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davidchan

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Posts posted by davidchan

  1. You can't have rules stating players are to respect admin judgments and be respectful to admins during discourse and wait to appeal such actions on the forums as appropriate and then immediately turn around and have admins judge and grade players on notes they have no means to review or dispute. 

     

    If you want or demand the players to respect the admin decisions the admins have to respect the players enough to keep relevant information on how the players are tracked transparent. 

     

    This argument of the need for secrets is simply false, if the information can't be shared with the relevant players it should not be saved at all.

     

    "Innocent people have nothing to fear" cuts both ways. If admins stand by all notes being appropriately applied and relevant why can't a player view them?

    • Like 1
  2. Upgrading Body Scanners in medical (used to at least, don't know about now) allowed you to identify objects embedded or implanted in the body. At base level, it will just mark an UNKNOWN, for things from shrapnel and bullets to loyalty implants and cortical stacks. Not the most useful thing, but certainly helps prevent a new(ish) doctor from ripping out an Officer's loyalty implant and getting them all harassed by security for why the sacred green dot was turned off.

  3. I don't know where you're getting this idea that Lavaland is supposed to be fair and balanced, it's an extended gateway mission turned into a job and relies on players knowing exploits of SS13 mechanics to win. If you want to melee a megafauna you better be bringing as many stabilized legion souls as you can carry. 

    • Like 1
  4. 25 minutes ago, procdrone said:

    IPCs are very easy to repair, have no death timer (so you can revive them after a long time being dead).

    Such change, I feel is not necessary, given how easy is to fix a machine person, compared to an organic.

    Death timer doesn't matter. Cloning exists. And like cloning, after 20+ minutes of being dead the player may not be interested in returning to the round if they are still there.

    IPCs are no easier to repair than any organic is to heal. In fact, it takes much more effort to heal IPCs than it does to heal organics even without considerations for things like NewCrit.

    BS You say? Oh I argue strongly. Welders heal 15 damage max and a cable coil heals 3 per length with a max of 24 burn heals, compare to brute and burn kits healing 25 each. Chemistry patches can heal much more than this, with styptic, silver sulf and synthflesh all capable of healing 100+ damage across the entire body instantly.

    But welders and cabling are common! They say, but round start a very generous estimate puts there to be maybe 10-15 complete sets of tools in public access, with 30+ assistants in a round if you don't grab them immediately they won't be available to an IPC hoping to repair themselves after the first 5 minutes of a round. But Cargo and Science can make more tools! And Medical and Science can make more healing patches. Far easier and without reliance on Mining to do a thing. Botany can make healing plants and anything with nutrition will heal the organic that eats, so the Chef's food, the donuts in security to the junk food in vendors will all heal an organic based upon how much nutrition, protein and vitamins are in the plant.

    But IPC surgery can be done anywhere! So can organic surgery. IPC limbs break faster and break from more sources. Burns don't break organic limbs, but IPCs need surgery after eating a few lasers. Going into crit doesn't cause an organic's ribcage to suddenly implode. But an IPC takes constant brute while in crit across their whole body, meaning a single person trying to repair 200~ damage may find themselves repairing over 400 because of how asinine the repair goes. IPCs also bleed from less damage dealt to them compared to organics, and do not regenerate their oil blood at all, where as organics can regenerate blood from food, saline and iron intake. 

    TL;DR Easy to Damage, Easy to Repair is a myth. Only the easy to damage part is true. In every other sense organics have advantage when it comes to reliable means to heal and return to a round if their body can be found. If IPC buffs were nearly as potent as people made them out to be, how come nobody uses Prosthetic limbs, which are available to literally everyone and carry all the same pros and cons as IPC self repair. Because IPC healing is inconvenient at best and a time and effort time sink in its worst cases where the tools available to heal robotic crew are laughably underpowered compared to anything a competent medical bay can accomplish.

