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alphaJackal

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Everything posted by alphaJackal

  1. I like the idea of such a buggy. I like the concept of it being able to cart ore. I don't like the concept of it drilling though. No need to undermine the Ripley's position, no pun intended. I mostly just think that the down-time in mining should be cut down. A bunch of walking isn't very fun and doesn't make much sense in this setting, with so much high tech. It would also encourage miners to coordinate more, so they could take the buggy at the same time.
  2. Take away his permastun, please. Like, a chance to move a single tile between his stuns would be enough, even. If you have no gun, it's nigh impossible to deal with him, and as an insta-die button, he's not very fun to deal with. If he hits you once, you just have to wait the two years for him to finish killing you while you're stuck in place, not even able to ghost without losing the ability to do anything for a while. If you could actually have a chance of getting away from him, it'd make strategies like luring him or fighting him without a gun actually viable. It's a tiny, petty thing, I know, but I'm someone who likes to spend a lot of time in space, and instant death scenarios just aren't fun most of the time. I want a chance to fight back. The way he is now just isn't fun to deal with, just frustrating.
  3. Most rounds i've played haven't even had a janitor, and on the occasions i find myself on the construction site, unless some drone or engineer happens to also be there, I'm completely unable to light the area up. The janitor's main purpose is to keep the station clean, something an engiborg doesn't do, and judging by the fact that some replacement lights spawn in the engineering section, there's meant to be a bit of overlap between engineering and janitorial.
  4. I'm of the opinion that engineering cyborgs should get light replacers. It's kinda strange that they don't really have much options when it comes to dealing with lights.
  5. I was actually already aware of those, but as it stands, they're so disconnected from any sense of urgency nobody really cares if they're completed, maybe because it doesn't really count as a 'loss' if they aren't finished. At the end of the day, the roboticist is probably more concerned with surviving the nuke squad than completing those objectives. This would be less about tasks stacked on top of an antag, and more a station directed towards tasks with antags directed towards sabotaging that task.
  6. I don't think drones get extinguishers, do they?
  7. I've had issues with being trapped in place as a drone when gravity cuts.
  8. Could it be done similar to survivor, where everyone on the station is technically an 'antagonist', just with benign objectives?
  9. It'd be pretty nifty if the crew itself could be assigned objectives without being antagonists(perhaps by department, even), or perhaps gamemodes focused around larger objectives, such as "Finish the construction site", or "Repair the damage done when a previous crew lost control of the singularity", or "Find the syndicate station and clean it out of syndies". Things like that, that could give the crew a more unified direction to go in, and perhaps the antagonist objectives become more centered on sabotaging those efforts. It could be neat for the crew to have some more urgent goal than to screw around with their roles until the station blows up. Also drones should get a built in magboot function.
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