r/ss13 (which judging by the overall post you seem to come from) which is just full of misinformation and bigotry.

     

  11.  

    Right, so, I feel like I should come out of my lurker status for a short bit to throw in the few pennies regarding those that leave and my own experience if others want to bother reading it.

     

    A lot of the talk seems to suggest a good portion of the issue is with paradise expanding and it having to adjust to that (growing pains?).

    While some have value there are other variables too.

    General interests, other interests, real life stuff, drama, burning out, the human variable.

     

     

    When I first got into the server I was a simple human miner trying to find his way into this new and awesome game, a time when there was a completely different atmo system and the server was listed. I was mostly playing the game to enjoy the game and the cooky things that came about.

    As a new player I didn't really understand yet all the lingo being a thrown about and didn't do a good job connecting with others, content I was with smashing rocks.

     

    After a while though I had left for no other reason than being distracted by other games coming out at the time.

    Was not for a long while, maybe a year that I remembered about SS13 and read some stories that I said to my self : "I need to get back into that game." if not for any other reason to have my own awesome stories.

    It was at this time that, suddenly, Vulpkanins were a thing. After that I become much more social with this server. I made friends, took jobs that interacted with people and had responsibilities. I even joined and became active in the forums for a spell, made good in game stories, art was involved, discovered new friends and whatnot.

    I even thought to join the mentor program

     

    After a long while of playing that and doing as good job as i can as a CMO....I had some real-life things going on and had to pull out. This was during the massive SOP rework, but before the new surgery system. I had come back later to some changes I didn't really like and was beginning to be overall burnt out and eventually even in the forums I petered out and stuck to contacting the friends i had made through discord...and some of them were leaving from playing the game as well.

    (shortening all this up)

     

    I guess what I'm trying to say is sometimes people leave for other reasons.

     

    Some people are tired game wise ( as a whole), or burn out to seek out other games for their interests, like in any other game.

    Some people that came to interact with people or make friends ( probably that whole 'clique' thing some people loath)...do so and hang out in other ways, going into the game less and less.

     

    I guess some people can call this sucking up or something, since I adore and love my experiences with paradise and made friends with staff but a reason why good people and players are leaving isn't always due to a direct cause from paradise itself or their staff but could also just be other things.

     

    As much as I like paradise...I have too much other interests to give it the proper attention needed to play on the server or hang out in the forums/discord besides the occasional stuff.

     

  12. Keep your hands clean and wear your gloves, that should also be clean. Wash them before and after every operation. If you are tired of injecting spacecillin then, unless they changed it, you can wash the organ in the sink to wash off the infections...somehow...anyway yeah the act of transplanting organs is kind of a dead practice since they can all be fully healed faster than transplanting....the only exception may be a heart with a patient stuck going in and out of crit/dead.

  13.  

    Yes indeed. People tend to not know or bother with the auto-injectors. I always use it when a patient is dying from oxygen loss and I keep some Epi for emergency crit surgery.

     

    And yes, the sleepers tend to be ignored enough as it is...and even it's special features like the dialysis pales in comparison to something like penetic acid which flushes the system pretty damn fast of toxins, radiation, and other chemicals.

     

    The chemistry makes a lot of medical equipment redundant.

     

  14.  

    Again what is the point?

    If you put a delay to a hypospray then it is no different than a syringe.

    If not then medical gets a super tool....why does medical need a super tool?

    It's like giving all the miners giga-drills or something at the start.

     

  15.  

    If you made a hypospray that would inject without delay then there is no difference with a Syringe besides how much it holds, seriously.

     

    And it would be extra taxing on the chemist as was stated earlier.

    They would need to make even MORE of the same type of stuff in bottles instead of pill/patches instead of focusing on making a variety of medicines.

     

    The idea behind me wanting the Hypospray is how in Surgery we have to deal with patients that don't go through cryo or sleepers when shit gets hectic. We have to stabilize them first and get them in and out more speedily than normal. I understand that you guys are apprehensive with the overall idea but I am asking for a back and forth here. As I said earlier I imagine the item wouldn't be immediately added with all sorts of good settings aside from the safety mechanism and a few other details like delay injection part. And the biggest difference between the hypospray and the syringe wouldn't just be capacity it'd be the fact there's less clutter for doctors to handle.

    They should be stabilized BEFORE they get to surgery unless an immediate surgery is needed (internal bleeding/septic organ) so if a MD drags a bleeding lump of a body into surgery it's their incompetency that is a factor there, not the medical equipment or surgeon ( though do remember just because you work in the morgue or are a surgeon doesn't mean you aren't an MD still )

    Keep your surgery rooms stocked with a few supplies to handle what gets brought in the event that happens.

     

    How would it create less clutter? It'd be one more item that they not only would have to manage but as well as extra syringes to load the thing with the chemicals and...oh there defeats the point of having a hypospray at all...they already have the syringe of the chemicals...so it just creates MORE clutter.

     

  16.  

    If you made a hypospray that would inject without delay then there is no difference with a Syringe besides how much it holds, seriously.

     

    And it would be extra taxing on the chemist as was stated earlier.

    They would need to make even MORE of the same type of stuff in bottles instead of pill/patches instead of focusing on making a variety of medicines.

     

  17.  

    I'll try and make this as unbiased as I can (plays CMO) :

     

    The Hypospray is an extremely powerful tool, for good and evil.

     

    If they were standard then majority of other medical assets would be pointless. Syringes would be pointless, sleepers would be devalued even more.

    They will get stolen and abused, antag or not. It is instant injection without any form of resisting or possibility to react....as a CMO traitor in one round I instantly took down both HoS and Blueshield at the same time with the nifty device.

     

    It can devalue traitor items....why even bother with some of them when you can just steal one of the standard hyposprays in medical and load it with literally whatever liquids you get your hands on and effortlessly just inject your target? With enough noise going on it's possible they wouldn't even know it.

    It will make the jobs of antags so much easier.

     

    It's simply too powerful of a tool to freely hand out....someone competent enough and with access to the chem lab and the booze machine could bring down the entire station with just one of these...and you want them standard issue?

     

    The balance to the syringe guns is that they are actually treated as guns, by beepsky and protocol so you can't just go waving it around without being put into scrutiny. And that you have to manually load syringes with the chemicals and then into the one-shot device.

     

    As was mentioned...the hypospray is the ultimate melee weapon...perma-stuns and quick deaths plus whatever you can imagine to shove in one....instant-death viruses even.

     

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