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NikolaiLev

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Posts posted by NikolaiLev

  1.  

    It would be nice to be able to choose tajaran, vox, and so on as a secondary language. It's rare for a human to learn tajaran successfully due to the lack of a tail and such, so maybe this should be a cheap (5kp or so) karma unlock.

     

    While some might resist this change due to the aforementioned "hard for humans to learn," it makes a lot of sense for experienced or ambitious crew to learn it given tajarans in the workplace. A sort of cultural awareness and exchange thing.

     

    Maybe it wouldn't be a perfect understanding, with occasional words being asterisked unless the karma unlock variant was purchased.

     

  2.  

    This thread is trying realllllly hard to make it seem like the "awful horrible evil players" are the problem. Players hating sec and causing issues for them isn't the cause, its a symptom!

     

    To end this rant....being ok security really isn't hard. Not being shitcurity is a simple thing as well.

     

    Not really. Poor security players are common and that's right there in the thread. Nobody ever said bad security wasn't a bad thing.

     

    But as someone else pointed out, bad security is just as common as bad players in any other role. But despite that, expectations placed upon security is far too high, and people like to assume the worst of security, making sweeping generalizations without actually realizing who the bad officer was.

     

    My point is, "awful horrible evil players" exist and there ought to be something done about them (i.e. enforcing greytide server rules more harshly) because security is often the last department filled and seemingly most often case of SSDs.

     

    Being good at security isn't hard. The difficulty isn't why people don't play, and get good at security. It's the toxic atmosphere the station becomes when you are a security officer.

     

    And I think we can fix that.

     

  3.  

    It's bad form, yes, but it does cut down on the 'me getting horribly murdered' part. I rather enjoy cutting down on that part. It's a pretty crappy part.

     

    You'll notice that the 'experience of resistance' I mentioned happened while I was trying to not do the bad form thing, it happened while I was trying to talk. If I were getting lethal push-back all the time for stunning and cuffing people, and having an easier time doing otherwise, I would gladly do otherwise, but I don't, so I don't.

     

    Instead, I get lethal push-back when I try to be Officer Not-A-Jerk, which means the incentives system for security is badly broken. Theoretically, the optimal way to handle any given situation, such as an arrest, should be the most interesting and enjoyable for both parties.

     

    But it isn't.

     

    It is in bad form to tase first. Shoot first, ask questions later is unprofessional.

     

    But given the climate of how people treat security (as well as the nature of traitors) it's simply not feasible to play how an officer ideally "should" act. Because of people like those demonstrated in this thread (who shall not be named) being a helpful, kind, and proper officer just gets you killed, or you get your gear stolen and be made out to be a fool at best, even by people who are not antagonists.

     

    I have managed to get away with the "Ask first, shoot later" approach but I think I'm just one of the lucky few. I kinda stopped playing security after I realized how crummy it was (due to shitexpectations), not to mention how frequent self-antag and greytide behavior was, not to mention metagaming.

     

  4.  

    While "No, good sec is rare for other reasons" seems to have the majority vote, it seems as though most posts have actually confirmed the sentiment in the original post: that playing security sucks and that's why there are so few good security issues.

     

    But this isn't reality, as has been stated, and therefore this can change. It would be as simple as making a rule that says "Cooperate with/help security when not antag," enforcing the greytiding laws more strictly, and so on.

     

    Admins scrutinize security heavily, and that's fine. But I feel as though the criminals they arrest ought to be scrutinized just as much, as well as the people around them. People who deliberately get in the way of arrests (especially because they're OOC friends, not gonna name and shame here) really ought to get admin warnings.

     

    Something can be done. It's just a matter of how many people are willing. Because while I'm a good officer, I'm not going to play it in such a toxic environment, and I'm pretty sure other good officers maintain the same mentality.

     

  5.  

    At least, here is my supposition for why consistently competent security officers are rare:

     

    Playing Security Sucks.

     

    For the responsible player who doesn't just want to have fun with guns, playing security is awful. The biggest reason why is because security officers don't get any respect. Now, I don't expect people to worship me as I robocop all over spouting Judge Dredd quotes. No, this isn't about wanting to power trip. This is about people behaving like reasonable, law-abiding citizens.

     

    In theory, security officers are the ones keeping people safe from antagonists who see crew as tools or obstacles at best, and bomb fodder at worst. Security officers are a vital role to any round; arresting greytiding pests or stopping antags in their tracks. They're just as important as engineers. Yet if you're clad in yellow you're far more likely to get cooperation and a break than if you're in red.

     

    Why is this? Have so few people played security that no one realizes what a tough, unforgiving, thankless job it is? Have so few people felt how bad it feels to get branded as shitcurity just because you have one baton-dropping rookie on your team?

     

    I feel as though there needs to be a change in mindset on Paradise to facilitate a more consistent stream of security. People should learn to cooperate more; help security when they can instead of nabbing their baton when they aren't even antagonists. The rules against greytiding seem to never get enforced.

     

    I don't want a Hitler-esque pseudo-fascist station where security is the most lauded job on the station and anyone disobeying the law is to be banned on sight. But I'd like it if every round where was at least one security officer who knew what he was doing. But people will only invest the time required to learn security if it's a fun job. Right now, it's little but stress.

     

    Do you agree? Or am I the only one who has had such poor experience playing as security?

     

  6.  

    When wearing various jumpsuits (confirmed suit: botany jumpsuit) leather shoes show a pixel or two of flesh when the sprite is facing either side. This issue is not present while wearing Classic Jeans. Haven't tested with any other clothing (but I'm fairly certain this occurs with all varieties of jumpsuits).

     

    Not sure if sprite issues are suggestions or bugs. Either way.

     

  7.  

    Thing is, making him permastun you slowly until you die means that if you have help, you can be saved.

     

    But that's rarely the case. So making him stun you until you're close to crit (at which point he runs out of power and has to recharge) would be reasonable.

     

    Making him a potentially deadly pest would make more sense than a slow-death instakill if you get hit.

     

  8.  

    Good idea. Either that or the janiborg.

     

    It'd make sense for either borg (or both) to get this as they're both maintenance-type borgs.

     

    It's like saying giving the security borg zipties infringes on the security officers' jobs. It doesn't because light replacing can get obnoxious during electrical storms.

     

  9.  

    This is a pretty good idea. It either ought to be a device attached to a consoles, a console in departments you send the file to, or a new PDA function.

     

    Would make send to be able to save data to one's PDA.

     

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