    • Like 3
  5. On 7/9/2019 at 12:32 AM, Kyet said:
    • I believe that yelling 'shitcurity' over radio for no good reason, or otherwise needlessly antagonizing security, needs to be a crime under space law or a SOP violation. Security should feel like the crew will treat them with respect, and we should make whatever changes are needed to ensure that happens.

    This is a bad idea. The biggest complaint against security is they use their power to abuse people they don't like or find annoying. Making it a crime to criticize them only legitimizes that behavior, especially when no other part of your post implies any enforcement of security being professional themselves. This is literally going to lead to security players baiting people they don't like into vocalizing their distaste and critisms so they can arrest the person. 

    If security mains think security should get more respect, they need to actually play the role in a manner where they are respectful to the crew and not needlessly making the round worse for non-security players for their own benefit.

  6. You want my honest opinion? Adjust the Librarian role to be Media Curator in general, not just print media but digital as well. Books should be a nice throwback to simplier times in the 26th century and a large collection of them in the age of digital media something for niche audiences.

    Move the holodeck to the Library and give the Curator/Librarian authority over it. People want to goof about in it they can ask the Librarian for access or to load a program. Add programs based on books and stories. Give the Librarian a random set of programs the start of each shift that can vary from random Shakespearean play, a movie of some sort or some last stand like Thermopylae or aliens with hostile holographic entities attacking everyone in the room (non-lethal knock outs of course). With a few upgrades from science/engineering the LIbrarian could outfit mini shows for entertainment to any place on the station with a holopad (which the AI uses to talk to folks.) 

    There is no reason for anyone to really want books in SS13 when books in the library don't do anything. Even if we slipped sleeping carp scrolls and wizard tomes randomly into the shelves, nobody would explore the library after the round start. The Librarian needs more to do than write fanfaction and run a gossip column. 

    The ultimate ideal implementation of this would for a digital library of entities and customization tools the librarian could use to craft their own stories to put on shows or run Holo-LARP  D&D campaigns.

    • Like 2
    • explodyparrot 1
  7. 15 hours ago, Medi said:

    2. The Warden and Magistrate should both be assisting the Head of Security with training / correcting the behavior of Security Officers.

    Not fond of this. Warden already has a full plate with monitoring the brig, seeing go prisoners are safe and compliant and ensuring sentencing is appropriate and taken care of. Picking up slack of the HoS is no good and neither is hand holding officers. Security Officers patrol outside of the brig and Warden should be in the brig at all times unless on break or an emergency. The overlap between these jobs is minimal and the two should only have direct interaction when brigging crew and antags.

     

    If the HoS doesn't have the time to direct security and train one or two rookies I want to know what they are doing instead because their job in the current state of the game is make sure security doesn't die and make sure security isn't killing people without approval.

    • Like 1
  8. I can't say I'm a fan of the PR, it really only removes security ranged stuns. It doesn't address antistuns which would be even more powerful nor does it tweak vampire, shadowling or wizard stuns. You can't really justify a change like that when it hardly touches antag stuns and negation, if doesn't encourage people to talk it just means security has to work harder to surround or get multiple shots on people.

  9. I feel the HoS needs better defining at what their role is and more discipline to HoS's who shirk their duties to go valid hunt. I've never been a fan of how much combat gear they get in the first place (much of it being on par or within spitting distance of Captain's gear.) For a job people profess is vital to the well being of the station, Chain of Command should have it last in line for Captainship if that is true, since someone competent needs to be in that job and other departments can still function with their head serving as Acting Captain.

    If more HoS players did their actual job of running security, dealing with incidents as they come up and firing incompetent officers Security would be better department to play in general. I count on one hand the number of rounds I've played Warden and had a competent and capable of HoS running the department and not leaving all the administrative duties to me while they ran around in maint alone.

    There also needs to be more attempts to kill this 'Us vs Them' mentality that has taken hold in Security. Security trusts no one who didn't spawn with an implant. They don't hire from the manifest, they don't let engineers and doctors in to do their job as needed, and they certainly don't interact in any meaningful ways with the crew unless it's to arrest them, beat them or brutalize people. Yes, I'm aware there is a sizeable greytide population that makes it their goal to harass Security and make their live shit. But hard to blame the playerbase for disliking a role that is professed to be entirely combat based, that gets authority over the rest of the crew and is given almost free reign to do what ever they want in the name of valids.

