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ExGame

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Everything posted by ExGame

  1. Mid-round antags? BAD idea, just BECAUSE they are picked from the ghost base, in example: Soon-to-be-nukeops-ghosts literally have a live tactical map of the whole map including where the Nuke Disk is, what the situation on the round is, how Command behaves, what the Captain is currently doing and they literally will have ALL of that information that normal start-round NukeOps don't have, which means they have a huge tactical advantange over the crew, same goes for other antags like Vox Raider, because they woudl have full knowledge where the ores/command/security and other stuff are which they could steal, some of theese things then again also can apply to other more stealthy antags. Merged antag rounds on start (antag vs. antag) sounds like a neat idea, but the whole mid-round antag idea is bad.
  2. Uh, what? EDIT: Is that still from this round where I table'd you with Halogen and the other Syndicake?
  3. Updated this shiznit to a more professional standard. [*] Clearance added: You can only know my Security/Med shit if you played Doc/Sec once. [*] Muh employement records you can know if you.. well, read this? [*] Some inerview log. [*] Biography merged with employement Record. [*] Actual template used. [*] More stuff added and changed. Coming soon: [*] Secondary char added (???)
  4. Basically, add a way that you can modify the acess required for the room the pop-up turret is in to check on the ID the person is wearing. Because right now it will just shoot anything that doesn't have the "Head" tag on their ID. That means if you want to secure things like the Secure Armory, Toxins Mixing, the Engineering Storage or other Areas that require a guard, they will just shoot anyone that is not Head.
  5. Or instead of that (or maybe adding into that) being able to open your backpack and take out any kind of item, and additionaly being able to hold small or tiny items like bruie packs, trauma kits or patches to heal yourself while on the ground, or just add a crawling mechanism in where you click on a tile you crawl to the tile you clicked one, with having a 1 second cooldown. That should do the trick.
  6. Funny enough that I see some InGame Officers hating on you that are known to be rude, sassy and general Shitcurity. Man, we gotta have more people like you.
  7. We're in need of Blast Shutters in Toxins that secures it like the Engineering Storage. Because there have been too many Plasma grief lately with people breaking into Toxins and stealing plasma from it. Some people already hacked into Toxins and tried to grab a Plasma Canister today (one dude tried that when it was NukeOps) while being generic Crew. If I wasn't there, the round surely would be fucked for booth parties. A button should be placed at the RD's Office that can open the shutters and well, the AI should (of course) also be able to interact with it. The plasma in it poses a great danger considering it's also not secured or inside a department like the Engineering Storage but rather is near a Maintenance Tunnel where someone could just Blitzkrieg hack it and take it out without you even being able to run to the scence in question while you're at RnD.
  8. I don't know what kind of style it would be to not put a dot on the end of the sentence, it.. Doesn't really make sense to adapt such a "style". And I don't mean sentence, but at the end of each "say" a automatical dot if you don't understand what I mean. Also, what I mean through Morphic Clerical Kit is that it could even contain a pen that could fake signatures and well stamps so you can maybe get the job of Security Officer as Antag with avoiding the implant as Rev or something like that, and maybe even fake Central Command Stamps (?).
  9. [The DOT] Just like how the Server automatically sets the first alphabet of a sentence to a capital letter, it should be added that a dot will be put at the end of each statement/sentence. It gives me the cringes that people forget to put the dot behind their sentences. That's all, not much to post but this. [Morphic Clerical Kit] Basically, we need something how we can fake paperwork with, and I would suggest porting over Bays Morphic Clerical Kit. http://wiki.baystation12.net/Syndicate_ ... erical_Kit Would add some more tactical game into the life of an antag.
  10. Name: Wolf Anderson Age: 36 Gender: Male Race: Human Blood Type: AB+ General Occupational Role(s): Medical: Medical Doctor, Paramedic. Science: Xenobiologist, Scientist, Research Director. Engineering: Station Engineer. Qualifications: Doctorate Degree, BlueSpace physics. Bachelors Degree, robotics. Diploma in Natural Sciences. Advanced-frist aid course. NanoTrasen Clearance. Security Clearance. Medical Clearance. Personnel Photo: At the age of 36 while being employee of NSS Cyberiad. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Interview log: [FUCKING REDACTED UGH]
  11. I have the fear that ghosts being able to haunt people will cause them to annoy off other players, and, like players already ignore lights flackering and chair moving, the y will also be ignoring the ghost manifestation, or even people metagaming like, manifesting inside Interrogations from a guy that murdered you and pointing on the interrogated person and stuff like that to show other people, and this would really piss of the interrogated and so on. Even though some good Roleplayers in Science or other departments may have fun in creating a Department for Paranormal Activity, the whole majority would either find it annoying or just ignore it as stated before and this wouldn't be worth the weight to code that. The basic idea is good, but I don't think that it is able to be implemented in our playerbase, because I feel like, people that don't want to get involved in something, shouldn't be forced too (well, unless in Antag rounds of course).
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