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duschavoes

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  1. Chainsaw two handed If hiki die to that great shame upon himself.
  2. Dear crew, no doubt the murderboning hordes have besotten thee for a long time for their odd requests, but I have often wondered about the possibility of using spare karma for quasi-antag objectives. Although I am fresh here on he forum, and likely to receive much chastisement, I would very much enjoy the opportunity to spend a considerable amount of karma on a non-critical objective. The ability to spend 3-10 karma (balance required) on an amusing, noncritical, non-dangerous objective. The idea being, on top of the "real antags" a "lesser RP" could get minor harmless objectives to do something silly in exchange for them handing over a few KP pre-round. A lot of crew often get 2-3+ Kp per round, and have little to spend them on, and would be delighted by the RP opportunities offered by such harmless objectives as: (1) Ensure 4+ corgis escape on shuttle (2) Steal the HoP/HoS/Captain's hat (3) Steal the Magistrates' Gavel + plate (4) Call the shuttle before 20 minutes (obvious fail kiki) (5) Escape with the captains cigar (6) Establish a peaceful democracy on station (impossible) (7) End station-hunger by ensuring 50%+ of crew escape fully fed (8) End alcoholism on the station by ensuring no one leaves drunk (9) Ensure Humour survives by making sure 3+ crew are wearing clown masks at round end (10) Save the library by bringing 10+ books to round end, or an antag having to download 10+ books with a device (11) Collecting the DNA of syndicate agents for future cloning due to a beurocratic error (could get 3-5 TC's) (12) work for NT/Syndie by sabotaging crematorium so hostile dna (changeling/vamp/syndie) is collected (3 TC's). (13) Ensure Vox raiders achieve their objective ( 1 syndicate op, large vox raider rounds) If one could have the opportunity (where available) of "enabling additional RP objective" or something like that, for certain roles. That could spice up a round. Even if it was limited to rounds on blue alert at 60 minutes. The idea being, spend 3-5 Karma per round to make yours, and other persons rounds, more fun. Good roleplayers might see a profit, but only very good ones, otherwise it would be entertaining and harmless for all.
  3. My sarin grenade awaits such heresy. Ohnoes ic ooc. It was lag honests I slip.
  4. A good idea. If vox gets a feather which when used on someone makes them laugh. (or if used with harm intent makes them fart? for the chaplains/librarians).
  5. Hello assorted crew of the station. It is a long time due but I felt I should join you degenerates on the forum, and contribute to the delightful procrastination that is this server! I play with the byond name Duschavo, a meaningless anagram of rubbish that was on my desk at the time. I have played ss13 for three years, originally on goon, but the attitudes there were a little silly. I've come to enjoy the perfect balance that is paradise, even though I got into a little trouble on my first round about a year ago when I "goon-interpreted" a "die a glorious death" objective with a kind surgeon and a circular saw. Since then I have gotten a little better and many of you will know me for the ingame characters: Hikiyaya and the clown "Bingo". I live in rural East Anglia (UK) and am a grad student (philosophy) and am a board games instructor (diplomacy: the board game). (feel free to ask my questions about either). I know the sarin recipe and latin, it is actually quite sad which is more relevant to my daily life.
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