    I could write novels over everything that is wrong with our current security meta and policies, but it generally boils down to their SOP is a joke that disappears the instant antags are confirmed, their chain of command and checks and balances to keep them from overbearing on the crew for no reason simply don't do their job, their over reliance on the concept of mindshield/loyalty implants makes them actively avoid interacting with other players when they are aren't arresting them. Not all of our security players are bad, but a significant portion  of our regular security players certainly reinforce the stereotype that security players only play the game to kill people.

    • Like 2
    • Thanks 3
  10. On 6/18/2019 at 9:39 AM, pinatacolada said:

    pen lights check for blindness and other things, but not brain damage

    If the eyes don't  dilate properly it's a sign of a concussion, aka brain damage.

  11. 1)Bananium is a rare material spawned at space ruins. It can be best found by getting a jetpack or space pod and departing the station via space. The space map is random and can loop around itself so bring a GPS and take notes of what Z level you traverse to. Because space ruins are RNG I can't give reliable information on how to find them, simply because they don't spawn in set locations, and its entirely possible for none of the ruins spawned to contain bananium. Certain gateway missions also contain bananium, but in the current build of Paracode no map or location is garunteed to have it.

    2) Frame cartridge is made for the explicit reason of convincing security that a non-antag is antag. Once you've framed them, you can report them to security directly or make an anonymous report. You might even be clever enough to fake your identity to resemble them (with an Agent ID or wearing what ever uniform they are and a gas mask to hide your identity) and provoking security into a manhunt where they will inevitably check PDAs. Beyond that you can steal their PDA directly, Frame it and leave is somewhere security is bound to find it (or if they are clown, give it directly to security and report the clown was trying to trip you with it, and watch them light up when they see the red uplink.)

    3) Penlights can't be modified, they are simply a small flashlight (same luminosity as a PDA light) that can fit onto your ear slot.) They do have the special function that allows you to check for brain damage/concussions by shining the penlight into a person's eyes (target their eyes and help intent click them) so doctors can check for brain damage if they don't have access to a body scanner at the moment, though that feature is rather redundant when most other medical scanners also reveal brain damage.

    4) Stock Potato batteries, AKA the ones found in maintenance tunnels and hacked vendors, are not that impressive admittedly. Old school SS13 they could be used for one shot stun prods, but now days they mostly find their use if an engineer desperately needs a power cell for an APC/SMES and nothing else is available. However Botany can apply traits to their own vegetables (including but not limited to Potatoes) and increase the potency of said Vegetable to create plant based Batteries that compete with Bluespace power cells in terms of capacity, combined with their glow caps ability to restore power to batteries when eaten makes those produced by botany exceptionally useful.

  12. I can't speak for the entire community of IPC players, but myself personally and those I have chit chatted with about the current state of IPCs is that the people who 'main' IPC characters do not want their immunities or vulnerabilities tweaked. EMPs are an entirely different bag but that's a topic for another time.

    What IPC players want is the 'Easy to damage, Easy to repair' philosophy to be true. It currently is not since IPCs require the most outside/second person help to repair what any other species might consider a minor injury. Having to run to robotics for 5-20 minutes of surgery and topping off on oil multiple times per hour is not easy to repair, especially if the roboticist doesn't know or doesn't care to work on anything but their mechs and borgs. Allowing them to quick disconnect limbs (or even their head) to make repairs themselves is something that might be desirable.

    Becoming space proof tincans is not. To some it makes sense that an IPC would survive in space without much problem, to others it does not. Me personally, I consider them air cooled so taking damage in space makes sense to me, take away the atmosphere and all that heat has to go somewhere.

     

    TL;DR: 'Easy to Fix, Easy to Repair' is a Myth in the current build. Making IPCs space proof or rolling back damage they take isn't what people want. Giving IPCs a viable route to repair themselves on par with MedChem and Virology heal viruses is what players want.

    • Like 5
  13. I'll preface this saying I am against IPCs getting space proof, but just want to point out IPCs are in a bad place balance wise, and have been for sometime. But hey were still waiting on vulps to be balanced since colorblind was decoupled from darksight.

     

    The major difference between organic broken bones and IPC malfunctioning limb is that an organic can heal the damage to the limb once it's broken, an IPC can not. The threshold for dropping items is very low on IPCs (I've dropped items with only 5 brute on an arm while mining plenty of times)  so they are hit with the penalties sooner.

     

    If a human takes 30 damage to their arm, breaking it preventing it's use, they can still use healing items on themself to remove the damage and splint it if surgery isn't an option. An IPC on the other hand will break a limb and be stuck with that damage, unable to repair it. They can't splint it and because they can't self repair internal damage they are stuck with that damage, and thus closer to critical/death.

     

    As for nanopaste, it repairing internals without surgery must be new, since I've made attempts to use it in the past to rapidly repair IPCs and borgs and ultimately found it not doing the job. That and nanopaste has a relatively high metal cost that science will rarely print it for anything other than MedSurgery to use to repair implants. I'll have to test that but I'm not holding my breathe.

     

    Cyborg chargers definitely do not repair internal damage. If the limb is broken the charger won't fix it, I've shoved IPCs in chargers before and it only repaired topical damage I could have repaired with my own wire and welder, the limbs stayed broke. And this is over the caveat that the vast majority of science players do not upgrade chargers, if ever. I've seen more drones upgrade chargers than scientists, and they have to drag each component one by one to accomplish that.

    • Thanks 3
  14. Honestly I really like the tg Slime people. They don't have 'blood' persay, but rather slime jelly that is innately toxic to other carbons. Toxic reagents and food heals their own toxin damage, and they can generate more blood by eating lots of food. The catch is, their blood reacts poorly to medicine and chemicals that normally cure toxin damage, so things like Charcoal, Omnizine and Pentenoic Acid are extremely dangerous to them. Normal Anti-toxin medicines purge their jelly and if their 'blood' levels drop to low their limbs start to pop off until they are  nugget on the floor.

  15. I've seen it abused but I'd rather Security get their own morgue for EOCs or other dangerous personnel who the entire station would be better off dead with a DNR tag on them.

    It is kind of baffling how many security will drag vampires, changelings and occasional shadowling to the cremator, completely bypass the access restrictions to it (the door and cremator button itself requiring Chaplain access to use.) and not even blink an eye about permanently removing them from the round, but these same players raise hell in saltchat (and presumably ahelps) if an antag kills them and takes steps to prevent their own eventual revival.

    IMO Cremator should only be used when there is an actual threat that the subject can self revive, or Security has confirmed that co-conspirators will attempt to revive them (thus Security admitting they are incapable of containing the threat.) Idealling, with a signed and Stamped Death Warrant from the Magistrate and/or Captain (which can easily be prepared in advanced if Security already knows such a threat exists on the station), or at the very least a fax sent to CC to get approval 

    A more desirable solution would be coding in new methods of containing such threats alive and in the brig that don't involve bucklecuffing them a roller bed with an anesthetic tank forced onto them. Allowing antags to continue existing in the round, RP or seek out an escape if they would like to continue pursuing their objectives.

    • Like 3
  16. I'd welcome a change where antags are given a list of High Value Targets. This could vary the NAD or Handtele to something more mundane but still rare like CE's boots or Lamar. Each item on the list is given a point value and objectives are simply to acquire X amount of points. With all the antags in a round going after the same items, they'd still be free to betray each other or work in coordination to achieve harder, higher value items. Murder objectives would be harder to fit into this system unless all the traitors got points for the kill or each were given different lists with only a slight chance of overlap.

    Hijack would be the most difficult to rule into as you'd have to make a system where only select traitors are given hijack as an acceptable outcome or all traitors in the round are given hijack.

  17. Bumping around in an old anime/rp chatroom back in 2012 when someone mentioned it and describing their first encounter of roaming the station lost before a clown ran up, stabbed them in the eye with a screwdriver and then dragged them into the bathrooms and stabbed them to death before leaving their body there and running off. Downloaded byond and hopped on the first server I saw (goon) and immediatly hated the controls, UI and sprites. Few weeks later same friends told me of another server and had me try that, would up playing as a janitor bumbling around aimlessly cleaning up water with an oh so friendly AI/telescience god who just started teleporting me and my mop bucket everywhere he saw a mess before he tricked me into touching a xenoarch artifact that borged people (the exchange being something along the lines of 'What do you want to do now?' 'I don't know, something fun.' "a moment...' **ZAP** 'That artifact is very interesting and fun.' *Touch* "I LIVE AGAIN")

    Since than it's been on and off over the years surfing servers and seeing the best and worst this game has to offer.

  18. Heads of Staff too chicken shit to actually fire and cull the incompetent, incapable of downright intolerable from their departments. If you get multiple reports of a security officer harm batoning non violent crew on green, a virologist that releases a harmful but non fatal disease without permission or a genecist abusing their job to hand out powers of defective SEs to force transform someone into another person, and your first instinct isn't to drag their ass in cuffs to the HoP for demotion, you need to stop playing head roles.

    • Like 2
  19. I will strongly contend that the Warden is the worst Security position to be promoted to Head of Security.

    Their overall job is too important to be vacant. Someone needs to hold down the fort, ensure prisoners are secure and safe, and be the general base and center everyone can count on. If Warden gets promoted, they are likely going to spend most of their time counseling the Acting Warden while at the same time trying to drink from the hose that is HoS. Where as if another Officer, or even the Detective, gets promoted to HoS, they can lean on the Warden for advice without severely splitting their attention.

    If someone is good enough at Security to be acting Warden, then they are good enough to be Acting HoS.

     

  20. I misread your post about sending items. Honestly forgot about the labels, always hard to get enough cardboard to send out items and suck so I just end up begging cargo or stealing one of their labelera and paper. (Why can't wrap tiny objects with regular paper?)

    As for dept wide messaging, it's on dept to coordinate amongst themselves and the head to ensure its going smoothly. It's a lot easier for the HoP to deal with a negligent or absent supply when they are seeing all the ignored messages in real time. The system would need to be tweaked obviously, only first request get the PDA alert maybe and subsequent messages in the thread just beeping the console. High priority messages should buzz every 90 seconds or so they are unread and so on.

    id still urge a remap of console locations to somewhere more sensible and noticeable, many players can't even find the console tied to their favorite job.

  21. Major problem with all the request consoles (aside from most of them being tucked into corners far away from where anyone doing the job would notice them) is that they require the intended recipient to be in their office or workstation and not running errands elsewhere (or doing their job which puts them anywhere but their department like the janitor or engineers.)

    This could quiet easily be adressed by setting up department PDA messaging and linking to the consoles so the entire department gets a notice when a message has been sent through, and by whom if their card was swiped. I.E. Medical wants robot limbs for surgery, they send a request through the terminal and then everyone in science gets a PDA blast "New Request for Robitics, From [Job][Person] or [department]" and science could respond to the message or inform the requester why they.cant (no metal, SSD Robitics, toxins leak, ect...)

    As for the idea of being able to directly send items, I doub that would ever get implemented. Cargos job is to monitor disposals and do mail delivery, they can use shipping labels or mules, or run it on foot. Letting people magically blue space (or worse add ANOTHER pipe network for the damn terminals) would only encourage people to hunker down in their departments even more and take away a lot of the player interaction (and opportunities for striking their targets). If science could get everything they want or need teleported to them, they just move RnD to xeno bio and barricade the doors until shuttle call.

     

     

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